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Wonderland (Wonderland.txt)

Wonderland - Solution  
(restored from old Sewer Doc Disk) 

River Bank: I sit together with my sister Emily on a bench,and 
feel quite bored,so I decide to stand and go to the East,towards 
the pear groves.
Pear Groves: Here I gather a pear (4/4),as I walk around for 
awhile,all off the sudden a rabbit with pink eyes comes running 
by. Then the pears starts to glow and turns into small lanterns. I 
follow the footsteps of the rabbit and comes to a hole,where the 
rabbit has gone through. 
Field/Rabbit's Hole: I crawl into the hole,and go South,where I 
fall in a deep well, during the fall I see a jar glass which I 
take with me. 
Passage: Soon after I land on a pile of leaves in a East West 
passage. Here I see a door with the letter "C" The door is however 
closed. I get of the leaves and search the leaves,here I find a 
key,the key is marked with the word: Locker,and the number 10! 
Long Hall: While searching the table i find a glass box,which 
contains a piece of cake.On the cover of the glass box I read the 
words "Eat me",above the letters is a picture of a girl as big as 
a tree. The bottle I spot,says "Drink me",and shows a very small 
girl! The bottle seems to contain a kind of magic drink,I bring 
both things,and continues the adventure. 
Music Room: Here the chairs are dancinc to the music coming from 
what seems to be a automatic grand piano.I open the grand piano 
and finds a key "C" and a key "G" (Music keys NOT regulary keys!). 
The "G" key however I can't reach.So I wait until a chair is near 
the grand piano,then I take the music sheet,which makes the music 
stop playing,and the chairs stop dancing. Now I stand on the 
chair, opens the bottle with the magic drink,and drinks the stuff. 
Which right away makes me smaller! Then I climb into the grand 
piano and get's the "G" key (15/19). Now I leave the grand piano 
before I regain my normal size. 
Broom Cupboard: I use the "G" key to open the door to the broom 
cupboard,where I find a "Cardshoe"(To be used for picking up 
cards). Besides that I also take the coat hanger and the overall. 
Long Halls: Here I open the small door with the "G" key,since I'm 
too big to fit into the overall I open the fan,and wave the fan 
(5/24). I now have the size of the overall,which I then wear. Then 
a rabbit arrives to the scene,the rabbit thinks I'm Mary Anne,and 
tells me to go to it's house and get a pair of pink gloves and a 
fan,it also tells me that it will wait for me at the Palace gates 
Then before it leaves it throws me a key (3/27). Enter 
Wonderland.......... 
By The Palace Gates: Here I recieve a welcome by the Jack of 
hearts,which tells me to get the treacle cake (A kind of syrup 
cake) from the pantry of the Queen of hearts.He also give me the 
promise to fullfill my dreams and leave Wonderland. On a stick I 
see an insect,I take it,it disappears,and I get the stick.Then I 
go to the rabbit's house. 
Front Garden/Rabbit's House: The brass sign on the door says 
:"W.RABBIT",I take the clothes peg from the washing line,then I 
loosen the washing line from the tree.Then I open the door with 
the key I got from the rabbit.
Kitchen: Here I take the breakfast egg,and the cups from the 
cabinet. 
Garden Shed: I go across the garden,behind the housse into the 
shed where I see a vice. I put the clothes hanger in the 
vice,straighten the coat hanger and open the vice.(8/35).Now I 
enter the house again and go to the top floor. 
Landing: Here I open the standing clock,and finds the 6 of 
diamonds.(This is the first of ALL 13 diamond playing cards you 
MUST find during the game). As soon as I get the card it 
disappears into the card shoe.(1/36).Then I take the right hand 
pouch. The door to the rabbit's bedroom unfotunately is closed,and 
there is a key in the keyhole,but,from the other side! I notice a 
gap underneath the door so I decide to do the old trick. I put 
sheet of music in gap,and sticks the straight coat hanger in the 
keyhole,so it will force the key out, and it will fall on the 
paper! Now I pull the paper back,and i'm now the owner of a key to 
the rabbit's bedroom.I unlock the bedroom door,(6/42). 
