Username: Password:
RegisterForgotten Password

Johnnie Verso (Johnnie_Verso_solution.txt)

JOHNNIE VERSO
Wazertown Works 1991

NOTES
As known from other Carlos Sisí adventures, the most difficult thing is to deal 
with the non playing characters. In order to finish the game you need the 
company of Hazard and (in the final section) the butler and Gregor. While Hazard 
and Gregor will follow you when you say e.g. HAZARD "VEN", the butler can only 
be moved from one location to the next by typing e.g. MAYOR "N" (it will be 
easier when you find him unconscious; in this case you can pick him up, drop him 
at the location where you need him and revive him with the salts [DEJAR TARRO]). 
What's more, all of them have their own mind and can suddenly take a different 
way, so you have to be careful not to lose any of them. When Hazard says "Tengo 
otras cosas que hacer… Me voy" he has intentions of leaving you and you must 
make him follow you again.

There are a lot of useless objects in the game, so in the map you will find only 
the ones you need to solve the adventure. Some objects can be found in two 
different locations (randomly controlled at the beginning of the game), so they 
appear twice in the map (apart from the French doll that Gregor carries with him 
when she's not in the bedroom [43]).

You start the adventure with 68 vital points; when you are attacked by the dog 
or your dark doppelganger you will lose points. Eating the cookie gives you 30 
vital points.

The maximum score you can reach is 71%.

Here's a possible way to solve the adventure:
1. Go north, examine the gate (EX PORTON), try to open it (ABRIR PORTON), go 
back, enter your car (ENTRAR COCHE), release the handbrake (QUITAR FRENO - you 
destroy the gate), go north twice; when Hazard appears, follow him and answer 
yes to his question '¿le apetece tomar algo?' (HAZARD "SI" - he gives you a 
cookie), then look what he's carrying around (HAZARD "I"), ask for his briefcase 
(HAZARD "DAME MALETÍN"), examine its content (EX EN MALETÍN), get out the three 
(useless) objects and drop them (DEJAR MALETÍN, COGER ESTACA/BIBLIA/RISTRA 
MALETÍN, DEJAR TODO, COGER MALETÍN) - this gives you space for other items), 
pick up the cookie and put it into the briefcase (COGER GALLETA, DEJAR GALLETA 
MALETÍN), examine the tent at [7] (EX TIENDA), look (M), get the coffee pot, 
examine it and put it into the briefcase (COGER CAFETERA, EX CAFETERA, DEJAR 
CAFETERA MALETIN), go west twice (O, O) to the front door of the house [3], 
knock on the door (TOCAR PUERTA), look (M) several times until the butler opens 
the door, go north, ask the butler for help (MAYOR "AYUDA"), answer yes to his 
question '¿qué le parece, señor?, ¿está de acuerdo?', follow him until you reach 
the corridor [30], then go east to [29].

2. Go back to [30], press the button (TOCAR BOTON), go to the bedroom [43], 
examine the top of the closet (EX SOBRE ARMARIO), look (M), take the oil lamp 
and put it into the briefcase, when the French doll is here, get her (if not, 
Gregor is carrying her) and examine her (EX MUÑECA [STRG + D = Ñ]; she has two 
(not very interesting) messages for you - the first one she announces by herself 
after a short time, the second you get when you pull the string [TIRAR CUERDA]), 
then go to the little bedroom [69], pick up the jar with the salt, examine it 
(the salts would wake up a dead) and put it into the briefcase, go back to the 
living room [25] (N, O, BAJAR), get the vase (if it's not there, you'll find it 
east in [26]), examine it (there's something inside), go to the corridor with 
the balcony [36], open the door and throw the vase down the balcony (ABRIR 
BALCON, TIRAR JARRON [DEL] BALCON), leave (SALIR) the corridor to [38] and go 
down (BAJAR) to [8] where you find the glasses that were in the vase, take them 
and put them into the briefcase.

If you encounter Gregor on the way, give him the coffee pot right away (COGER 
CAFETERA MALETIN, DAR CAFETERA GREGOR) and tell him to drink some coffee (GREGOR 
"BEBE CAFE"), because he must not fall asleep in any case - when you ask him for 
help you learn that he is missing his glasses; after you have given them to him 
(DAR GAFAS GREGOR) look what he's carrying around (GREGOR "I") and ask him for 
the newspaper (GREGOR "DAME PERIODICO"), which you have to read (LEER PERIODICO) 
three times and then drop; he also has the talking doll with him if you haven't 
found her in the bedroom.

3. Go to the kitchen [33], examine the shelves (EX ESTANTES), look (M), get the 
container (COGER BOTE), examine it (has an abrasive in it) and put it into the 
briefcase, go to the cellar [11] and pick up the dead bird, then go south to 
[89] and press the button to fill the pool at [66]. Go to the tool shed [42] (N, 
SALIR, S, S), examine it, look (M), get the container out of the briefcase 
(COGER BOTE MALETIN), open it (ABRIR BOTE - the spider disintegrates) and drop 
it, take the spade and bury the bird (COGER PALA, CAVAR, DEJAR PAJARITO EN 
AGUJERO, CAVAR, DEJAR PALA), pick up the garden gloves and put them into the 
briefcase, go into the house (E, N); when you meet the butler he will thank you 
for burying the bird and tells you where to find oil, then go to the room with 
the stairs leading down to the cellar [35] and examine the junk (EX TRASTOS), 
look (M), get the lamp out of the briefcase, drop the briefcase, take the oil 
can, fill the lamp (LLENAR LAMPARA), drop the can and pick up the briefcase, go 
south to the kitchen [33] and get the kitchen cloth and the lighter.

