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Adventures of Peter Patzer, Who Sought Masterhood and Returned Not Quite the Same, The (peter-patzer-wt.txt)

Walkthrough for The Adventures of Peter Patzer, Who Sought Masterhood and Returned Not Quite the
Same by John C. Knudsen

by Andrew Schultz

This is a fun short diversion, a paean to improving at chess. You are Peter Patzer, and you just
want to beat somebody. The author has written more recent chess-based works in Twine.

Double >>'s mean optional stuff.

The optimal way through avoids several rooms. Some, it may help to go to, to have a clue about the
quizzes you get.

Also, note that, for repeated commands, the Git interpreter should allow up arrows. This is
particularly nice during quizzes.

>>GET PAPER
>>READ PAPER

Wow, that's a lot of information for a faded, crumpled old piece of paper!

>N

+30 points for meeting Alekhine, who has nothing better to do than follow you.

>>N
>>PUSH FENCE

>S

>>E

+15 points for finding this room. Strictly speaking, you don't need to. You're also stuck
with Johnnie the Janitor, who's harmless.

>>GET RED BOOK
>>READ BOOK

This gets you answers you need later, but they're sort of common knowledge, anyway.

>>W

There's nothing I could find worthwhile to the west.

>S

Note at any point you can walk into traffic to the south, a la Leisure Suit Larry.

A detour, if you're curious...

>>W

The ghetto blaster seems irrelevant.

>>W

Some common chess knowledge. I actually typed Zugzwang at first.

>>STALEMATE
>>E

>E

>TALK ALEKHINE
>16

>TALK ALEKHINE
>ALEKHINE

Flattery gets you places, man.

>TALK ALEKHINE
>THOMPSON

>TALK ALEKHINE
>YES

(Black knight on f7, black king on f8, white pawn on f7, white king on f8.)

>TALK ALEKHINE
>WHITE RABBIT

(By Jefferson Airplane.)

The Basement of the Chess Club

Oh wow! So much to do here, potentially.

Save here just in case. Note AGT may require you to give a full file path to save to, e.g.
c:\games\agt\pp-1.dat.

That Slimy Hustler Harry is a tough customer! He will kill you if you sit around. Blitz chess can be
brutal!

Also, PLAY HARRY costs you points. And it doesn't stop his beatdown anyway!

You have nine turns to deal with Harry. This means you can wind up with a score of -5 if you keep
playing.

Note, to get the minimum winning score, you can >PLAY HARRY 8 times and then >ATTACK HARRY
WITH BLUE BOOK, as you take it implicitly.

>GET BLUE BOOK

>>READ BLUE BOOK

A joke here but I also noted, if you play him, Alekhine whispers "patzer." Therefore, what
happens next is a (tenuous) link between Harry being a patzer and there really being no secrets
worth knowing from him.

>ATTACK HARRY WITH BLUE BOOK

Now 
>>N
>>BLUNDER

This sends you to the room west of the basement.

>>W
>>DIAGONAL

Plural doesn't work here!

I'm not sure what the Operator/Postman is supposed to do.

>S

Do as the room description says.

>TALK ALEKHINE
>PHILIDOR

>TALK ALEKHINE
>CAPABLANCA

>TALK ALEKHINE
>KORCHNOI

>TALK ALEKHINE
>YES

One knight makes the king shuffle between h1 and h2, then another comes in to check on h2, then a
third mates on h1. It's two knights that don't quite have the oomph.

>TALK ALEKHINE
>DARK

"White on the right" for corners to start the game. So h1 is light, a1 is dark, and c3 is
2 squares diagonally from a1.

>PUSH MIRROR

The Endgame Room

I had some trouble guessing the noun if not the verb. But boy, WeRuinedChess has nothing on
Stockfish, Komodo and Leela these days, eh?

>PLAY NARDOZ

Seventy-five points for this.

Note it's possible to win without the full 215. The lowest score is 120, as you don't have
to go east at the start, and you can let Harry beat you at chess eight times before he beats you
up.