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Magnetic Moon (Magnetic_Moon_1992.txt)

Magnetic Moon  (1992 version)
by Larry Horsfield
SFS Adventures/Adventure Probe Software
Spectrum 128

You are Erlin wanting to see some action while your ship, the Stellar Queen, is 
being repaired.

The solution to part 1 is available at the Tipshop, but I include my own here 
for the sake of completeness. However, it may be for an earlier version which is 
a little different from the final compilation.

Type VOCABULARY in each section for a list of verbs to use.

Explicit hints are available at the Tipshop.

Additional hints:
You appear to be able to get five more points than I did in this solution. One 
place is with the paper stuck in the grille. If you leave it there when you cut 
the grille, you get 5 points. But you need it to get through the maze in the 
ductwork. You can, of course, play the game with the paper and then go back to a 
previously saved game, but that does not get you more points. This solution only 
gets you 685 points out of 750.

One of the most difficult things in this game is to know what to carry over to 
the next part of the game.

There are several red herrings: the drill, the saw, the tripod, the theodolite, 
the extension lead, the PH meter, the shovel, bleach, gloves, brush. While hints 
available at the Tipshop do not make use of the plunger, it is helpful to keep a 
door from closing.

You need several objects found in Part 1 are needed in either Part 2 or Part 3 
or both. Before leaving part 1, you need to have put the helmet and another 
object in a safe place (otherwise you lose it in Part 2) for retrieval in part 2 
and necessary for part 3. Some items found in Part 2 are necessary in Part 3. So 
carry with you all you can in the backpack or the box. Of course, you will 
always carry the rope and grapnel, the cutter, the flashlight as they are very 
useful tools.

You will need to polish something in Part 3 – take what you need.

You lose the box when you jump in the hole in Part 3. Make sure you take out 
what you may need.

One of the cylinders is needed in Part 3. Which one? Whichever one is not empty. 
But when it's empty, don't be took quick to throw it out (while it is not really 
needed – it does get you more points).

Solution:

Part 1: Search for the Source of Power

You are in the control room. INVENTORY (wearing a uniform), WAIT (the Captain 
leaves), WAIT, WAIT (Adams leaves), AFT, STARBOARD, AFT, SEARCH FLITTER (you get 
a backpack), EXAMINE BACKPACK, AFT, SEARCH EQUIPMENT (you get a headshield), 
EXAMINE HEADSHIELD (protects your eyes), WEAR HEADSHIELD, AFT (you hear a 
voice), LISTEN (you hear Adams talking to Grue), LOOK PORT, WAIT, LOOK PORT (you 
see a guard), PORT, PORT, FORWARD, STARBOARD, SEARCH SHELVES (you see 
theodolite, laser cutter, and PH test meter), TAKE CUTTER, SEARCH RACKS (you see 
a tripod, rope, extension lead, and a theodolite), TAKE ROPE, OPEN CUPBOARD, 
SEARCH CUPBOARD (you see a drill, a saw, a flashlight and a forcer), TAKE 
FLASHLIGHT, TAKE FORCER, EXAMINE FORCER (electronic screwdriver and spanner), 
TAKE FLASHLIGHT, TAKE FORCER, PUT ALL IN BACKPACK, PORT, AFT, STARBOARD, 
STARBOARD, FORWARD, FORWARD, PORT, SEARCH HOLD (you see a grapnel, an axe and a 
shovel), TAKE GRAPNEL, EXAMINE GRAPNEL (short rope tied to it), TAKE AXE, PUT 
ALL IN BACKPACK (the axe won't fit), STARBOARD.