White Rabbit's Bedroom: When I enter the bedroom I see the things 
I came to get,the pink fan (4/46) and the pink gloves (4/50).I 
also get the quartz bottle which contains a magic drink. I notice 
a white fluid which I can't bring,but who knows it might be useful 
later on. Then I leave the rabbit's bedroom and proceeds to the 
castle to deliever the goods. 
Palace Grounds: Here I find a pair of garden gloves,which I bring 
with me. There is a wooden door in the corner,I examine it,but 
discover that it is locked,and the keyhole is missing. 
In Front Of The Palace: The well is surrounded by a mist of 
sparkling water,to get a bit of the water I hold the cup in the 
mist(3/53). Then I try to get into the palace,but fails, since I 
don't have the pass! The pass is hidden in the Duchess' house. On 
the way to her house I notice a 30 feet tall elm tree,which will 
be of importance later on in the game. 
Lounge/Duchess' House: I open the door and enters here house,Then 
I get the red glasses case,and the card 2 of diamonds,to get the 
card I must move the "Gazette" from the table, get the card,and 
return the "Gazette",then the card will disappear into the 
"cardshoe"(2/55). 
Dining Room: Here I spot the pass I'm looking for,it's lying in a 
glass case,however the key for the glass case is not among my 
belongings,so I proceed to the first floor. 
Duchess' Bedroom: I go to the bed and find a pair of slippers,then 
I take of my shoes and put on the slippers(1/56). Now I can sneak 
around. 
Cooks Bedroom: To get to the kitchen I have to wear the garden 
gloves,then I go to the dinner elevator and enters it. Since the 
smell from the kitchen makes me sneeze all the time,I put a 
clothes peg on my nose (5/61).Then I pull the rope (2/63).And go 
to the West into the kitchen. 
Kitchen: Since the plates are flying around here,I decide it's not 
a safe place to be in,so I do what I have to do in a hurry! I get 
the carving knife,opens the refrigerator,get the cream with the 
help from the jar glass and the jug,and then close the 
refrigerator! (Before the door closes and compromises me). Now I 
only have to get the glass key and then go to the dinner elevator 
and exit the scene. 
Dining Room: Now in possesion of the glass key,I open the glass 
case,and get the pass (16/79).I change my shoes,and take my garden 
gloves off. To the SouthWest of the house there is another 
gardening fork which I take.Now on the way to the palace I make a 
halt by the: 
Horse Chestnut Tree: When they look at the cream,they tell that it 
is the favorite food of the Cheshire cat. I then put the cream in 
the saucer,and the cat appears on the scene,it eats the cream and 
leaves the scene again.By examining the saucer I now find a piece 
of sugar on it.I get the sugar (6/85). I also find the left hand 
pouch,and then I move on to the castle. 
Eastern Hall/Palace: I give the pass to the guard,and then the 
rabbit appears,I give the fan and the oink gloves to the rabbit 
(6/91) as a thank you I recieve a paint brush from the rabbit. 
Central Hall: Here I search coat of arms,and discovers 2 heart 
cards which is playing croquet with bat and ball. I get the coat 
hook from where the coat of arms is hanging,and I notice a jury 
roster in which my playing cards is listed in a certain order.(The 
order in which I've got them! This is very important towards the 
end of the game). Then I take a brief look at the Throne room,but 
enter it I can not.
Conservatory: The only thing I can get here is the handle,I have 
to use it on the clock,so I turn the handle clockwise (6/97). 
Palace Kitchen: On the way to the kitchen I notice a crystal chest 
in the banquet room,inside the crystal chest I see a 
invitation.Since the chest is locked,I need to find the key! in 
the kitchen I got to the Royal chef which flutters around with a 
piece of paper. I ask him about the paper and he tells me that he 
must prepare a treacle cake for the majestys banquet. Although he 
is missing the ingredients,which is listed on the paper: Sparkling 
water,Sugar,Flour,Lard, Treacle and Breadcrumbs. Since I already 
have the sugar I give it to him. (5/102). Before leaving I take 
the steak with me. 
