Solution for CIA by Susan Drake Lipscomb and Margaret Ann Zuanich This game was first published in a book on BASIC game programming aimed at, as far as I can tell, middle-schoolers. It should, therefore, be no surprise that the quality leaves something to be desired. Flexibility there is none. Vocabulary is limited - except as noted below - and abbreviations should not be attempted. All commands in this solution should be entered exactly as written (except obviously the final one). On the upside, though, the game is richly packed with clues and (as far as it goes) story. There are only 10 locations, but over 50 nouns that can be used. Granted, most of those are not needed to win the game, but they do (at least attempt to) flesh out the story. Still... it is what it could not rise above: a type-in by better story-tellers than programmers. get screwdriver get key get drug go north unlock door unscrew alarm open door go north spray dog get letter go north push panel go east on computer on monitor on modem run program hel-zxt.93.zarf.1 get program go west go south go east go north get camera go south open safe 20-15-9 unwrap gum get microfilm call headquarters letter program microfilm camera <enter on an empty line to end the phone call> -- Richard Bos, August 2021