REMOVE HEADSHIELD, DROP HEADSHIELD, FORWARD, FORWARD, PORT, EXAMINE PANEL 
(handprint reader and slot), AFT, STARBOARD, SEARCH BAY (you get oxygen), 
EXAMINE BOTTLE (can be attached to a helmet), PORT, FORWARD, PLACE HAND ON 
PANEL, SAY ERLIN INTO MICROPHONE, PORT, FORWARD, UP, FORWARD, SEARCH COUCH (you 
see a compartment), EXAMINE PANEL, SEARCH COMPARTMENT (you get a helmet), 
EXAMINE HELMET (has a clip for an oxygen bottle), ATTACH BOTTLE TO HELMET, AFT, 
DOWN, AFT, PORT, PRESS BUTTON, ENTER AIRLOCK, WEAR HELMET, PRESS BUTTON, LEAVE 
AIRLOCK, PRESS BUTTON, JUMP, LOOK AROUND (you see the Captain and the 
exploration party and an exit west), W, W, W (it's dark), TAKE FLASHLIGHT FROM 
BACKPACK, SWITCH ON FLASHLIGHT.

Go W, S, W, W (you see a wreck above you), N, LOOK UP (you see a smashed port 
above you), TAKE ROPE FROM BACKPACK, TAKE GRAPNEL FROM BACKPACK, TIE ROPE TO 
GRAPNEL, THROW ROPE (repeat, if needed, until it catches), CLIMB ROPE, CLIMB 
INTO PORT, TAKE GRAPNEL, PORT, AFT, PORT, PORT (you fall), LOOK UP, AFT, SEARCH 
WRECKAGE (you see a girder protruding), EXAMINE GIRDER (2 metres long), TAKE 
GIRDER (you can't), TAKE CUTTER FROM BACKPACK, CUT GIRDER WITH CUTTER, PUT 
CUTTER IN BACKPACK, FORWARD, JUMP, UP (you can't go further), THROW GRAPNEL, 
CLIMB ROPE, UP, UP, PORT, AFT, PORT, SEARCH JUNK (you get a wire), EXAMINE WIRE, 
STARBOARD, DROP BACKPACK, DROP AXE, FORWARD, STARBOARD, EXAMINE DOORWAY (there 
is a bolthole), TIE WIRE TO BOLTHOLE (repeat it needed).

THROW WIRE IN HOLD, DOWN, DOWN, CLIMB ROPE, DOWN, DOWN, AFT, TAKE GIRDER, 
FORWARD, TIE WIRE TO GIRDER, DROP GIRDER, JUMP, UP, CLIMB ROPE, TAKE GRAPNEL, 
UP, UP, PULL WIRE (things may crash about this time), UNTIE WIRE, TAKE GIRDER, 
PORT, AFT, PROP GIRDER UNDER PLATE, TAKE ALL, WEAR BACKPACK, AFT, AFT (move 
quickly here; the plates crash), PORT, EXAMINE PORT (you see a port made of 
glass), EXAMINE GLASS (very thick), BREAK GLASS WITH AXE (you need to weaken the 
glass), TAKE CUTTER FROM BACKPACK, CUT GLASS WITH CUTTER, PUT CUTTER IN 
BACKPACK, BREAK GLASS WITH AXE, HOOK GRAPNEL ON PORT, CLIMB OUT PORT, DOWN (you 
see tracks), JERK ROPE, FOLLOW TRACKS, EXAMINE CLIFF, EXAMINE NICHE (there is a 
knob), PUSH KNOB, TURN KNOB (you see a tunnel leading into the cliff), ENTER 
TUNNEL. End of Part 1. Score: 200 points.

Part 2: The Pirate's Lair

You have found the source of the tractor beam and magnetic field that has 
marooned the Stellar Queen. You have to find some way of turning off the 
magnetic field.

SWITCH OFF FLASHLIGHT, PUT ALL IN BACKPACK, REMOVE HELMET, S, EXAMINE GRILLE 
(wire mesh), S, S (you see a crate), EXAMINE ALCOVE, SEARCH RUBBISH (you get 
glue), EXAMINE GLUE (sticky), PUT GLUE IN BACKPACK, PUSH CRATE, PUSH CRATE HARD, 
S, TAKE WIRE, EXAMINE WIRE, PUT WIRE IN BACKPACK, EXAMINE DOOR (can't open it 
from this side), N, EXAMINE CRATE (has a hinged lid), CLIMB ON CRATE, EXAMINE 
PAPER (fluttering), TAKE PAPER, TAKE CUTTER FROM BACKPACK, CUT GRILLE WITH 
CUTTER, PUT CUTTER IN BACKPACK, CLIMB IN HOLE (the helmet is too big but don't 
leave it lying around), DOWN, OPEN CRATE, PUT HELMET IN CRATE, PUT AXE IN CRATE, 
CLOSE CRATE, CLIMB ON CRATE, CLIMB IN HOLE, TAKE GLUE FROM BACKPACK, TAKE 
GRILLE, STICK GRILLE, PUT GLUE IN BACKPACK, N (it's dark), TAKE FLASHLIGHT FROM 
BACKPACK, SWITCH ON FLASHLIGHT.

