FLOATING VILLAGE Problem: Will I ever get back to see Trudy? 1 JonQuah brought you here, maybe he can send you back. 2 But he can't while he's restrained by Helmar. 3 You will be reunited with Trudy when you overcome Helmar and the Jewel of Light is returned to its proper place. Problem: How can I get down from the Floating Village? 1 The answer, my friend, is blowin' in the wind. 2 Take a floater. 3 No, take the small floater. Problem: Hey, there's another floating island! How do I get over there? 1 To solve this one, you need to be a bit edgy. 2 If you're in the right place, you'll get some assistance at Land's End. 3 Stand on the far east rock ledge at Land's End and a transporter will arrive. Problem: I keep getting this sinking feeling when I step on the transporter. 1 It's such a heavy subject, I’m not sure what to say. 2 Ever heard about the camel's back and the straw? 3 You're carrying too much. Lighten your load before you step on the transporter. Problem: How can I take the frags from Tentro's shop? 1 There's a golden opportunity to take them if you use the right equipment. 2 Have you looked at the golden tube? 3 Point the golden tube at the frags. Problem: I've brought Vindah the requested wildlife, but he's not divining. Now what? 1 Maybe divinations are more complex than you thought at first. 2 Try asking Vindah about the divination again. 3 You also need to bring the pomenta leaf from the Bottom of the Hill in the Forest of Dreams. WEIRD WOODS Problem: How can I prevent the Hoppa from sprinkling me? 1 Maybe you should talk to the Hoppa. 2 Maybe you should run from the Hoppa. 3 Maybe being sprinkled is a good thing, sooner or later. Problem: I've heard of living in harmony with nature, but this is a bit much. How do I keep from "taking root"? 1 Looks like you need an antidote. 2 If an animal made you a plant maybe a plant could. 3 Eat the defoil herb from the Canyons of Fear. Problem: Where is the Indella bird hiding? 1 Indella birds are almost always high. 2 You're used to being upwardly mobile. Why not mine this talent? 3 Stand by the web in Tree Base. Climb up. Travel around. You'll know it when you see it. Problem: Where can I get a bird-holding device? 1 Someone in the Floating Village could give you a hand. 2 Have you read the back of the Altered Destiny box? 3 Ask Alnar to make a cage for you. Problem: I've got a great place to put the bird, but the bird won't come within reach. Now what? 1 Vindah has some advice if you ask him about the Indella bird. 2 Do you have anything you could use to lure the bird into the cage? 3 Set the trap, then bait the cage with wither the popcorn or the bottle of pigment from Tentro's Shop. FOREST OF DREAMS Problem: What is it that the chief pomenta plant wants from me? 1 Try Standing in the water of the Weird Woods. Drop anything. 2 Did you pet the flubox? 3 Are you reading all the clues just for the heck of it? There is no chief pomenta plant. Problem: All this walking is making me tired. Isn't there somewhere I could get some rest? 1 Sure there is. You just need a good place to hang out. 2 The fluboxes are good at choosing comfortable napping areas. 3 Sleep in the hammock. Problem: I keep snoozing. What's the point? 1 Make a conscious decision to have some unconscious visions. 2 Dream. Problem: What are those arcane symbols in P.J.'s dream? Is it some kind of ancient, iconic code? 1 Don't you watch re-runs? 2 Those are some of the greatest TV shows of all time - My Three Sons, I Spy, The Lone Ranger and Gilligan's Island. 3 None of those are important - other than the fact that they warped the psyche of an entire generation. 4 But you'd better pay attention to Vindah's message at the end. Problem: This pit looks pretty interesting. Can I stick around? 1 Uncontrolled astral projection can snap you back to reality very quickly. 2 Take charge of the situation. 3 Wake up while you're at the Boiling Pits. Problem: I keep taking my last gasp in the green mist. Help! 1 The boiling acid is poisonous and so are the fumes. There must be another way to get to the next area. 2 Look around the boiling pits. Notice any geological features that weren't in the Forest of Dreams? 3 Push the rocks By a Cliff Edge. Climb down. Problem: That poor, sobbing creature! How can I help her? 1 It will take sharp wits and a good sense of balance. 