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Dunshalt Donut, The (Dunshalt_Donut.txt)

DUNSHALT DONUT
Walk Through by Dorothy Millard (Spectrum Version)

Notes:
1. Thanks to John Schofield for assistance with debugging this game and 
writing a solution.
2. The original game was bugged in that, after feeding the dog with the 
open tin of dog meat, you still could not re-enter the house.  Also the 
total score available was only 92.  A "fixed" version is available from 
Adventure Probe Software or Dorothy Millard.
3. Red Herrings:  Coat hanger, Potatoes, Golden Idol and Sword.
4. You can also steal the Mars bar or matches but there is a random 
chance you will finish up in jail.
5. You can stay only 4 turns at the pool where the bees are.
6. Death occurs after 9 turns wearing the gasmask.
7. The matchbox, when bought, contains three matches.

Walk Through:
(Start in living room), INVENTORY (wearing a broken watch and carrying a 
20 p coin), DROP WATCH, GET STATUE (stuck to the floor), EXAMINE STATUE 
(in poor taste), TURN STATUE (door opens revealing a flight of stairs – 
don't go down until you have a light source), W (Donut's bedroom where 
you see something moving under the bedcovers – note if you pull them or 
hang around too long you are attacked and the game ends), HIT BEDCOVERS 
(Miggles runs out), OPEN CUPBOARD (door is stiff), SLAM CUPBOARD (you 
dislodge a crystal), LOOK (now open and you see a coat hanger – leave 
it), GET CRYSTAL, E, S (Huckle the dog growls at you and won't let you 
pass), W (kitchen), GET MEAT (leave the tin for now), S (porch), E 
(hall), S (toilet), GET GASMASK, GET BOTTLE, SMELL BOTTLE (aniseed), 
FLUSH TOILET, N, NE (Huckle the dog is growling at you) FEED DOG (with 
the meat – he eats it and wags his tail), W, GET TIN (of dog food), E, E 
(main street where yobs surround you), OPEN BOTTLE (Huckle scares them 
away), EMPTY BOTTLE,

S (see two pingers inside telephone box), DROP TIN, TAP WINDOW (they run 
away), IN (telephone box – note if you simply type W to enter the 10p 
won't be present), GET 10P, EXAMINE DIRECTORY (note address), E (main 
street), S, S, S, S, S, W (garden of the end house), DROP GASMASK, DROP 
BOTTLE, N (shed where you see a magnet hanging from a rope), UNTIE ROPE 
(knot is very tight), UNTIE ROPE (the knot finally loosens), GET ROPE, S, 
E, E, E, N (ploughed field), GET LAMP, N, W, W, N, E (village hall), GET 
SCREWDRIVER, W, N, N, E, N (shop), BUY MARS (with the 20p), BUY MATCHES 
(with the 10p), S, W (main street), DROP MATCHES (for later), E, E, N, N, 
E, N (office), GET BAR (silver), S, E, E (by large tree), DROP BAR, THROW 
ROPE (it catches in the branches of the tree), N (outside cottage), DROP 
LAMP, S, W, W, W, W, W, S (bus shelter), GET BUCKET, N.

W, W (farmyard where you meet an hungry farmer with a gun), GIVE MARS 
FARMER (he disappears), S (farmhouse kitchen – ignore the potatoes), S 
(hall – note if you try to go up you set off an alarm), CLIMB BANISTER 
(to landing), W (toilet), EXAMINE TOILET (the screws on the water tank 
lid are loose), UNSCREW LID, DROP SCREWDRIVER, FILL BUCKET, GET LID, 
FLUSH TOILET (the level in the water tank lowers revealing a crystal), 
GET CRYSTAL (there is a blinding flash and the two crystals become one), 
E, DOWN BANISTER (to hall), N, N (farmyard where the farmer asks what you 
were doing in his house), DROP LID (the noise startles the farmer and he 
fires the shotgun into the ground), N (straw shed), GET BRUSH, SWEEP 
STRAW (you uncover a spade), DROP BRUSH, GET SPADE, S.