Steps: Now I go down the basement stairs,and unlock the basement 
door with the key hanging there.Since there is something blocking 
the door from the other side I can't enter,so I proceed to the: 
Guards Quarter's: Here I see 13 lockers,since I have the key to 
number 10 locker,I open the number 10 locker and find a key to the 
number 3 locker. I open the number 3 locker and find 7 of diamonds 
(3/105),and the key for the number 7 locker,in the number 7 locker 
I find a pair of boots which I take with me.(Note,don't pass the 
guards at the entrance carrying the boots!).So now it's time I 
search the upper floor of the castle. 
Queens Bedroom: In the queens bedroom I find another card,the 
queen of diamonds (4/109),and in the queenside drawer I find a 
wooden key. 
Bathroom: In the mirror cupboard I get a big lens and a bottle of 
nail varnish remover. Then I proceed further up. 
Royal Observatory: Here I find the fifth card the 4 of diamonds 
(5/114).I open the glasses case where I find a small lens,which I 
put here together with the big lens,since I'm not tall enough to 
look through the telescope. Now I leave the castle, before I do it 
I however leave the boots in the Eastern Hall,then I go to the: 
Walled Garden: To get to the walled garden I first go to the tree 
house,open the door,go to the West out on the limb.where I tie 
washing line to limb,and then climbs down. Now before I can go on 
I drop washing line. In the garden I notice a hedgehog,which I at 
the moment leave alone. The wooden trapdoor has a small hole close 
to the edge,in which I put the coathook,now I pull hook and the 
trapdoor opens(10/124). Through a secret passage I now enter the 
cellar of the palace. 
Cellar: On the table I spot a green bottle containing the long 
searced for sparkling water (Don't open the bottle,or else the 
fizz will all be gone !).Now I also see why the basement door was 
blocked,there is a wedge,which I remove,then I open the door 
(11/135) and go up the stairs to the palace.
Palace: In the kitchen I give the chef the green bottle 
(10/145).Then I go through the secret passage and back into the 
garden. There I get the washing line,climb up and drop the washing 
line,from then I go to: 
The Giant Mushroom: The caterpillar which is blocking the way I 
give sherbet to caterpillar (5/150). Now notice that the mushroom 
has a left and a right side,now be careful. Cut left side with 
carving knife,put chunk into left hand pouch I do that 3 times,so 
I now have 3 slices from the left side in the left hand pouch. I 
do the same thing on the right side,but ofcourse put the slices in 
the right hand pouch.It is of outmost importance to separate the 
right and left chunks, they may look alike but their effect is 
very different,indeed!
Path/Walled Garden: I go the path NorthWest of the walnut tree,by 
using the carving knife against the wall,I can loosen a brick. So 
I get brick with knife.(It's important that you slice the mushroom 
before you use the knife on the wall since doing the knife on the 
wall makes it blunt!). In the hole in the wall I see the next 
card,however when I reach for it,it will fall into the garden,so I 
walk back to the garden (The already described route) and pick up 
the card the 6 of diamonds (6/156). 
By The River: Here I find a dog,who is waiting for me to play with 
him,so I throw the stick, which the dog will bring back from the 
water. I notice something shining in the dog's mouth,it's a silver 
key. To get the key you must give the dog the steak (7/163). 
Back Garden/Rabbit's House: Now I go for a short visit to the 
rabbits house,where I search the compost heap with the gardening 
fork,and I find a card there the 8 of diamonds(7/170). 
WigglyWaggly path (Treacle Well): Now I go to the treacle 
well,where I tie rope to jug and drop jug,then I tie winch to 
handle,and.turn handle clockwise, the jug now at the bottom of the 
well being filled with treacle. Then I turn the handle 
anticlockwise (Also known as counter clockwise) So now here the 
jug comes,and I get the jug and releases it from the rope 
(9/179).Then I leave for the river where the beavers at. 
