SECRETS OF UR Bill Clews Amstrad This is a challenging game with many locations and several ways you can die. Sometimes you will need to die, before you know what to do. Careful mapping is needed. Several times you have only a limited number of moves you can make. One advantage is that you can carry more than the usual number of objects (i.e.10). At times it requires knowledge beyond what is commonly known. The ending is highly unsatisfactory: it is abrupt and inconclusive. Hints: Move quickly when the plane starts going down. Take only the one object you really need. Don't even check your inventory first. You need to return to the pilot. Several objects are needed more than once (the flask, the lens) Type INFO for a list of words. Avoid running into the gorilla until you have the necessary objects to kill it. You need to make a poisoned dart, and blow it through a pipe. Remember to return to the hut. Some locations are unmarked. At the foot of the hills, there are four places you can go to. Where it's slippery, go down again. You can't sail in the dinghy, but maybe someone else would want to trade for it? The mask, while it doesn't work, is effective in another way. You need to move the boulder. Use something you have as a tool. Termites, eat your paddle? Don't drop it there unless it is oiled. Use the matches south of the hollow to burn the vegetation. When you see the fissure, leave it for later. There are two place from which you can sail. Can't TAKE the eggs? Light the flare. You are told you have too much stuff at the fissure? Remove what you can, drop everything, STRIP, and go in. Even though it's dark, keep going east. In the crypt, walk around. You will see it is in a particular shape. When you hear a voice ask in whose name you venture here, think Christian. Keep getting captured by the guards? Create a diversion, enter the courtyard, make your way south, and TAKE off the pathway as soon as you can. When the sound fades away, explore some more. Pull the lever twice. Can't open the door after you find the mummy? Shine some sunlight on the matter with an object you have. Solution: Go AFT, TAKE PARACHUTE, GO FORWARD (the engine is failing), WEAR PARACHUTE, OPEN DOOR, JUMP (you are in a clearing), REMOVE PARACHUTE, INVENTORY (you have a parachute and are wearing a lucky charm and a flying suit), E, S, S, E (you see a native and his woman), GIVE PARACHUTE (the native gestures for you to follow him), FOLLOW MAN (he returns you to your plane), GO PLANE, EXAMINE PILOT, TAKE FLASK, TAKE FLARE, GO AFT, TAKE MACHETE, TAKE MASK, EXAMINE MASK (damaged),TAKE DINGHY, INVENTORY (in addition to what you have picked up, you also have a charm), GO FORWARD, LEAVE PLANE, E, E, N, N, N, W, W, TAKE BERRIES, E, E, N, N, N, E, TAKE THORN, S, W, W, W, TAKE BAMBOO, MAKE BLOWPIPE, MIX BERRIES, INVENTORY (you have made curare), E, E, S, S, S, E, GO HUT, TAKE ROPE, LEAVE HUT, S, W, W, N (you see a gorilla), BLOW PIPE, LOOK (you see a dead gorilla and a ruin). GO RUIN, UP, UP, TAKE FLAGSTAFF, DOWN, DOWN, LEAVE RUIN, DROP BLOWPIPE, N, E, N, N, N, W, W, N, TAKE TORCH, DRINK, EXAMINE TORCH, S, E, E, S, S, S, S, S, W, N, GO RUIN, DOWN, TORCH ON, LOOK, EXAMINE DUNGEON (you see a dark corner), GO CORNER, TAKE CANOE, N, UP, TORCH OFF, LEAVE RUIN, S, E, E, S (at a waterfall), MAKE PADDLE (with the flagstaff and the machete), SAIL CANOE, E, WEAR MASK, E, (the cannibals run off), E, E (you see the chief who seems to want to trade), GIVE DINGHY, INVENTORY (you have medicine), W, W, N, N, N (at the foot of the hills), EXAMINE TREE (hollow bole), GO BOLE, TAKE CHARM, WEAR CHARM, TAKE LARGE KEY, LEAVE BOLE, TIE ROPE, DROP CANOE, EXAMINE RAVINE (there is a ledge), GO LEDGE, DOWN, GO CAVE (you see a hermit who needs help). GIVE MEDICINE (he tells you two things are essential before you succeed in the temple; one you must carry physically, the other mentally), LOOK (the hermit is dead), TAKE MATCHES, LEAVE CAVE, UP (ignore the eggs for now), UP, GO BRANCH (you see a boulder), USE PADDLE, LOOK (the boulder is gone), N, W, N, N, BURN GRASS (you see a fissure, but don't enter it yet), S, S, S, W, W, N, N (you see an entrance to a cave), GO CAVE, N, TORCH ON, LOOK, DOWN, DOWN, W, UNLOCK DOOR, W, W, TAKE GELIGNITE, E, E, DROP LARGE KEY, E, UP, UP, E, DOWN, DOWN, DOWN, DOWN, TAKE OIL, S, UP, TORCH OFF, TAKE CANOE, S, S, S, W, W, SAIL CANOE, OIL PADDLE, N, N, W, N, N, N, N, N, E (at sandy inlet), SAIL CANOE (you see a narrow fissure), REMOVE MASK, REMOVE SUIT, GO FISSURE (too much about your person), DROP ALL, STRIP. GO FISSURE, E (it's dark), E, (in grotto), GO WATER, EXAMINE WALL, READ (you now know THE WORD), GO WATER, W, W, W, TAKE SUIT, WEAR SUIT, TAKE TORCH, TAKE PADDLE, TAKE CHARM, WEAR CHARM. TAKE FLARE, TAKE GELIGNITE, TAKE MACHETE, TAKE MASK, TAKE CANOE, SAIL CANOE, W, S, S, S, S, S, E, S, S, SAIL CANOE, DROP CANOE, DROP PADDLE, E, WEAR MASK, E, N, N, N, UP, LIGHT FLARE, TAKE EGGS, UP, GO BRANCH, N, W, N, N, GO FISSURE (there is a tremor and you find yourself in a crypt; walk around until you hear a voice ask in whose name you venture here), CHRIST (the evil is banished; return to the four-way centre), TAKE LENS, S, S, S, UP, LEAVE FISSURE (walk around east and north until you see an apeman), GIVE EGGS (he gestures for you to follow him and you do), DOWN (by a pool of lava), WAIT (until the ground gives way and you find yourself in a water duct). Go E, E, S, OPEN VALVE (water pours in), N, N, UP (at the top of the well), EXAMINE TEMPLE (well guarded), GO GULLY, DROP GELIGNITE, LIGHT GELIGNITE, GO GULLY (the diversion worked), REMOVE MASK, E, E, S, S, E, E, S, WAIT (the sound fades away), N, E, S, EXAMINE CLOSET (you see robes), TAKE ROBE, WEAR ROBE, WAIT (the sound fades away), N, E, S, PRAY, N, E, UP, UP, E, EXAMINE DOORS (a grille), SAY WORD (the doors open), E, READ NOTICE, UP, PULL LEVER, PULL LEVER, DOWN, E, CRAWL, JUMP, E (in a magnificent chamber), E, E, EXAMINE DOOR (in the centre is a circular glass), W, MOVE ALTAR, WAIT (until sunlight beams down), SHINE SUNLIGHT (the door opens), E, E (in the base), UP, UP, UP, INSERT LENS (the head revolves). This is where the secrets were hid, but you are too late. End of game. Terri Sheehan 2009-02-16 ***************************************************** Displayed on the Classic Adventures Solution Archive: http://solutionarchive.com