Barry Basic and the Speed Daemon By Dee Cooke For web browser Solution by Garry Francis ---------------------------------------- This is a minimal solution. You'll need to EXAMINE lots of things for this solution to make sense. Optional (but significant) commands are shown in parentheses. You can omit these once you know what to do. [Parts 1 & 2: Alejandro's path] (I) (you're carrying your lucky processor) GET KEY UNLOCK DOOR OPEN IT (you slide down a passage into darkness) (X INDENT) (two small rectangles, something can be placed there) (X HATCH) (it's in the ceiling & currently closed) (OPEN HATCH) (you can't reach it) N GET PIECE S INSERT PIECE (it fits in the indent, a ladder appears) (X LADDER) (you are building a ladder, it's not finished yet) E GET PART W ADD PART (ladder looks taller now) S GET BIT N ADD BIT (ladder looks taller now) W GET SEGMENT E ADD SEGMENT (ladder reaches the hatch now) (X LADDER) (it reaches the ceiling) U (or CLIMB LADDER) OPEN HATCH U (or ENTER HATCH) (you climb through the hatch) (E) (it's too dark to go that way) (X HATCH) (you see the top of the ladder you just climbed) GET LADDER X CHEST (you find a drawer) (X DRAWER) (it's closed) OPEN DRAWER (you find a lighter) GET LIGHTER (X TORCH) (it's an old-fashioned torch that's lit by setting it on fire) LIGHT TORCH (with lighter, you can now go east) E (E) (door is closed) (OPEN DOOR) (there's no handle or keyhole) (X DOOR) (it's a magic door) X MAN (it's Glieves) TALK TO GLIEVES (you introduce yourself) TALK TO GLIEVES (he comments on the door) TALK TO GLIEVES (that's why he carries a book of magic words, a book appears) TALK TO GLIEVES (he'll swap the book for a ladder) GIVE LADDER TO GLIEVES (he trades you for the book and disappears into ceiling) (X BOOK) (it's a book of magic words) READ BOOK (MORINGA is good word for general use) SAY MORINGA (door swings open) E (READ SIGN) (it says 'CHOOSE WISELY') (The following is random. Smell each item. The one without almonds is safe.) SMELL CAKE SMELL TEA SMELL APPLE SMELL CHAMPAGNE SMELL CHEESE SMELL WATER SMELL PIZZA SMELL BEER SMELL PRETZEL SMELL MILK GET <object> (where <object> is the one that doesn't smell of almonds) EAT (or DRINK) IT (you see a green door in the east wall) OPEN DOOR (adds exit to east) E X LAKE (you find a minstrel, pile of clothes & guitar) (X MINSTREL) (he's paddling in the shallows) (GET GUITAR) (minstrel stops you) TALK TO MINSTREL (he invites you to join him for a swim) TALK TO MINSTREL (goblin confiscated his stand and music) TALK TO MINSTREL (do you want to see his swimming form?) YES (he swims towards other side of lake) GET GUITAR (PLAY GUITAR) (you don't know any music to play) X CAVE (a goblin appears) (X GOBLIN) (he looks bored) TALK TO GOBLIN (no entry) TALK TO GOBLIN (minstrel nearly put him to sleep with his boring music) TALK TO GOBLIN (he drops confiscated stand and stool on ground) X SKIP (you find sheet of music) GET MUSIC (PLAY GUITAR) (you can't play and hold music at the same time) PUT MUSIC ON STAND (PLAY GUITAR) (you can't read the music properly while standing) SIT ON STOOL PLAY GUITAR (goblin falls asleep) E (you leave guitar and stool behind for the minstrel) (X BOARD) (there's a space for a processor) INSERT PROCESSOR (speed daemon, pile of numbers, Shona and Barry appear) (X DAEMON) (he's replacing code with his own red numbers) (X NUMBERS) (it's a big pile