ORB Impact Software, 1982 ======================= Solution by Exemptus - September 2021 Overview and general hints: --------------------------- The object of the game is to find The Orb, which is in a random room somewhere in the map, take it to the Furnace of the Gods to destroy it, then exit the map. It is not possible to give a walkthrough for this game, because although its map is always the same, objects are placed randomly. Some of these objects are needed to avoid instant death on entering a number of locations (marked in red on my map). You don't even have to use them: if you have the object in your inventory, death is avoided; otherwise, you die. It is practically impossible not to die, since it is unavoidable to pass through some of these locations without the right objects. Sometimes death is averted just at random, as well, but there are so many insta-death rooms that this does not really matter. But here comes the kicker: when you die, the game STOPs and dumps you at the BASIC prompt, but you actually can CONTINUE, and you appear in the same room but now the danger that killed you is no longer there (it may be back if you visit the room again, though). The game even snarkily says in some of these rooms that you avoid the danger through skilful use of the CONTINUE command. This actually counts as a kind of score, because the program keeps tally of all the times that CONTINUE is used to cheat death and shows it on completion of the game. Only a few verbs are valid, namely INVENTORY, EXIT (to quit), NORTH, EAST, SOUTH, WEST, UP, DOWN, TAKE (aliased as PICK), DROP, OIL, and UNLOCK. There are no puzzles to speak of. The objects are: Object Use ------------------------ the orb Object of the game is find and take to Furnace boat Avoids insta-death in flooded rooms water-barrel Avoids insta-death in flame caverns cross Avoids insta-death in vampire lairs steak Avoids insta-death in spider lairs sword Avoids insta-death in werewolf lairs and snake rooms ladder Avoids insta-death in pit rooms coins Has no use oil-can Opens a specific door in the map diamond crown Allows exchanging it for key key Opens the Furnace There are three types of room that kill you always: dragon lairs, Satan's den (two locations) and the Angel of Death (another two locations). This last one kills you permanently, with no chance to CONTINUE anymore. It is not necessary to go through the Angel of Death rooms as they never contain the orb, crown, or dwarf (who has the key). There is only one of the orb, oil-can, crown or key, but a number of the other objects. Unless you want to minimize the number of CONTINUEs used, there is no reason to pick up anything but the crown, key and orb. The sequence of milestones needed to complete the game is: 1. Wander systematically through the map until you find the crown. If while doing so you come across the dwarf or the orb, note their locations for later reference. 2. Take the crown and go find the dwarf. 3. The game will ask you if you want to exchange the crown for the key. This is another half-joke, as there is no other way to get the key, and the game even tells you so. If you come across the dwarf without having the crown, you are told that you will not get the key from him. 4. Take the key, go find the orb and take it. 5. Find the furnace, UNLOCK it with the key and enter. 6. Destroy the orb (you are prompted) and exit the caves. There is nothing else to the game. The oil-can allows to open a connection (a closed door) to the east of Satan's den, but it is not necessary to use it, as all relevant map locations can be reached through more than one path. There is a nasty bug that is triggered in some circumstances when you pick up the crown: the game logic is trapped in an infinite loop trying to clear some array values again and again, due to ill use of loop variables. It can be avoided by saying TAKE DIAMOND instead of TAKE CROWN due to a fluke with the parsing routine. Another quirk of a *very* quirky game.