2 Looks like a case where the dead could help the dreaming. 3 Cut the trees with a sharp instrument from Alnar's. Now you can walk between them, if you're careful. Problem: I want to get back to reality! 1 Going backward will move you forward. 2 How did you get here in the first place? 3 Retrace your steps. Sleep, then wake up when you're back in the Forest of Dreams. ORDER OF THE JEWEL Problem: This is a very exclusive group! How do I enter? 1 Have you looked at the plate By a Cliff? 2 You can't enter the order without an invitation. 3 When the golden tube is holding the frags from Tentro's shop, point it at the plate. Problem: Lantra seems stubborn about giving away her possessions. 1 Her first priority is how her garden grows. 2 Asking Lantra about the crystals might help you solve this. 3 Bring Lantra some water and she will give you her pouches. Problem: I've seen lots of what Lantra needs but I don't have anything in which to carry it. 1 A suitable item is somewhere in the Weird Woods. 2 You'll have to stretch a bit for this one. 3 Stand by the web at the Tree Base. Climb up. Wander around any you'll find a seed shell. 4 Fill the seed shell with water. Problem: I'm not able to make a scroll. 1 Mind your manners. 2 Make your desires clear. 3 Ask Towhee for the scroll. Problem: The scrollworms are taking my leaf. How can I stop them? 1 Scrollworms are attracted to any paper-like object. 2 You could hide the leaf in the secret cave down the north cliff of the Floating Village. 3 There is no secret cave. Listen, you're reading the hints just to see what they say. We've talked about this before. Problem: What good is this small pouch? 1 It seems fertile with possibilities, particularly in a land where one reaps what one sows. 2 If you're in the dark on this issue, you're on the right path. 3 Drop the small pouch anywhere in the Order of the Jewel and take the round crystal that grows from it. Problem: I got the scroll from Towhee. But it doesn't contain the horticultural information I need. 1 Towhee would be glad to return one favor with another. 2 Don't be as short-sighted as Towhee is. The little fellow clearly needs an optical boost. 3 Do you have some sort of lens-like object? 4 Give the round crystal to Towhee. Problem: The Guardian of The Order really burns me up. 1 You have to pay attention to fragmented information. 2 Have you looked at each of the frags? 3 When the golden tube is holding the frags, point it at the plate inside the Order of the Jewel. The Guardian will let you pass. CANYONS OF FEAR Problem: The wraiths keep overwhelming me. How can I defeat them? 1 Vindah will give you a clue, if you see him in the Forest of Dreams. 2 A brave man will succeed where a coward would fail. 3 Don't move until the wraiths have solidified. Problem: What can I use to take away some slime? 1 It's a very familiar object. 2 This calls for something from home. 3 Fill the empty bowl with the slime. Problem: I see an interesting plant, but I can't take it. 1 It's dangerous to harvest alien plants when you have no information on what they do. 2 A library is a good place to start a research project. 3 Towhee, in The Order of The Jewel, has a scroll about the defoil herb. Read the scroll and you will be able to take the herb. Problem: I can't reach the arrow. 1 Good thing you work out at the club on a regular basis. 2 Time to get physical. 3 Stand by the toes of the Yula's hind foot. Climb up and then walk across the webs. Problem: A horde of ravenous scavengers keep putting a damper on my day. 1 When the Kleegs stole your finds, wasn't there something very like a clue printed across the screen? 2 There's no way to keep Kleegs from objects that are dropped in their territory. 3 Drop anything you don't want the Kleegs to mess with in any other scene. Retrieve your inventory when you're done here. Problem: That Kleeg really upsets my balance. What can I do? 1 Kleegs get bored and mischievous when there isn't anything else to do. 2 Kleegs will eat to the point of stupor, given the opportunity. 3 Drop the bowl of popcorn before you begin the climb. CAVES OF DEATH Problem: An axe-wielding bad guy keeps killing me. How can I win? 1 P.J. is used to pushing people around when he has to. 2 P.J.'s in good shape ... but he's not going to beat this creature bare-handed. 