of speed daemon's numbers) (X SHONA) (she's bringing bits of code to Barry) (X BARRY) (he's replacing bits of code that speed daemon has torn down) BURN NUMBERS (speed daemon disappears in a flash, you're back in the real world) 3 (start Shona's path) [Part 3: Shona's path] S X MESSAGE (take note of random response, I=indigo, O=orange, P=purple, W=white) X SINK (it's the communications portal for this area, you can see Alejandro) TALK TO ALEJANDRO (he's fine) N (Press buttons in same sequence as message, for example...) PRESS INDIGO PRESS ORANGE PRESS PURPLE PRESS WHITE (wall slides aside, adds exit to east) E (must have talked to Alejandro first) (E) (guard stops you) (X WINDOW) (it's filthy) X SHELF (you find a can of cleaning spray) GET SPRAY S GET CLOTH GET BUCKET PUT IT UNDER TAP FILL BUCKET (you fill it with water) GET IT (you find a loose tile) (X TILE) (you could probably move it) MOVE TILE (it's the communications portal for this area, you can see Alejandro) TALK TO ALEJANDRO (he's fine) N (CLEAN WINDOW) (you can WIPE WINDOW, THROW WATER or SPRAY WINDOW) WIPE WINDOW (with cloth) THROW WATER SPRAY WINDOW (with cleaning spray) X WINDOW (you can see guard) Z (guard turns corner out of sight) E (you must have talked to Alejandro first) (Next response is random, take note of theme, i.e. noir glamour, tropical drinks or ???) TALK TO BOUNCER (there's a fancy dress, you need to be in <theme>) N X MIRROR (it's the communications portal for this area, you can see Alejandro) TALK TO ALEJANDRO (he's fine) X SHELF (you find pineapple hat, fur hat & baseball cap) GET PINEAPPLE HAT (if theme is 'tropical drinks') GET FUR HAT (if theme is 'noir glamour') GET BASEBALL CAP (if theme is 'sport') WEAR IT X COAT RACK (you find wet-look coat, trenchcoat & denim jacket) GET WET LOOK COAT (if theme is 'tropical drinks') GET TRENCHCOAT (if theme is 'noir glamour') GET DENIM JACKET (if theme is 'sport') WEAR IT X SHOE RACK (you find glass slippers, designer heels & hi-top trainers) GET SLIPPERS (if theme is 'tropical drinks') GET HEELS (if theme is 'noir glamour') GET TRAINERS (if theme is 'sport') WEAR THEM S (bouncer likes your outfit, adds exit to east) E (you must have talked to Alejandro first) (E) (bear won't let you pass) (X LAKE) (it looks like portal is underneath) D X EDDY (it's the communications portal for this area, you can see Alejandro) TALK TO ALEJANDRO (he's fine) U (X BEAR) (he's blocking the exit) GET FISH (THROW IT AT BEAR) (you wouldn't get away with it while bear is staring at you) TALK TO BEAR (he's hungry) TALK TO BEAR (he takes a nap and drops his fishing net) (E) (his bulk is still blocking the entrance) THROW FISH AT BEAR (he thinks he's being attacked & throws himself in lake) (GET FAIRY) (she darts to side) GET NET GET FAIRY (she's caught in net) E (E) (it's too dark) X PANELS (you find a loose nut) GET NUT (you find portal for this area, you can see Alejandro) TALK TO ALEJANDRO (he's fine) OPEN VENT PUT FAIRY IN VENT (her fairy glow lights up tunnel to east) CLOSE VENT (so that fairy doesn't escape) E (you must have talked to Alejandro first, tunnel disappears behind you) X CLOUDS (you find cloud-words) X WORDS (you see the words, COMMA, GRUMP, PENDS, SMALL and SWING) X MACHINE (you find a slider, display, red button & first to fifth slots) GET SMALL PUT SMALL IN FIRST SLOT GET COMMA PUT COMMA IN SECOND SLOT GET SWING PUT