DOOMLORDS
Written by Simon Avery
Walk Through by Dorothy Millard (Amstrad Version)
Scenario:
Your name is Golovin, a fierce and noble warrior whose honesty has earned
you an enviable reputation. At least that's what you said at your trial!
You see you were accused of looking at the chief's young daughter... and
found guilty. The chief himself passed sentence on you and has given you
a choice. Either you go and find his daughter, who went missing after
your alleged crime, or be tied to a spit and roasted over a large fire.
Now at times like this, you look to your friends for help. Unfortunately
for Golovin, his friends could be counted on Lefty Mahonies right hand.
Still, for once in your life, you decide to opt for the hard choice. So,
you, Golovin, set off the find a certain young lady.
Walk Through:
PART 1
(Start in a cosy hut), INVENTORY (carrying a sword and tinderbox), EXAMINE
SWORD, DROP SWORD (you don't need it in this part), EXAMINE TINDERBOX, N
(outside hut in village), E, N, N, W, N, W, W (dead end), GET ROPE,
EXAMINE ROPE, E, E, S, E, E, N (ruins), U (top of stairs), GET TORCH, D,
S, E, S, S (junction), E, E, N, N, E, S (mineshaft), TIE ROPE (to the
gantry), LIGHT TORCH (using tinderbox), DROP TINDERBOX, CLIMB ROPE (bottom
of shaft), GET OARS, EXAMINE OARS, U, N, E, E, E (western side of
drawbridge), EXAMINE DRAWBRIDGE, E (a strange force pushes you back as you
are missing something.), W, W, W, W.
S, S, W, W, S (dense forest), GET SPADE, EXAMINE SPADE, N, N, N, W
(straight road), W, W, N, W, N, W, N, N (jetty at the edge of a small
lake), EXAM DINGHY, ENTER DINGHY (you row onto the lake), W (small
island), DIG (you find something), LOOK (it was a barrel of rum), DROP
SPADE, GET RUM, ENTER DINGHY (you row onto the lake), E (back to jetty),
DROP OARS, S, S, E, S, E, S, E, E (straight road), E, S, S, E, E, S, E, S,
W (dead end in forest), EXAMINE SPIDER, GIVE RUM (to spider who gives you
a present), LOOK, GET HOOK, EXAMINE HOOK, E, N, W, N, N, N, E, E, E, E
(drawbridge), E, (you are outside the castle and are told that the
password for Part 2 is "RULSALKA").
PART 2
(Start standing alone high in the clouds), SAY RUSALKA (outside castle),
INVENTORY (carrying the hook), EXAMINE CASTLE, THROW HOOK (it catches and
you climb up the chain to walkway), N, N (corner of castle wall), READ
SIGN (says "Make like a tree and leave"), E, E, N (small tower), U (atop
tower), GET SPADE, EXAMINE SPADE, D, S, E, GET BOWL, EXAMINE BOWL, S, S,
S, GET STEEL, S, W, W, W (stairs lead down), D (ground floor), E (walled
passage), N (deserted courtyard), E, GET FLINT, EXAMINE FLINT, N, W, W,
GET STRAW, EXAMINE STRAW, E, E (centre of courtyard), EXAMINE FOUNTAIN,
FILL BOWL (with water), LOOK, GET WATER (in bowl), EXAMINE WATER (note
clue "A rope made crudely from human hair"), DROP WATER, N, EXAMINE STATUE
(ears are a weak point), TWIST EARS (they fall off), GET EARS, EXAMINE
EARS.
S, E (eastern end of courtyard), DIG (you uncover a tunnel and enter it to
outside the castle), E, N (small field where you see a large rabbit),
EXAMINE RABBIT (wants something) GIVE STRAW (he throws something for you),
LOOK, GET LANTERN, LIGHT LANTERN, GET LIT (lantern), DROP STEEL, DROP
FLINT, S, S (open field where you meet a shy rabbit), EXAMINE RABBIT
(missing his ears), GIVE EARS (he leaves you a present), LOOK, GET BIG
(key), N, W, W, W, W (back to courtyard), N, N (dim passageway), READ SIGN
("Dungeons & Playroom"), OPEN DOOR (you unlock it with the big key and
enter to the top of steps), D (dungeon), S, S, S (torture chamber), GET
HAIR, EXAMINE HAIR, PLAIT HAIR, LOOK, GET ROPE, EXAMINE ROPE, EXAMINE
MAIDEN (iron – you find something), LOOK, GET SMALL (key).