EXAMINE PAPER (fluttering south – the paper flutters in the direction opposite 
which you need to take), N, EXAMINE PAPER (fluttering west), E, EXAMINE PAPER 
(fluttering east), W, EXAMINE PAPER (fluttering north), S, EXAMINE PAPER 
(fluttering south), N, EXAMINE PAPER (fluttering west), E, EXAMINE PAPER 
(fluttering east), W, EXAMINE PAPER (fluttering north), S, EXAMINE PAPER 
(fluttering south), N, LOOK UP (shaft above you), EXAMINE PAPER (fluttering 
toward the bottom of the shaft), EXAMINE SHAFT (there's a grille 4 metres up), 
PUT PAPER IN BACKPACK, TAKE ROPE FROM BACKPACK, THROW ROPE (repeat if needed), 
CLIMB ROPE, EXAMINE GRILLE (screwed in place), TAKE FORCER FROM BACKPACK (you 
can't), DOWN, TAKE FORCER FROM BACKPACK, CLIMB ROPE, UNSCREW GRILLE, CLIMB IN 
HOLE, TAKE ROPE, SEARCH TABLE (you get a camera), LOOK BEHIND BED (you see the 
grille), SCREW GRILLE, SWITCH OFF FLASHLIGHT, PUT ALL IN BACKPACK.

PRESS BUTTON (door opens), N (door slides shut) [you will need to move quickly 
here – don't waste any moves), W, EXAMINE DOOR, TAKE WIRE FROM BACKPACK, PICK 
LOCK WITH WIRE (repeat if needed - you may need to SAVE and RESTORE here until 
you can pick the lock on your first or second try), OPEN DOOR, W, W, N (in a 
locker room), SEARCH LOCKER (you get overalls), S, E, E, N (you hear voices), 
CLOSE DOOR, EXAMINE OVERALLS (cleaner written on the back), REMOVE BACKPACK, 
WEAR OVERALLS, WEAR BACKPACK, PUT WIRE IN BACKPACK, OPEN DOOR, S, CLOSE DOOR, E, 
E, E, EXAMINE PIRATE, PLAY GAME, LISTEN (until the pirate remembers the 
authorization code has been changed to Rigel and rushes out of the room), W, W, 
W, W, ENTER SHAFT, DOWN, DOWN, DOWN, LEAVE SHAFT, E (you see a pump and pipes), 
EXAMINE PUMP, EXAMINE PIPE (it circulates air), SEARCH WORKTABLE, SEARCH TOOLS 
(you get a wrench), LOOK UNDER WORKTABLE (you get tape), PUT ALL IN BACKPACK.

Go W, EXAMINE READER (you need a card to put in the slot), W, ENTER SHAFT, UP, 
UP, LEAVE SHAFT, W (you see a handprint reader panel), S (you see a box), 
EXAMINE BOX, TAKE BOX (you see two people; the man press his hand on the panel, 
say his name and the door opens. The man who is carrying a security card sends 
the guard back to get his notebook at level 5. The man enter the room and the 
guard leaves). Now there are a limited number of moves, N, E, ENTER SHAFT (you 
see a medic with a dictaphone but he doesn't see you), DOWN, LEAVE SHAFT, LOOK 
IN SICKBAY (you see a medic with his back to you), TAKE WRENCH FROM BACKPACK, 
SNEAK WEST, HIT MEDIC WITH WRENCH, SEARCH MEDIC (you get a key), SEARCH DESK 
(you get a dictaphone), E, ENTER SHAFT, UP, LEAVE SHAFT, W, S, LOOK IN BOX (you 
see a plunger, bleach, gloves, brush, tin, and cloth), WAIT (the guard returns), 
PRESS RECORD (you hear the guard say Ryrzq and record it).