3 Wield the axe or the sword from Alnar's. 4 Once combat begins, move straight towards the aRRaRRa until the creature falls off the platform. Problem: I'm using a finely crafted blade, but the aRRaRRa isn't getting the point. 1 If you're blunt, while dealing with the aRRaRRa, you won't succeed. 2 Even the best of swords can't stand abuse. 3 If you used the sword for wood cutting, it is useless for fighting. Use something else. 4 Wield the axe to combat the aRRaRRa Problem: Where is the switch that turns off the light? 1 Look under the platform. 2 Look at the light. 3 There is no switch to turn off the light. Problem: I'm suspended over the pool. How can I leave? 1 Read the message that's scratched into the stone. 2 To exit, you need to take a plunge. 3 Move off the platform so that you fall into the Pool. 4 Oh yeah, Make sure you've been sprinkled by the Hoppa first so that you thrive in the intense light. Problem: Well, here I am On The Stairs. But there appears to be no exit. 1 Sometimes you just have to plunge ahead, and have faith. 2 Walk to the stairs at the bottom right. An extension will appear that leads to the next area. Problem: The clamchops like me all too well. 1 Did you look at the mound of stones when you were back On The Steps? 2 Seems like you need a multi-faceted solution to bridge the gap. 3 Throw the large pouch. 4 Walk across the bridge. Problem: How can I continue beyond the floating floor? 1 Did you look at the markings in the descent tube? 2 The circles on the floor seem to have a numerical pattern. 3 Step on squares that have only one or four circles on them until you reach the square that has no circles. Problem: I keep withering away in the dark. 1 You're just not feeling like yourself, that's all. If you did, you wouldn't be afraid of the dark. 2 The Pool of Dark is the antithesis of photosynthesis. 3 Eat the defoil herb from the Canyons of Fear before stepping into the Pool of Darkness. HOWLER LAKE Problem: I don't have the foggiest idea how to keep the Howlers from killing me. 1 Howlers use sound as their weapon. 2 You need to meet a master of silence and noise. (Maybe you already have.) 3 Before you got o Howler Lake, turn on the silencer that JonQuah gives you in the Caves of Death. Problem: How can I get from the causeway to the island? 1 If you reflect on this problem, you'll solve it. 2 You need to show the locals you are here. 3 Signal with the mirror, then ride the Boteman to the island. CASTLE ISLAND Problem: These noisomes are deathly annoying. 1 Even the silencer can't make you quiet enough to fool the sensitive noisomes. 2 Have you noticed their ears? 3 Squeeze the Kleeg from the Canyons of Fear. Problem: Geez, I just don't react well to the purple blobs. 1 Look at the purple blobs. 2 Listen to the purple blobs. 3 Avoid brushing into the purple blobs while walking. Problem: The leech trees want more than I can give. What can I do? 1 This is definitely a sticky situation. 2 If conditions are right, trouble will slide right off your back. 3 You need some kind of substance to keep grabby trees from holding on to you. 4 Pour the slime from the Canyons of Fear on P.J. Problem: The front door of the castle is locked! 1 Hmmm... perhaps a door unlocking device? Like, say, a key? 2 Have you read the written scroll from Towhee? 3 Unlock the door with the arrow from the Canyons of Fear. INSIDE THE CASTLE Problem: Is this a one-room castle? 1 You don't have to use your bootstraps for this one. 2 Have you looked at all the objects in the room? 3 Pull on the rope to start on your explorations. Problem: I don't even have a chance against Helmar. 1 The obvious route is not always the best one. 2 You should take advantage of any openings you're given. 3 As you go by the first door in the crystal shaft, jump. Problem: An amazing maze. How do I find my way out? 1 Since you didn't bring a compass, some other directional guide would be of assistance. 2 Vindah foresaw that you would come this far. 3 Look at the divination of the leaf. 4 Follow the Indella bird's instructions. Go east, east, east then north, through the middle, "solid" wall. Problem: I've got a shot, but I still lose this most important confrontation with Helmar. 1 Helmar is blind to his own corruption. 2 If Helmar saw what he has become, he would be overwhelmed. 3 Choose the mirror to show Helmar the face of his own evil.