Mad Hatter's House: At the disused beavers hole I open the hatch 
and go up in a cupboard,from the vessel I get the lard,in the 
kitchen I find a tea chest. Then I go to the breakfast room where 
I fold the napkin (So that the breadcrumbs don't fall out).then 
I,get the napkin,in the hat room I find a canvas sack. After I get 
the mentioned things I go to the: 
Mad Tea Party: In the teapot there is a clormouse,which is sitting 
on a card ! so to get there I have to become smaller. I eat a bit 
of the mushroom from the right hand pouch and then I,get on 
teapot,to get in,I eat another piece of the mushroom from the 
right hand pouch,then,enter pot (6/185). I notice the mouse is 
asleep,so in order to wake him up I say something,which could be 
:Hello!. Now the mouse moves and I get the card,the 10 of diamonds 
(8/193).Then I climb out of the teapot,get off the teapot,to get 
off from the table down to the floor I eat a piece of mushroom 
fromt the left hand pouch. When already down I leave and go to the 
mad hatter's house. 
Under The Footbridge: On the return to the palace I get yet 
another card this time it's the Jack of diamonds (9/202) Then of 
to the palace. 
Palace Kitchens: Here I give the chef the jug with the treacle 
(15/217) and the napkin with the breadcrumbs (20/237) and finally 
the lard (25/262). 
Royal Observatory: By using the tea chest I'm now tall enough to 
reach to the telescope,I put the tea chest down and stand on the 
chest,and,put the large lens into the large end and the small into 
the small end (7/269) Now I can look through the telescope 
(12/281) To get a better view I have to close the left eye 
however. I then turn the telescope towards the SouthEast until I 
see the tree house, where I see a card hanging on a nail. Before I 
leave the Palace I go to the Eastern Hall to get my boots,then I 
leave through the cellar. 
Walled Garden: Here I wear the garden gloves,open the canvas 
sack,get the hedgehog,put's it in the sack and close the sack. 
Tree House: I put arm through hole and get the 9 diamond (10/291). 
Old tree: At the old tree I open the silver door with the silver 
key,and I end up in the Long Hall where I was in the beginnig of 
the game. Here I eat a piece of mushroom from the right hand 
pouch,and I can now pass through the small door to the West. 
Passage: Here I see the three spades (Cards) working as 
gardeners,they are busy painting the white roses red,I eat a piece 
of mushroom from the left hand pouch and I help the gardeners 
(Since I got the paint brush from the rabbit). (13/304).As a gift 
for my assistance I get a bag of flour.Now I open the bottle of 
nailvarnish remover and,dip the paint brush into the nailvarnish 
remover (8/312). The sleeping griffin with head of a eagle,eale 
feathers and a body of a lion I wake up. 
Rock Ledge: Now I have to listen to a long conversation between 
the griffin and the turtle (You have to listen for as long as they 
talk,it is important).The two are talking about playing cards,and 
I will get a usefull information for the end of the game here. 
During the trial of the dormouse a lower value playing card has 
defended it self,sucessfully against a higher value playing 
card,it was the 6 of diamonds against the ace of diamonds. The 
reason for this is,that the 6 of diamonds were in the court prior 
to the ace , and therefore had more value. 
Duck Pond: When I am at the duckpond I change my shoes and wear 
the boots,then i enter the pond (12/324).Then I get the eleventh 
card which is the 5 of diamonds (11/335).North of the duck pond,in 
the hedge I spot the door which I can open with the wooden key 
I've got in the queens bedroom. Before I go to the palace I take 
off my boots and wear my shoes, remember to go around the duck 
pond when comming back due to the boots which you now leave here. 
Throne Room /Tunnel: Here I climb upon the queens throne where I 
eat a piece of mushroom from the left hand pouch.Now that I'm 
tall,pull bell pull. The wall behind the throne will now open,and 
the passage through the tunnel in then free (5/340) here I find 
the King of diamonds (12/352) and a red key,which I can use to 
lock the door to the guards room. 
