Walkthrough for at least version 2 of the game "Improv: Origins" by Neil DeMause Solution by Denk ---------------- >x executive >x painting >look behind painting [you must wait until he is gone] >z [until he is gone] >look behind painting [you find a panel] >open panel >look in panel [you see a phone] >x pen [notice phone number to SuperTemps] >call supertemps on phone >z [Bob will send someone over] >x shelves >get bands from shelves >tie band to band [you make a tiny rubber band ball] >tie band to ball >tie band to ball >tie band to ball >look [to see who arrived] >x man >ask man about himself [his name is Lexicon] >call supertemps on phone [Bob will send one more person] >ask lexicon about word [he proposes "feel"] >z [until someone arrives] >look [to see who arrived] >ask woman about herself [her name is Pastiche] >call supertemps on phone [Bob will send another person] >feel safe [you are lacking a word for what you feel] >ask lexicon about word [he proposes "seam"] >x seam >z [until someone arrives] >look [to see who arrived] >ask boy about himself [he is Newsboy] >call supertemps on phone [Bob will send one more] >x safe >push red button >push red button [you insist - "Warlocksmith" security asks for password] >ask boy about warlocksmith [note the long lastname] >Brzenczyszczykiewicz [password accepted] >pastiche, unlock safe [done] >look [to see who arrived] >x bored woman >ask bored woman about herself [her name is Clapper and she can find things] >x chests >search chests [you find cards and a book] >x cards >get bands from cards >x book >get bands from book >tie band to ball >tie band to ball >tie band to ball >tie band to ball >tie band to ball >tie band to ball >throw ball at top shelf [it is not heavy enough yet] [at some point above - hopefully, otherwise later - Pastiche's rubber band is mentioned] >ask pastiche for rubber band >tie band to ball >throw ball at top shelf [you find a stick] >get stick >x stick >point stick at boxes [A single box is rocketing around now] >z >z >z [you are adviced to duck] >duck [you were not fast enough] >look [it is dark] >look [it is bright and you are lying down] >stand up >look [still in the vault - notice rod] >get rod >ask boy about brawnium [the strongest material in the universe] >x me [notice duct tape is mentioned] >clapper, find duct tape [There has been at least 1 duct tape mention by now] >look under floorboard >get tape >tape clip to brawnium >put clip in seam >pull rod [the safe pops open] >look in safe >x device >get device [the bank executive takes the device from you] >z [the executive wants you to go] >u [apparent ending] >look [in workshop] >x man >x man [real ending] I am not sure if there are alternative endings. The references in this ending ("Dee"???) I could not understand.