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Prophecy, The (Prophecy_hints.txt)

PROPHECY
by Alex Gough
converted to the Spectrum from Pegasus Software
Spectrum 48

This is an excellent, well-written and thought out game. Maybe a few too many 
red herrings, and too many random attacks. But a good story and very 
challenging in places.

Hints: (not given in the order you need them):

Your objective is to get three armies to help you defeat Yttrias. You need 
other objects as well.

HELP is available. If you TOUCH AMULET in some locations, it will give you 
hints, not to mention outright directives, sometimes.

To enter certain locations (i.e. past guards, sentries, etc.) you need to be 
seen as the king. So that means you need to have two objects that define you 
as the king.  What are they? No, I am not telling you. It should be obvious 
from their descriptions. Extra hints: get those first.

What to do when you meet the ghost of Pendarion? LOOK, and then BURY what you 
see.  

The spade is needed more than once. 

You need to have the crucifix when you are in the netherworld. What to do 
there? Ensure you have a religious object and the amulet and use them in that 
order. 

The bath sequence is tricky, When you reach Berik and Calya, it is important 
that you not carry the letter (you can find it in this general area; you can 
read it, it adds to the story, but you don’t need to carry it). Also, you may 
get the message that Calya goes to  her bath and returns immediately. If that 
happens, WAIT, and try again when she goes for a bath again.

This game has many random elements where you are attacked. Even it you killed 
the obstacles, they come back, randomly. When your strength drops (it may 
have something to do with the times you have been wounded) go revive yourself 
at the pool.

You also meet various people on the road, some of whom will give you 
something in exchange for what you give them.

You need to kill certain attackers: the puma, the patrol, the tiger, the 
wolf, the robbers, the spectre, the outlaws, the outlaw warrior.

Red herrings: letter, vagabond, stick, candle, knife, soap, chicken, abbot, 
broken spear, perfume, handkerchief.

There is a limit on the number of objects (determined by their weight) you 
can carry. If you are not sure what objects are necessary, or cannot carry 
any more, I suggest you DROP them in the marketplace – a convenient place as 
any.

The poet is important. He will give you something if you satisfy his more 
baser needs, e.g. he is thirsty.

Remember you can SHOW things to people.

Sometimes when you TOUCH the AMULET, it talks to you and you get valuable 
information. At least on one occasion, it will talk to you without your 
asking. Heed it’s advice.

Wait until nightfall to climb the ivy.

The mallet is very heavy. You may need to drop it in order to carry other 
objects.

When you see Kalera, you should give her two objects. Which two? Remember she 
is a young, romantic girl. TOUCH the AMULET for help. Not objects, like a 
jewellery or perfume, or a chicken or soaps. That narrows it down for you. 
Then what? Give her one of the objects. Give her another. Then do something 
romantic and she will tell you what to do next.


Terri Sheehan
2010-04-11

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