SWING IN THIRD SLOT GET PENDS PUT PENDS IN FOURTH SLOT GET GRUMP PUT GRUMP IN FIFTH SLOT X DISPLAY (it now spells MOWER in second column) PRESS BUTTON (a mower appears out of thin air) GET MOWER MOW DAFFODILS (you find a hidden passage, adds exit down) N MOW DAFFODILS (you find a rabbit burrow) X BURROW (it's the communications portal for this area, you can see Alejandro) TALK TO ALEJANDRO (he's fine) S D (you must have talked to Alejandro first, you leave the mower behind) (X NUMBERS) (they're floating in a cloud in the air) GET NUMBERS (with the fishing net) GIVE NUMBERS TO BARRY (he fixes the code & speed daemon disappears in a flash) 4 (start Barry's path) [Part 4: Barry's path] (I) (you're carrying a screwdriver) (E) (giant coconut is in the way) X COCONUT (eye of coconut appears) SMASH EYE WITH SCREWDRIVER (it's now more vulnerable) (X POOL) (you see steps) X WHEEL (it can be turned, a tiny screw appears) (TURN WHEEL) (it won't turn) UNSCREW SCREW (you loosen it) TURN WHEEL (water drains out of pool, adds exit down) D GET HAMMER X FLOOR (you see Moringa, the fairy) SMASH FLOOR (Moringa is free) U SMASH COCONUT (you can now go east) E (to slice 1) (The smilies are scattered at random around the cake. Collect any you can find.) (if there are any smilies) GET SMILIES JUMP LEFT (to slice 2) (if there are any smilies) GET SMILIES JUMP LEFT (to slice 3) (if there are any smilies) GET SMILIES JUMP LEFT (to slice 4) (if there are any smilies) GET SMILIES JUMP LEFT (to slice 5) (if there are any smilies) GET SMILIES JUMP LEFT (to slice 6) (if there are any smilies) GET SMILIES JUMP LEFT (to slice 7) (if there are any smilies) GET SMILIES JUMP LEFT (to slice 8) DROP SMILIES (cake disappears, slice shrinks, you pocket it & jump off) (X GLUE) (dries in 4 hours) GLUE RECORD (X IT) (glue is sticky) (X CLOCK) (note time) S X CLOCK (note time) DROP RECORD N Z Z S (X CLOCK) (it's now 4 hours later) X RECORD (glue has set) GET RECORD GET CUTTERS N PLAY RECORD (door appears in east wall, adds exit east) E X CHASM (eight coloured wires appear) (Wires are random. Cross each one. Note one that takes a very long time.) CROSS RED CROSS ORANGE CROSS YELLOW CROSS GREEN CROSS BLUE CROSS PURPLE CROSS PINK CROSS BROWN CUT <COLOUR> (where <COLOUR> is the one that takes a very long time) (X <COLOUR>) (it's now dangling into chasm) CLIMB <COLOUR> E (X CLOCK) (a nose & pair of hands appear) X NOSE (or DIAL) (you see a spot where it can be unscrewed) UNSCREW NOSE (dial and clock hands fall into water, water stops flooding in) (X WATER) (you wonder if there's anything under it) FEEL WATER (soggy carpet & plug appear) PULL PLUG (water drains away) (GET CARPET) (you could try pulling it aside) PULL CARPET (you find a trapdoor) (X TRAPDOOR) (it's closed) OPEN TRAPDOOR D X PICTURES (three pictures and empty picture frame appear) X EMPTY PICTURE (has 'Melinda' carved into it) (TALK TO MORINGA) (fill empty frame) (X BOX) (it's closed) OPEN BOX (you find stick of charcoal & sheaf of paper) GET CHARCOAL GET PAPER (DRAW MELINDA) (it's hard to remember) REMEMBER DRAW MELINDA (it's quite a good likeness) PUT DRAWING IN FRAME (walls of gallery fall away) TALK TO SHONA (she gives you numbers) (PUT NUMBERS ON WALL) (you can't remember the sequence) REMEMBER PUT NUMBERS ON WALL (speed daemon disappears in a green flash) X CLOCK (do you want to end and win game?) YES ***THE END***