Go N, E, ENTER SHAFT, DOWN, LEAVE SHAFT, E, E, LOOK AROUND (you see a locker), 
EXAMINE LOCKER (locked), UNLOCK LOCKER, DROP KEY, OPEN LOCKER (you see 
cylinders), EXAMINE RED CYLINDER (it is anesthesia and has a valve), EXAMINE 
GREEN CYLINDER (it's oxygen), PUT WRENCH IN BACKPACK, TAKE RED CYLINDER, TAKE 
GREEN CYLINDER, W, W, ENTER SHAFT, DOWN, LEAVE SHAFT, E, TAKE CUTTER FROM 
BACKPACK, CUT PIPE WITH CUTTER, PUT ALL IN BACKPACK, TAKE ALL FROM BOX, DROP 
ALL, TAKE ALL FROM BOX, (you have the cloth),TAKE BOX, TAKE RED CYLINDER, TAKE 
GREEN CYLINDER, WEAR BOX ON HEAD, OPEN GREEN VALVE (oxygen fills your box), OPEN 
RED VALVE, INSERT RED CYLINDER IN HOLE (the gas circulates around the box and 
you are safe in your "helmet"), CLOSE GREEN VALVE, DROP RED CYLINDER, REMOVE 
BOX, PUT GREEN CYLINDER IN BOX, TAKE PLUNGER, TAKE TIN, EXAMINE TIN (metal 
polish), PUT TIN IN BACKPACK, EXAMINE CLOTH (used for polishing brass), PUT 
CLOTH IN BACKPACK.

Go W, ENTER SHAFT, UP, UP, LEAVE SHAFT, DROP BOX, E (you see three unconscious 
pirates), EXAMINE PIRATES (one is Ryrzq), TAKE DICTAPHONE FROM BACKPACK, PULL 
RYRZQ WEST, PULL RYRZQ WEST, PLACE RYRZQ HAND (panel flashes), PRESS PLAY (the 
door opens), STICK PLUNGER IN DOORWAY, W, SEARCH SCIENTIST (you get a card), 
SEARCH DESK (you get a notebook), READ NOTEBOOK (all power except to air 
circulation plant – which has a separate power supply - can be shut down with 
the command "shutdown all except LS" can be shut down with the following 
command: "shutdown all except LS", and "shutdown sequence commence"; once 
authorization code has been accepted, all power will be off within 5 minutes), 
DROP DICTAPHONE, E, E, TAKE BOX, ENTER SHAFT, UP, LEAVE SHAFT, EXAMINE PIRATE 
(sleeping soundly), E, E, E, EXAMINE PIRATE (half asleep), TAKE TAPE FROM 
BACKPACK, TIE PIRATE WITH TAPE, W, W, W, ENTER SHAFT, UP, LEAVE SHAFT, INSERT 
CARD IN SLOT, EXAMINE CONSOLE, MOVE PIRATES (you get a clipboard), EXAMINE 
CLIPBOARD (you get a notepad), READ NOTEPAD (code Delta).

TAKE WRENCH FROM BACKPACK, SMASH CONSOLE WITH WRENCH, W, ENTER SHAFT, DOWN, 
DOWN, DOWN, DOWN, LEAVE SHAFT, INSERT CARD IN SLOT, EXAMINE VDU (ready), EXAMINE 
COMPUTER (type commands in quotes), TYPE "SHUTDOWN ALL EXCEPT LS", TYPE 
"SHUTDOWN SEQUENCE COMMENCE"), TYPE "RIGEL", TYPE "CODE DELTA" (the
door is 
open), SMASH COMPUTER WITH WRENCH, E, ENTER SHAFT, DOWN, LEAVE SHAFT, INSERT 
CARD IN SLOT, N, E, INSERT CARD IN SLOT, LOOK AROUND (you see another door), 
EXAMINE DOOR (it leads to the airlock), EXAMINE SHUTTLE, E, EXAMINE CRAWLER (you 
see a crate), READ NOTICE (pull to open, push to close), CLIMB CRAWLER, OPEN 
CRATE, LOOK IN CRATE (the helmet and the axe are there), PUT ALL IN BACKPACK, 
TAKE HELMET FROM CRATE, TAKE AXE FROM CRATE, DOWN, W, S, WEAR HELMET, TURN 
WHEEL, S. End of part 2.

