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Sindbad (Sindbad_walkthrough_zx_spectrum.txt)

Sindbad
Walkthrough by Alex Dijkstra for the zx spectrum

Notes:
*After every 30 turns you need to drink or eat. There are 5 ways to replenish your energy:
-Drink the water from the desert
-Drink the jug from Hassan. HABLAR HASSAN to get it.
-Eat the fruit
-Eat the rabbit (after you killed it MATAR EL CONEJO, COMER EL CONEJO).
-Examine the magic lamp.
You don't need all to finish the game with below solution.

*You can carry 4 objects.

*Each turn Sheila, Alibaba or Narah randomly are present.
-HABLAR ALIBABA to make him attack fiends. Not needed.
-Hablar NARAH to learn some hints. 
-Sheila is only needed in the final location.

*Each turn there is a random chance a character enters or leaves its location. Especially in the
last location this is a bit inconvenient.

Walkthrough:
O, S, S, S, S, O.

Save your game as in the next location there is a random chance Alibaba runs after a girl. Reload
your saved game if this happens.

O, O, O, ENTRAR TUNEL, N, N, COGER EL RATON, S, S, SALIR TUNEL, E, S, S, S, S, COGER LA CIMITARRA,
N, N, N, ESPERAR (you see the palace of the moon. not needed), BEBER EL AGUA, N. 

Save your game as in the next location there is a random chance Alibaba runs after a girl. Reload
your saved game if this happens.

E, E, E, N, N, N, N, O, ABRIR BAUL (with sword), ENTRAR BAUL, CERRAR BAUL, ESPERAR (a ship cathes
the whale and you become friends with the captain), O, BAJAR ESCALERAS, O, COGER LA BOTELLA, E,
SUBIR ESCALERAS, S, O, O, O, COGER LA FRUTA, ESPERAR (the egg opens and the bird takes you to the
desert), COMER LA FRUTA.

Save your game as in the next location there is a random chance Alibaba runs after a girl. Reload
your saved game if this happens.

E, E, S (the old man climbs on your shoulders), DAR LA BOTELLA (the old man falls asleep), S, S,
CAVAR (the horse attacks), DAR LA CIMITARRA (the horse is killed by lightning), COGER LA LLAVE, N,
N, N, E, ABRIR PUERTA (with key), E, CERRAR PUERTA, E (the robbers can't pass through the
closed gate), HABLAR ABRETE SESAMO, COGER LA LAMPARA, SUBIR LA ALFOMBRA, HABLAR LA ALFOMBRA (you fly
to the dark palace), E (you can meet Balbah here, ignore him and just walk along), E, N, EXAMINAR
ESTATUAS (these are your parents and the ones from Sheila), EXAMINAR LA LAMPARA (a genie feeds you),
N, N, DAR EL RATON (tabasa lets the magic ball fall), COGER LA BOLA MAGICA, S, S.

Save your game. You must wait until Sheila and Shin are in the room. This is random. Repeat the
command MIRAR until this happens and if needed reload your saved game.
DAR LA BOLA MAGICA (to Shin while Sheila is in the room).

Shin breaks the spell from your parents, Sheila's parents and also the spell from Sheila.

 
Note:
If you don't close the door after passing through, you are captured by the robbers when you
enter the cave and put in a dungeon. To escape from the dungeon ESPERAR (someone breaks the window),
SALIR VENTANA. You do learn the phrase how to open the cave, but this is not needed as it is well
known.