SEARCH FOR THE HOLY GRAIL Written by Allan Grigsby Walk Through by Dorothy Millard (C64 Version) Scenario Your objective is to retrieve the holy grail. Notes 1. It is necessary to type "L" to look around and find objects. 2. When picking up objects it is necessary to use the full name, ie. SUIT OF ARMOUR. 3. Doesn't understand the full word inventory, must use the abbreviation "I". 4. Can only carry three items at a time. 5. Don't drop items until you have finished with them as the game does weird things and often (but not always) you can't pick it up again, for examine if you drop the saw in the cell your will not be able to find the sword. Walk Through (Start in a chapel), E, E, E (cobbled road), S, S, S (forest), W (by lake where you see a boat), GO BOAT, ROW NORTH (to island), N, N (hall), L (see a saw), GET SAW, S, GO BOAT, ROW SOUTH, E, N, W (hall), D (dungeon), EXAMINE CELL (see a shining object), GO CELL (the door slams shut behind you), L (see a sword), GET SWORD, SAW BARS (now see a hole in the roof), DROP SAW, U (back to hall), W (store), L (see a suit of armour), GET SUIT OF ARMOUR, E, E, S, W (by lake), GO BOAT, ROW NORTH (to island), E (cave), S (cavern), L (see a shield), GET SHIELD, N, W, N (hall), U (tower where you see the grail and a guard), FIGHT GUARD (must be carrying the sword, suit of armour and shield - he is dead), DROP SUIT OF ARMOUR, DROP SWORD, DROP SHIELD, D, S. E, D (pit), L (see a gold bar), GET GOLD BAR, U, W, GO BOAT, ROW SOUTH, E, N, E (market square where you see an attendant), L (see a hammer), GET HAMMER (attendant won't let you), DROP GOLD BAR (he runs off with it), GET HAMMER, W, S, W (by lake), GO BOAT, ROW NORTH, N, E (room with a fireplace), EXAMINE FIREPLACE (see a roaring fire - note if you go fireplace you will be burnt to death), REMOVE HEADS, EXAMINE FIREPLACE (now see nothing so it is safe to enter), GO FIREPLACE, U (ledge where you see a piece of board nailed to the stones), REMOVE NAILS (using the hammer - see a hole with a button), DROP HAMMER, PRESS BUTTON (click), L, GET KEY, D, E, W, S, GO BOAT, ROW SOUTH (by lake), SWIM (underwater), L (see a chest), GET CHEST, U, UNLOCK CHEST (using the key), OPEN CHEST (see a book), GET BOOK, READ BOOK (says turn the key left then right), DROP BOOK, DROP CHEST. GO BOAT, ROW NORTH, N, U (tower where you see the grail in a glass box), UNLOCK GLASS BOX, OPEN GLASS BOX, L (see grail), GET GRAIL, D, S, GO BOAT, ROW SOUTH, E, N, N, W (chapel), PULL CROSS (reveal a passage), GO PASSAGE, W (see a glass box), INSERT KEY, TURN LEFT, TURN RIGHT, OPEN GLASS BOX, INSERT GRAIL. CONGRATULATIONS You have completed the adventure. That deserves a pat on the back. Taken from Dorothy Irene's site: http://dorothyirene.fateback.com/ ***************************************************** Displayed on the Classic Adventures Solution Archive: http://solutionarchive.com