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Dwarfs Domain (Dwarfs_Domain_solution.txt)

DWARFS DOMAIN
by Kevin Maddocks
℗ 1984 King Software

NOTES
Generally, you can follow the notes of Terri's solution for ELFINDOR.

The hardest part is at the beginning, before you pick up the food - as you move 
through the forest, anywhere and anytime you can get captured by the well-
dressed man; since you haven't had a chance to get the sparkling gem yet, it's 
game over and you have to restart. You also have bad cards if you are attacked 
right at the beginning and don't have a sword available yet.
The same applies to the location west of the empty clearing where the adventure 
starts (small old clearing). It can happen that the trap door swings open 
randomly and you fall into a dark pit. If you haven't already picked up the 
rope, there's no chance to escape (on the other hand, once you've got the rope, 
there's no need to enter that location again).

What Terri didn't mention (though it works in ELFINDOR too): when you've picked 
up the golden bow, you should open the hole (PUSH STONE) which is the connection
to the Towering Castle, because when you later have opened the chest, then it's 
easier to return to the side of a dusty pathway and continue from there.

SOLUTION
Due to the many random attacks of different creatures, you cannot solve the 
adventure in one go, so the walkthrough can only show the basic solution (it's 
recommended to save often).

N, N, N, GET SWORD, W, E, E, S, E, S, W, W, S, E, GET FOOD, EAT FOOD, E, N, N, 
WAIT (repeat until you are thrown into the eaglemens' dungeon), (if there's a 
creature) KILL (repeat until it's dead and a large hole is revealed; if you 
aren't attacked, type SWIM [!] repeatedly [ignore the 'you cannot swim that' 
message] until the hole appears), GO HOLE, GET ARMOUR, WEAR ARMOUR, EXAMINE, 
GET WINGS, WEAR WINGS, FLAP ARMS (you land on another forest path), S, E, S, E, 
S, S, GET FLASK, FILL FLASK, JUMP STREAM, GET KEY, JUMP STREAM, N, SW, UNLOCK 
DOOR, DROP KEY, OPEN DOOR, GO DOOR, NW, FLAP ARMS, GET COIN, FLAP ARMS, SE, GO 
DOOR, NE, W, DROP COIN, W, S, GO, GET ROPE, EXAMINE (you see a trapdoor), HIT 
TRAP, GO TRAP, GET BOW, D (a slab of stone blocks the way), PUSH STONE (repeat 
until a small hole is revealed, but don't go through yet), U, GO, E, E, N, W, 
DROP BOW.

E, S, W, PICK LOCK, OPEN DOOR, GO DOOR, D, EXAMINE, GET GEM, U, GO DOOR, N, N, 
NE, N, WAIT (repeat until a well dressed man enters; if there's a creature 
there, WAIT for the man to kill it), WAIT (until the man captures you; you are 
now inside a hut), KILL MAN, DROP GEM, GET CHEST, GO, S, S, W, WATER TREE, WAIT 
(you get a hint about needing keys), DROP FLASK, E, S, DROP SWORD (or the rabbit 
may get it later), U TOWER (you need the rope), GO WINDOW (you see a book - 
ignore it), D, D, GET KEYS, UNLOCK CHEST, OPEN CHEST, DROP KEYS, LOOK, GET POLE, 
U, U, U, GET SWORD, GO HOLE, U, GO, E, E, N, N, WAIT (until you land in the 
eaglemens' nest again), GO HOLE, FLAP ARMS, S, E, S, E, S, HELP, OPEN CRACK, 
DROP POLE, W, GET COIN, E, GO CRACK, SW, RING BELL, WAIT (a ferryman arrives), 
WAIT, U BOAT, PAY MAN, JUMP CREVASSE (you need the rope), U, GET ARROW, PULL 
FIRST, FLAP ARMS, S, E, S, E, S, W (Well done. You have completed the Dwarfs 
Domain)

Solution by boldir, July 2022