Part 3: Terror and Temple, Pathfinder and Pirates

You are on a ledge. Go DOWN (you are in a nest and see the axe, the green 
cylinder in the ravine, and the box to the north), TAKE AXE, SEARCH NEST (you 
get a diamond), EXAMINE DIAMOND (conical), PUT DIAMOND IN BACKPACK, DOWN (in the 
ravine with rubbish and junk), TAKE GREEN CYLINDER, N, TAKE BOX, PUT AXE IN BOX, 
SEARCH RUBBISH (you get a pole), EXAMINE POLE (scaffolding - 3 metres long), S, 
SE (you see a monster), OPEN GREEN VALVE (the monster squirms back in the hole), 
PUT GREEN CYLINDER IN BOX), S (you see an opening further south), LOOK SOUTH (a 
mouth of a tunnel), LOOK UP (a lip of rock juts out), THROW POLE UP (it lodges 
in the ravine), TAKE ROPE FROM BACKPACK, THROW ROPE OVER POLE, REMOVE OVERALLS, 
DROP OVERALLS, THROW BOX INTO OPENING, HOLD ROPE, SWING INTO OPENING, PULL ROPE 
(it dislodges the pole as it hits the monster's head before you pull up the 
rope), PUT ROPE IN BACKPACK, TAKE BOX.

Go DOWN, DOWN, (you feel tingling energy), TAKE FLASHLIGHT FROM BACKPACK, SWITCH 
ON FLASHLIGHT, E (you see stones), TAKE STONES, E (you dislodge rocks), RUN E, N 
(you see a dark hole), EXAMINE HOLE, DROP STONE IN HOLE (you don't hear it hit 
the bottom), S, E (you see another dark hole), DROP STONE IN HOLE (it hits the 
bottom about 20 metres down), W, S (you see another dark hole), DROP STONE IN 
HOLE (it falls in water about 10 metres down), TAKE AXE FROM BOX, JUMP IN HOLE 
(you plunge into a river which carries you to high ground onto a sandy beach), 
DROP STONES, SWITCH OFF FLASHLIGHT, PUT FLASHLIGHT IN BACKPACK, N, N, E (you see 
a hairy humanoid eating something before it runs off), EXAMINE MOSS, TAKE BERRY, 
EXAMINE BERRY (has a glow), REMOVE HELMET, N, TAKE CAMERA FROM BACKPACK, EXAMINE 
CAMERA (just press the button), NW (you hear the sounds of a struggle), N (you 
see an insect-like creature attacking the humanoid), PRESS BUTTON (the creature 
is blinded and disappears; the humanoid looks at you with astonishment when you 
speak and scurries off east).

Go E, SE (you see humanoid do something and see the thorns fold back and a dwarf 
walk through), E (you see a flower), EAT BERRY (your saliva tastes sweet), SPIT 
IN FLOWER (the thorns fold back), PUT ALL IN BACKPACK, NE, N (you see two red 
flowers), LISTEN (you hear singing), EXAMINE ROCK (it appears solid), TAP ROCK 
(the east wall has a hollow sound), SMASH ROCK (you make a hole and hear cries 
of alarm), E (in the cavern you see an area with a golden statue), DOWN (you see 
a pentacle of silver with the statue to the east), EXAMINE PENTACLE (silver 
magic surrounds it), E (you hear an oook!). A beautiful woman arrives with the 
humanoid. She says she is Jaelaine, high priestess of the Psians. The statue is 
their god, Kwill. The legends say that the "hand and eye" of Kwill once gave 
great powers to the "Keeper of the Keys to the Universe". She thanks you for 
saving Gueex from the Stobor. You tell her your story. She says she knows of the 
evil men from space, though they know nothing of the Psians' existence. She 
walks away when a gong sounds.