N (dungeon passageway), OPEN DOOR (you unlock it and walk through to a
cell), DROP SMALL (key), GET PRINCESS, EXAMINE PRINCESS, W, N, N, U, W, W
(ground floor), U (wall), E, E, E, S, S (to where an iron bar is set into
the eastern wall), TIE ROPE (to the iron bar), CLIMB ROPE (outside
castle), S, S, S (path between the castle and the moat), W, W, W, W (to
where the moat narrows), JUMP MOAT (to edge of forest), S, S (lost in
forest maze), S, E, N, N, E, E, S, E, S (leafy clearing where you are told
that the password for Part 3 is "BARACS").
PART 3
(Start is stasis), SAY BARACS (you are on an island), INVENTORY (you have
the princess), E, N, E (jetty), EXAMINE BOAT, ENTER BOAT, S (open sea), S,
S, S (pier), LEAVE BOAT (seaside resort), GET TOOTHBRUSH, EXAMINE
TOOTHBRUSH, ENTER BOAT, N, N, N, N, E, E, E (close to land), LEAVE BOAT
(desert island), E (swamp), EXAMINE CROCODILE (halitosis - bad breath),
GIVE TOOTHBRUSH (he gives you a present and leaves), INVENTORY, EXAMINE
BIRD (dead), DROP BIRD, W, ENTER BOAT, W, W, W, S, S, S, S (pier), LEAVE
BOAT (seaside resort), S (seafront), E, S (tacky shop), BUY JEWELLERY,
EXAMINE JEWELLERY (plastic), N, W, N (pier), ENTER BOAT, N, N, N, N, E, E,
E (island is north), LEAVE BOAT, N, N (northwestern end of desert island
where you meet a native), EXAMINE NATIVE, GIVE JEWELLERY (he throws you a
present), INVENTORY (it was some tropical fruit), EXAMINE FRUIT, E, GET
TORCH, W, S, S, ENTER BOAT.
W, W, W, S, S, S, S (pier), LEAVE BOAT, S, W, S (café), GIVE FRUIT (to
chef who allows you to use his transportation machine – you are in a small
wood), N (by shallow river), SWIM RIVER (to peat bog), E, GET HELMET
(flying), EXAMINE HELMET, W, SWIM RIVER, S, W, W (grassy path with a pool
at the base of a cliff), EXAMINE POOL, HOLD BREATH, DIVE (you surface but
it's dark), LIGHT TORCH, LOOK (you're inside a cave system), S (end of
tunnel), EXAMINE LEVER, PULL LEVER, N, N, N, N (iron lattice gate), ENTER
GATE (outside in the sunshine), N (maze), N, N, W (glade), GET SWORD, E,
E, S, E, S (out of the maze), EXAMINE WELL (a shaft leads down), ENTER
WELL (to bottom), EXAMINE WALL (bricks are loose), PULL BRICK (you uncover
a tunnel), GET BRICK, EXAMINE BRICK, E (musty cellar).
S, E (underground bunker where you meet a Gestapo officer), EXAMINE
OFFICER, GIVE HELMET (he gives you a bus pass), EXAMINE PASS, W, S, S
(walking down leafy lane), S, W, N (supermarket where you meet the store
detective), EXAMINE DETECTIVE, THROW BRICK (he runs off), LOOK, GET FOOD,
EXAMINE FOOD, S, E (bus stop), WAIT (a bus draws up), ENTER BUS (you
arrive in your home village, the bus stops and you alight), EXAMINE GUARD
(he is hungry), GIVE FOOD (the guard runs off), S (chief's throne room),
EXAMINE CHIEF, GIVE PRINCESS (he takes her and says he won't kill you
after all and now you have plenty of friends).
THE END
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