4. Now you have to look for Hazard (try outside the house [6]) and ask him to 
follow you (HAZARD "VEN"), go with him to the bathroom [47], wet the cloth 
(ABRIR GRIFO, MOJAR TRAPO, CERRAR GRIFO), let Hazard take the hairpin (HAZARD 
"COGE HORQUILLA") - if it isn't there, you'll find it in the garden where the 
pool is [66]; go to the small studio [44], examine the plants (they are 
dangerous), wear the kitchen cloth (PONER TRAPO), ask Hazard to open the bureau 
(HAZARD "ABRE BURO", he uses the hairpin for this) and examine it, remove the 
cloth (QUITAR TODO [!]) and drop it, then go north to corridor with the balcony 
[36], go via the balcony and the climbing plant (SALIR, BAJAR) to the dining 
room [32] (always take care that Hazard is following you), drop the briefcase, 
ask Hazard to push the wall clock (HAZARD "EMPUJA RELOJ"), then push it for 
yourself (you and Hazard fall down into a tunnel [48]), light the oil lamp 
(ENCENDER LAMPARA), go E, N, S to the laboratory [58], search the corpse 
(REGISTRAR CADAVER), get the note, read it (it says that the presence of 'la 
forma' is the only chance of salvation), drop it, take the blue pills and go 
north and west (N, O) back to [48], ask Hazard to carry you (HAZARD "COGEME") 
and go up to the dining room (Hazard stays back in the tunnel complex).

5. Drop everything (DEJAR TODO; if you haven't met Gregor yet, get the glasses 
and the coffee pot out of the briefcase), go S, S, SUBIR, SUBIR, E to the 
bathroom [47] and pull the chain three times (TIRAR CADENA), then go to the 
aisle [68] and north to the small grotto [76], walk around until Joe appears, 
ask him for help (he wants to have a pet), go to the backyard with the doghouse 
[17], get the bowl, go to the dinig room [32] and pick up the pills, then go to 
the bathroom [47] again, fill the bowl with water and throw in the pills (ABRIR 
GRIFO, LLENAR ESCUDILLA, CERRAR GRIFO, ECHAR PASTILLAS ESCUDILLA). Now you have 
to look for the dog (somewhere around his doghouse); when you have found him, 
drop the bowl and look (M). You have to repeat M until the dog drinks (when he 
is moving on, follow him with the bowl), when he has fallen asleep, take him, go 
to the dining room [32] and get the gloves out of the briefcase, then go to Joe 
and give him the dog (DAR PERRO JOE), look what he's carrying around (JOE "I"), 
ask him for the dagger (JOE "DAME DAGA" - when you encounter Gregor on your way, 
give the dagger to him), on the way back go to [68] and examine the piece of 
furniture (EX MUEBLE), look (M) and take the blanket, go south to the small 
bedroom [69], examine the fishbowl (EX PECERA), wear the gloves and get the vial 
out of the fishbowl and drop the gloves (PONER GUANTES, COGER FRASQUITO, QUITAR 
GUANTES, DEJAR GUANTES).

6. Go back to the dining room [32], drop everything, pick up the lighter, get 
the cookie out of the briefcase, go to [44] and take the barrel, then go N, 
SUBIR to [60], drop the barrel and light it (ENCENDER BARRIL), BAJAR to [36], 
drop the lighter, look (M) various times until the barrel explodes, go to [62], 
eat the cookie (COMER GALLETA) to fill up your vital points, get the anvil, go 
to [36] and throw it from the balcony (TIRAR YUNQUE BALCON), go via the balcony 
and the climbing plant (SALIR, BAJAR) to the dining room [32], take all except 
the doll. Go to the cellar [11] and drop the blanket, then go back (SALIR) and 
look for the butler, look what he's carrying (a red key), ask him to give it to 
you (he refuses) and direct him and follow him to the pool [66] (from location 
to location, see notes above), then tell him to go into the pool (MAYOR "ENTRA 
PISCINA"), pick up the red key and go immediately (before the butler can follow 
you) through the entrance to the tender [8] to the cellar [11], go east to [12], 
open the door (ABRIR PUERTA CON LLAVE), drop the vial, get the jar with the salt 
out of the briefcase, drop everything.

7. Go back to [8] (O, SALIR), take the anvil, go to the sub-basement [63] (but 
not via [8]!) and drop it (you fall down into a small grotto [65], go back to 
[12], get the dagger (when you still have it) out of the briefcase, pick up 
everything except the briefcase, leave the cellar and look for Gregor (give him 
the dagger if you haven't done this yet), make him follow you (GREGOR "VEN"), 
then look for the butler and give him the lamp, direct both into the cellar (not 
via [8]!), when you are in the room with the red door [12] take the key and give 
it to the butler (unless he takes it from you himself), continue to the grotto 
[65], let them go into the hell [67], go to [67] too, open the vial (ABRIR 
FRASQUITO - 'la forma' manifests itself), let Gregor throw the dagger (GREGOR 
"TIRA DAGA") and let the butler throw the lamp (MAYOR "TIRA LAMPARA") and the 
adventure is finished.

boldir, July 2023