EXAMINE STATUE (one arm is outstretched pointing to the northeast; it has a band 
on its head and a hole in the band), NE (above you see a shaft), EXAMINE STATUE 
(it holds a mirror angled to the shaft), EXAMINE MIRROR (dusty and dirty), TAKE 
TIN FROM BACKPACK, TAKE CLOTH FROM BACKPACK, POLISH MIRROR, SW, TAKE ROPE FROM 
BACKPACK, THROW ROPE OVER ARM, CLIMB ROPE (you see an empty socket), EXAMINE 
SOCKET (conical), TAKE DIAMOND FROM BACKPACK, INSERT DIAMOND IN SOCKET (it won't 
stay), TAKE GLUE FROM BACKPACK, STICK DIAMOND IN SOCKET, PUT ALL IN BACKPACK, 
DOWN (the diamond begins to glow with the sunlight reflected by the mirror). You 
are thanked by Jaelaine, and when she brings you back and says that she knows 
the whereabouts of the ship you seek. You must hurry as someone needs you. She 
leads you to the pentacle, puts your helmet on and gives you two discs that tell 
you one day a man will restore their god. He must endeavour to discover their 
secret. 

You find yourself on the surface on the moon again in a crater, at the bow 
section of the Pathfinder where you see a small observation port which has 
escaped damage. LOOK IN PORT (you see someone injured; he tries to reach a 
distress beacon but collapses), E, EXAMINE SHIP (you see an orange lever by the 
airlock door with a sign), READ SIGN (emergency airlock release; stand clear of 
airlock when lever is pulled), E, EXAMINE HELMET, READ LED (radiation level 
harmful), W, STAND CLEAR, PULL LEVER, UP (you see a pirate), ROLL PIRATE, TAKE 
BLASTER, EXAMINE BLASTER (a weapon and a cutting tool – two charges left), CUT 
DOOR WITH BLASTER (you hear an explosion from the other side – you see a fire), 
STARBOARD, FORWARD (you see a closed door), TAKE CUTTER FROM BACKPACK, CUT DOOR 
WITH CUTTER, FORWARD (you see Giles and a beacon), TAKE BEACON, EXAMINE BEACON, 
TAKE GILES, AFT, AFT, PORT, DOWN, W, NW, NE (you hear an explosion).

Go SW, SE, E, E, EXAMINE FOOTPRINTS, E, SE (the explosion was spotted by the 
pirates who investigate in a spacecraft), SE, E, SEARCH SOIL (you get rations), 
E, SE, EXAMINE SPACECRAFT (you see a wing), EXAMINE WING, CRAWL UNDER WING, EAT 
RATION, DROP GILES, WAIT, WAIT (the fighter is destroyed), N, NW, E, E, NE, NE, 
N, RUN NE (you are behind a boulder), CRAWL N (you see the missile), FIRE 
BLASTER AT MISSILE, S, S, S, SW, SW, W, W, SE, CRAWL UNDER WING, SWITCH ON 
BEACON, EXAMINE BEACON (transmitting), TAKE GILES, N, NW, E, E, NE, NE, N (the 
Flitter lands and takes you and Giles back to the Stellar Queen. Two guards take 
you to Commanders Rumsy and Adams for your report. REPORT TO CAPTAIN (you tell 
them about switching off the generators that power the magnetic field and 
tractor beam. You tell them about the temple and Jaelaine and the discs. You 
tell them about the wrecked Pathfinder, the rescue of Giles and the destruction 
of the pirates and their missile launcher, preventing them from destroying the 
Stellar Queen. Rumsy tells you they have tracked the mother ship and are 
proceeding to the hospital. Score: 685/750

Terri Sheehan
2008-08-11

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