Because there are various creatures in the game who move around between specific locations it isn't possible to do a step-by-step walkthrough. Instead here's a general guide to playing and a map with the location numbers. The aim of the game is to obtain the maximum score of 125%. You do this by killing various creatures with the right weapons and solving a couple of puzzles. The aim of the game is not to collect treasures and deposit them somewhere but to find the lost treasure and take it to the castle. Note that there's a bug which can occur "Too many gosubs at line xxx". If this happens just type GOTO 150 to resume play. You start in a small hut (room 34) with a stamina of 50 (it's essential that you maintain your stamina throughout the game by eating and drinking when the opportunity presents itself). Note that there's no maximum stamina level so there's no need to be careful with it. Head northwards to the kitchen (room 19) and get the bread and eat it boosting your stamina by 40, then east to the armoury (room 21) and get the plank of wood. Now head southwards to the western bank of the river (room 42) and mend the bridge (+15 points). Although there's a longer way round to the other side of the bridge it's easier this way as you avoid the troll. Go north from the other side of the bridge then east and south to the downs of mist (room 46) to get the shield then west to the standing stones (room 45) to get the sword. Note that on the map there are several locations marked water. You can drink the water here to boost your stamina by one each time. I'd advise you to do so although it will get rather monotonous. It's at this point that you may encounter your first monster, the wight (marked WH on the map). Kill him whilst carrying the sword (+10 points). Now head back over the bridge to the tavern (room 66). Drink the beer for a stamina boost of 40 but ignore the wine. There are three monsters you will probably encounter here: the dwarf, the lizard and the barbarian. Escape from them if possible because killing them does nothing for your score and hanging around will dent your stamina. Go out from the tavern to the dead end (room 68) where you'll meet a woman who advises you to go in through a small door. Do so. You're now in a prison cell (room 69). Say help and your cry is answered, you're transported to an underground cavern (room 70) where you may encounter the rech. Kill him (+10 points). Any idea what a rech is by the way? Head north to the rech's lair and get the jewel then go south, east and down to get to a ridge above the falls (room 6). Now go westwards and find the wizard. He'll be in one of the first four locations. There appears to be a bug in the game here where messages appear to show the wight, mysteriously resurrected leaving the room whenever the wizard himself leaves. He never attacks you though so ignore the message (maybe he's a fanboy ghost). Give the jewel to the wizard (+10 points). Now to kill the dragon. Be careful here, you need to drop the sword first or you'll use it and lose the sword forever - the firewhip is best as it remains intact. The dragon is located in rooms 12 or 13 so head east. Kill him and the shield will partially protect you (+20 points). Retrieve the sword and get the lost treasure (+20 points) from the dragon's lair. Now head to the southeast corner of the map to find the balrog in the fire-pit (room 61). Kill him with the firewhip (+30 points). Finally find the troll and kill him (+10 points). He's up near the top of the map in the forest (room 16 or 17). Finally, take the treasure to the great hall (room 20) and return it to the king for a final score of 125%.