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Doomlords (Doomlords.txt)

DOOMLORDS
Written by Simon Avery
Walk Through by Dorothy Millard (Amstrad Version)


Scenario:
Your name is Golovin, a fierce and noble warrior whose honesty has earned 
you an enviable reputation. At least that's what you said at your trial!  
You see you were accused of looking at the chief's young daughter... and 
found guilty.  The chief himself passed sentence on you and has given you 
a choice.  Either you go and find his daughter, who went missing after 
your alleged crime, or be tied to a spit and roasted over a large fire.  
Now at times like this, you look to your friends for help. Unfortunately 
for Golovin, his friends could be counted on Lefty Mahonies right hand. 
Still, for once in your life, you decide to opt for the hard choice.  So, 
you, Golovin, set off the find a certain young lady. 

Walk Through:

PART 1
(Start in a cosy hut), INVENTORY (carrying a sword and tinderbox), EXAMINE 
SWORD, DROP SWORD (you don't need it in this part), EXAMINE TINDERBOX, N 
(outside hut in village), E, N, N, W, N, W, W (dead end), GET ROPE, 
EXAMINE ROPE, E, E, S, E, E, N (ruins), U (top of stairs), GET TORCH, D, 
S, E, S, S (junction), E, E, N, N, E, S (mineshaft), TIE ROPE (to the 
gantry), LIGHT TORCH (using tinderbox), DROP TINDERBOX, CLIMB ROPE (bottom 
of shaft), GET OARS, EXAMINE OARS, U, N, E, E, E (western side of 
drawbridge), EXAMINE DRAWBRIDGE, E (a strange force pushes you back as you 
are missing something.), W, W, W, W.

S, S, W, W, S (dense forest), GET SPADE, EXAMINE SPADE, N, N, N, W 
(straight road), W, W, N, W, N, W, N, N (jetty at the edge of a small 
lake), EXAM DINGHY, ENTER DINGHY (you row onto the lake), W (small 
island), DIG (you find something), LOOK (it was a barrel of rum), DROP 
SPADE, GET RUM, ENTER DINGHY (you row onto the lake), E (back to jetty), 
DROP OARS, S, S, E, S, E, S, E, E (straight road), E, S, S, E, E, S, E, S, 
W (dead end in forest), EXAMINE SPIDER, GIVE RUM (to spider who gives you 
a present), LOOK, GET HOOK, EXAMINE HOOK, E, N, W, N, N, N, E, E, E, E 
(drawbridge), E, (you are outside the castle and are told that the 
password for Part 2 is "RULSALKA"). 

PART 2
(Start standing alone high in the clouds), SAY RUSALKA (outside castle), 
INVENTORY (carrying the hook), EXAMINE CASTLE, THROW HOOK (it catches and 
you climb up the chain to walkway), N, N (corner of castle wall), READ 
SIGN (says "Make like a tree and leave"), E, E, N (small tower), U (atop 
tower), GET SPADE, EXAMINE SPADE, D, S, E, GET BOWL, EXAMINE BOWL, S, S, 
S, GET STEEL, S, W, W, W (stairs lead down), D (ground floor), E (walled 
passage), N (deserted courtyard), E, GET FLINT, EXAMINE FLINT, N, W, W, 
GET STRAW, EXAMINE STRAW, E, E (centre of courtyard), EXAMINE FOUNTAIN, 
FILL BOWL (with water), LOOK, GET WATER (in bowl), EXAMINE WATER (note 
clue "A rope made crudely from human hair"), DROP WATER, N, EXAMINE STATUE 
(ears are a weak point), TWIST EARS (they fall off), GET EARS, EXAMINE 
EARS.

S, E (eastern end of courtyard), DIG (you uncover a tunnel and enter it to 
outside the castle), E, N (small field where you see a large rabbit), 
EXAMINE RABBIT (wants something) GIVE STRAW (he throws something for you), 
LOOK, GET LANTERN, LIGHT LANTERN, GET LIT (lantern), DROP STEEL, DROP 
FLINT, S, S (open field where you meet a shy rabbit), EXAMINE RABBIT 
(missing his ears), GIVE EARS (he leaves you a present), LOOK, GET BIG 
(key), N, W, W, W, W (back to courtyard), N, N (dim passageway), READ SIGN 
("Dungeons & Playroom"), OPEN DOOR (you unlock it with the big key and 
enter to the top of steps), D (dungeon), S, S, S (torture chamber), GET 
HAIR, EXAMINE HAIR, PLAIT HAIR, LOOK, GET ROPE, EXAMINE ROPE, EXAMINE 
MAIDEN (iron – you find something), LOOK, GET SMALL (key).

