Graphic Mars -- Rodger Olsen, Roderick Smith -- Aardvark Ltd., 1984 Solution by Dale Dobson, www.gamingafter40.com Graphic Mars, an illustrated version of Aardvark's earlier "Mars" text adventure, finds the player stranded on Mars, with a well-stocked spaceship and some puzzles to solve. The player's goal is to assemble a still, brew a new supply of fuel, and blast off. WALKTHROUGH: D GET NETS OPEN LOCKER GET OXYGEN GET CRATES E GO SANDSLED GET CLUB BREAK CRATES ("WITH WHAT?") CLUB DROP CLUB GET FASTGRO D E GET GRAIL LOOK GRAIL GET SEEDS DROP GRAIL E LOOK POCKETS PLAY HARMONICA (4 times, repeat until Martian shows up) TAKE MARTIAN ("IN WHAT?") NET DROP NET DROP HARMONICA GET HELMET W, W, N GET WATER ("IN WHAT?") HELMET S, E, N, E DROP SEEDS DROP FASTGRO DROP WATER GET WHEAT W GET TORCH TIE ROPE ("TO WHAT?") STATUE (this works even though we don't actually have the rope yet!) D LIGHT TORCH GET INJECTOR E (repeat until you reach the dark, dank cellar; ignore the MAZE OF HALLWAYS visible exits) GET TUBING E U (repeat until you return to the bottom of the dry well; ignore the visible exits again) U (back to temple) S, W, W, D (to Engine Room) PUT INJECTOR ("IN WHAT?") RACK U PUT OXYGEN ("IN WHAT?") RECHARGING GET OXYGEN E, N GET WATER ("IN WHAT?") HELMET S GET AIR E, S, U, N PUT TUBING ("IN WHAT?") KETTLE PUT WHEAT ("IN WHAT?") KETTLE PUT WATER ("IN WHAT?") KETTLE S, D DROP TORCH DROP HELMET GET TABLE GET FLASK U, N DROP TABLE DROP AIR LIGHT FIRE GET ALCOHOL ("IN WHAT?") FLASK S, D, N, W, W PUT ALCOHOL ("IN WHAT?") TANK U SIT CHAIR PUSH BUTTON (Escape and victory!) ***************************************************** Displayed on the Classic Adventures Solution Archive: http://solutionarchive.com