Palace Kitchens: Now I can give the chef the missing flour 
(30/382) and he will begin to bake the treacle cake. Before I go 
he will throw me a crystal key (Type: catch crystal key (TWICE)). 
Banquet Hall: With the crystal key I open the crystal chest and 
get the invitation to the royal croquet game (3/385). To play 
croquet I need a ball and a bat,the ball I already have it is the 
hedgehog! The bat I now have to get. To get the bat I have to go 
back to the rabbit's house,once again. 
White Rabbit's Bedroom: Since I allready have a clean paint brush 
I put the paint brush in the white liquid and paints the breakfast 
egg white (7/392) then I go to: 
Giant Elm Tree: On the quartz bottle there is a picture of a man 
with a extreme long neck,so I open the bottle and drink the magic 
liquid then I put the fresh painted egg in the mouth and wait 
until my neck is so long that my head is in the tree crown. Then 
I,drop breakfast egg into nest,and waits,until my neck is back to 
normal size,then I wait until my score is (19/411). Meanwhile the 
egg is hatched by the pigeon. I open the glass box and eats the 
cake,I grow and take the flamingo from the nest (8/419) then I 
wait until I'm back to normal size again,and now I have a bat (The 
flamingo) for the croquet game. 
South Of Duck Ponds: I show the guard my invitation and waits 
until the guests are starting to arrive,then I go SouthWest. 
Croquet Green/Under The Bramble Hetch: After Ive been listening to 
the rules,I open the canvas sack and get the hedgehog out,put it 
down and hit the hedgehog with the flamingo,since my hedgehog has 
rolled to the SouthEast I follow it and once again hit the 
hedgehog with the flamingo. This time the hedgehog roles into a 
hole,in which I find the last card the Ace of diamonds (15/434) I 
get the card (13/447) and leaves the ground as fast as possible. 
Tailors Cottage: Now that I'm in possesion of "Suit of Diamods" 
(Meaning a complete set of diamond playing cards,NOT clothes!).I 
can go to the tailor,here I find the overall of the chef in which 
I find the key to the pantry,my playing cards have now turned into 
a beuatiful suit which I give to the tailor (16/463) The tailor 
now leaves the house and now I can get the key from the chefs 
overall, (5/468) and head for the Palace. 
Eastern hall: Since Im now up to stael the treacle cake I then 
lock the door to the guards room with the red key,and thereby 
prevents them of capturing me (4/472). 
Palace Kitchens/Pantry: I unlock the door to the pantry,enter the 
pantry,and take the cake (8/480) Then I wait for the Jack of 
hearts to arrive,he congratulates me and pushes me into the 
courtroom!!!!!!!!!! They accuse me for stealing the cake,and the 
list of jury members is being presented,it is the cards of 
diamonds,in the order in which I collected them (You must write 
down the order in which they are being presented in).The long text 
is without importance. The trial goes like this: One of the 
diamond cards charges me of a certain thing,I then have to choose 
a card that overrules this charge,if overruled both cards are out 
of the trial. Remember the conversation between the griffin and 
the turtle ! You always have to choose the card you picked up 
before the one card that is now charging you ! Here is an example: 
This is how I picked up the cards: 6 2 7 Queen 4 9 8 10 Jack 3 5* 
King Ace. The first charge is brought up by the 7,so you have to 
select the 2 for defending you "Choose 2 of diamonds" (1/481) The 
next charge is brought up by the 5 "Choose the 3 of diamonds" 
(2/483). Now the Jack is charging you "choose the 10 of diamonds" 
(3/486). Now the 9 is charging you "choose the 4 of diamonds" 
(4/490). Now the King is charging you "Choose the 8 of diamonds" 
(5/495). The last charge comes from the Ace "Choose the Queen of 
diamonds" Now there is only 6 cards left and the trial can not 
continue,so the case is dismissed and I go back to my sister Emily 
(6/501). 
Hereby the game is over with MAXIMUM score! 
Conversion to HTML and redesign 1998 by Stefan Meier
 
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