E (main road), E, E, E, E, E, N, N (greenhouse), E, E (cottage garden 
where you see lots of weeds), DIG (Pyder unlocks the door and thanks you 
for digging the garden), DROP SPADE, IN (kitchen), E, S (living room), 
EXAMINE FIRE (there's something in it), THROW WATER (fire goes out), DROP 
BUCKET, LOOK (the computer is asking for a code), TYPE A680 (form 
directory – vault opens), IN, EXAMINE CRYSTAL (you notice a thin wire 
attached to it), REMOVE WIRE, GET CRYSTAL (in a blinding flash the two 
crystals become one), W (back to living room), GET POKER, EXAMINE FIRE 
(find a can opener), GET CANOPENER, N, W, W (the door locks behind you), 
E (outside cottage), DROP POKER, W, W, W (greenhouse), GET BAG (of lime), 
S, S, W, S, S (Ivy Place), W, W, W, W (to where you left the tin), OPEN 
TIN (using can opener), DROP CANOPENER.

S, E, E (garage containing a flooded inspection pit), EXAMINE PIT (smell 
chlorine), DROP BAG, W, W, S, S, W (smiddy), GET GAS (cylinder), GET 
HACKSAW, E, S, S, W (garden of the end house), GET BOTTLE, BREAK BOTTLE, 
GET GASMASK, S (river), WEAR GASMASK, W (you sink underwater), CUT WEED 
(using the broken bottle – you free yourself), W (see a box attached to a 
large chain), SAW CHAIN, GET BOX, E, DROP GAS (cylinder – you rise to the 
surface), REMOVE GASMASK, DROP GASMASK, DROP SAW, E, N, E, N, N, N, N, E, 
E (garage), GET BAG, DROP BOX (it falls into the pit and dissolves 
revealing a crystal), CUT BAG (the lime spills out and neutralizes the 
acid), GET CRYSTAL (in a flash the two crystals become one), DROP BOTTLE, 
W, W, N, E, E, E, E, E (park), STROKE CAT (it purrs), GET CAT, EXAMINE 
CAT (has a small silver key around it's neck), GET KEY, E, N (to where 
the rope is hanging from the tree), GET BAR (silver), CLIMB ROPE (to top 
of tree where you see a fuse box), UNLOCK FUSE, DROP KEY, LOOK (you 
notice a missing fuse), OFF POWER, INSERT BAR, ON POWER, D.

N (outside cottage), GET LAMP, GET POKER, N, N (tool shed where you see a 
large tank with a tap), TURN TAP (paraffin pours out), FILL LAMP, S, W 
(farmhouse), EXAMINE DOOR (has a brass letterbox), OPEN LETTERBOX (there 
is a string hanging behind it), PULL STRING (there's a key on the end), 
UNLOCK DOOR, S (hall), S (living room), EXAMINE FIRE, POKE FIRE (the 
fireplace slides back revealing a secret passage), DROP POKER, IN 
(corridor where you see a flashing red light), OPEN DOOR, E (strange room 
lined with mirrors), READ MESSAGE (it's too unclear), CLOSE BLINDS, LOOK 
(now see a glowing message), READ MESSAGE (says "Dead Donut"), DROP CAT 
(chases the rats), W (corridor), CLOSE DOOR (the flashing light changes 
colour), LOOK (it's now green), OPEN DOOR, E (the rates are now dead), 
GET CRYSTAL (in a blinding flash the crystals become one and you now have 
the Crystal of Time), W, W, N, N, E (farmyard).

S, S, S (grass field), W, W, W, W, W, W (to where you left the matches 
and tin), GET MATCHES, GET TIN, N (outside Donut's house – the crystal 
glows), FEED DOG (he eats the meat and wags his tail), W (hall), N 
(living room), LIGHT LAMP, D (stairs to a dark cave), S, S, W, W (small 
cave), GET SHIELD, TUNOD DAED (dead donut backwards – the Crystal of Time 
turned into a crystal axe), E, E (cave with a large pool in the middle… 
bees swarm around you), DROP LAMP, IN POOL (the bottom of the pool gives 
way and you fall through to Donut's secret lair… the shield protects you 
from Donut's blow), THROW AXE (the axe flies straight and true, the 
Dunshalt Donut is dead).

Well done you have completed the adventure.
SCORE 100%

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