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Orion Quest, The (Orion_quest__The_walkthrough_c64.txt)

The Orion Quest
Walkthrough by Alex Dijkstra for the c64


PUSH ROCKS (you find a laser), TAKE LASER, E, DROP LASER, E, GO BUILDING, TAKE SPADE, TAKE WIRE, S,
W, W, DROP WIRE, N, W, S, TAKE TORCH, SWITCH TORCH (you switch it on), GO CAVE, PUSH TRAP DOOR, GO
STAIRS (if you enter here with your torch switched on the krell will be walking around from now on),
SMASH BOX, WITH SPADE (you find a tape), TAKE TAPE, S, TAKE ROPE,N, GO STAIRS, N, N, W, N, E, E, E,
E, W, W, DROP TAPE, E, TIE ROPE (you tie the rope to a tree), GO ROPE (you can only carry 2 objects
while climbing the rope), TAKE BATTERY, DIG SCREE (with spade. you find a plank), DROP SPADE, GO
ROPE, W, DROP BATTERY, CONNECT WIRE (with the wire you connect the battery to the recorder), PLAY
TAPE (number Ryan is 127553, you need drive cube), E, GO ROPE, TAKE PLANK, GO ROPE, S, DROP PLANK
(you drop the plank across the swamp), N, W.


Now you will have to find the krell. You have a random 1 in 6 chance every time when you enter
location 1 to 5 or location 7 to 14 (see my map for the room numbers). If you go to the room 1 with
the rocks and you keep on typing L (look) as a command eventually he will show up. When you
encounter him TAKE KRELL.


E, TAKE LASER, S, GO PLANK (it'S too short you are sinking), JUMP (to ledge), FIRE LASER, AT
DOOR (door opens), S, DROP LASER, E, DROP KRELL (the krell kills the guard and you can go you can go
east and down), E, PUSH RACK (you find the disk you needed to find in order to learn how to disarm
the bomb on earth. now you have to escape from Orion), TAKE DISK, W, D, E, TAKE BOTTLE, W, W, W,
MOVE COMPUTER (you find a panel), SLIDE PANEL (panel disappears into wall), W, GO STAIRS, N, N, E.

If the Zarp is at the oasis keep walking e-w until he has gone. Each time there is a random 1 in 6
chance this will happen. When he has gone:

DROP BOTTLE (the water becomes poisoned), walk e-w until you encounter the Zarp again at the oasis.
He drinks from the poison and dies, EXAMINE ZARP (you find a cube), TAKE CUBE, S, E, DROP DISK, GO
ROPE, DROP CUBE, GO ROPE, TAKE DISK, GO ROPE, TAKE CUBE, CLIMB SCREE (you climb through the opening
you noticed with the torch while climbing down), E, ENTER 127553 (you open the door of the
spacecraft), U, EXAMINE CONSOLE (the cube is missing), INSERT CUBE.

You've saved the earth.


-Note: Don't stay to long in the room with the Zarp or he will kill you.