N (dungeon passageway), OPEN DOOR (you unlock it and walk through to a 
cell), DROP SMALL (key), GET PRINCESS, EXAMINE PRINCESS, W, N, N, U, W, W 
(ground floor), U (wall), E, E, E, S, S (to where an iron bar is set into 
the eastern wall), TIE ROPE (to the iron bar), CLIMB ROPE (outside 
castle), S, S, S (path between the castle and the moat), W, W, W, W (to 
where the moat narrows), JUMP MOAT (to edge of forest), S, S (lost in 
forest maze), S, E, N, N, E, E, S, E, S (leafy clearing where you are told 
that the password for Part 3 is "BARACS"). 

PART 3
(Start is stasis), SAY BARACS (you are on an island), INVENTORY (you have 
the princess), E, N, E (jetty), EXAMINE BOAT, ENTER BOAT, S (open sea), S, 
S, S (pier), LEAVE BOAT (seaside resort), GET TOOTHBRUSH, EXAMINE 
TOOTHBRUSH, ENTER BOAT, N, N, N, N, E, E, E (close to land), LEAVE BOAT 
(desert island), E (swamp), EXAMINE CROCODILE (halitosis - bad breath), 
GIVE TOOTHBRUSH (he gives you a present and leaves), INVENTORY, EXAMINE 
BIRD (dead), DROP BIRD, W, ENTER BOAT, W, W, W, S, S, S, S (pier), LEAVE 
BOAT (seaside resort), S (seafront), E, S (tacky shop), BUY JEWELLERY, 
EXAMINE JEWELLERY (plastic), N, W, N (pier), ENTER BOAT, N, N, N, N, E, E, 
E (island is north), LEAVE BOAT, N, N (northwestern end of desert island 
where you meet a native), EXAMINE NATIVE, GIVE JEWELLERY (he throws you a 
present), INVENTORY (it was some tropical fruit), EXAMINE FRUIT, E, GET 
TORCH, W, S, S, ENTER BOAT.

W, W, W, S, S, S, S (pier), LEAVE BOAT, S, W, S (café), GIVE FRUIT (to 
chef who allows you to use his transportation machine – you are in a small 
wood), N (by shallow river), SWIM RIVER (to peat bog), E, GET HELMET 
(flying), EXAMINE HELMET, W, SWIM RIVER, S, W, W (grassy path with a pool 
at the base of a cliff), EXAMINE POOL, HOLD BREATH, DIVE (you surface but 
it's dark), LIGHT TORCH, LOOK (you're inside a cave system), S (end of 
tunnel), EXAMINE LEVER, PULL LEVER, N, N, N, N (iron lattice gate), ENTER 
GATE (outside in the sunshine), N (maze), N, N, W (glade), GET SWORD, E, 
E, S, E, S (out of the maze), EXAMINE WELL (a shaft leads down), ENTER 
WELL (to bottom), EXAMINE WALL (bricks are loose), PULL BRICK (you uncover 
a tunnel), GET BRICK, EXAMINE BRICK, E (musty cellar).

S, E (underground bunker where you meet a Gestapo officer), EXAMINE 
OFFICER, GIVE HELMET (he gives you a bus pass), EXAMINE PASS, W, S, S 
(walking down leafy lane), S, W, N (supermarket where you meet the store 
detective), EXAMINE DETECTIVE, THROW BRICK (he runs off), LOOK, GET FOOD, 
EXAMINE FOOD, S, E (bus stop), WAIT (a bus draws up), ENTER BUS (you 
arrive in your home village, the bus stops and you alight), EXAMINE GUARD 
(he is hungry), GIVE FOOD (the guard runs off), S (chief's throne room), 
EXAMINE CHIEF, GIVE PRINCESS (he takes her and says he won't kill you 
after all and now you have plenty of friends).

THE END

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