Atlantic Adventure Walkthrough by Alex Dijkstra for the Dick Smith VZ200 BETRACHTE BOOT (you find a spade), NIMM SPATEN, O, NIMM LOGBUCH, LESE LOGBUCH, LEGE LOGBUCH, O, BETRACHTE LOCH ( you see a sail below), W, S, KLETTER PALM, NIMM SCHLUESSEL, NIMM KOKOSNUSS, KLETTER RUNTER, W, GRABE (with spade. you find an axe), NIMM AXT, W, GRABE (with spade. you find a chest), LEGE SPATEN, NIMM TRUHE, OEFFNE TRUHE (with key. you find a map), LEGE SCHLUESSEL, LEGE TRUHE, NIMM PLAN, LESE PLAN (you learn the safe route through the dark caves), S, NIMM HOLZBRETTER, S, REPARIERE BRUECKE (with plank. you can go east), O, FUETERE AFFE (with coconut. you can go east), O, NIMM GOLDKISTE, BENUTZE AXT (you open the trapdoor), KLETTER RUNTER, LESE BOTSCHAFT ( hint you nead the map to safely pass the dark caves), O, N, NIMM RUDER, W, N, O, N, NIMM SEGEL, KLETTER TREPPE, W, W, GEHE BOOT, RUDRE BOOT (with oars), SETZE SEGEL (you need the sail and the goldkiste). You've made it!!