JOHNNIE VERSO Wazertown Works 1991 NOTES As known from other Carlos Sisí adventures, the most difficult thing is to deal with the non playing characters. In order to finish the game you need the company of Hazard and (in the final section) the butler and Gregor. While Hazard and Gregor will follow you when you say e.g. HAZARD "VEN", the butler can only be moved from one location to the next by typing e.g. MAYOR "N" (it will be easier when you find him unconscious; in this case you can pick him up, drop him at the location where you need him and revive him with the salts [DEJAR TARRO]). What's more, all of them have their own mind and can suddenly take a different way, so you have to be careful not to lose any of them. When Hazard says "Tengo otras cosas que hacer… Me voy" he has intentions of leaving you and you must make him follow you again. There are a lot of useless objects in the game, so in the map you will find only the ones you need to solve the adventure. Some objects can be found in two different locations (randomly controlled at the beginning of the game), so they appear twice in the map (apart from the French doll that Gregor carries with him when she's not in the bedroom [43]). You start the adventure with 68 vital points; when you are attacked by the dog or your dark doppelganger you will lose points. Eating the cookie gives you 30 vital points. The maximum score you can reach is 71%. Here's a possible way to solve the adventure: 1. Go north, examine the gate (EX PORTON), try to open it (ABRIR PORTON), go back, enter your car (ENTRAR COCHE), release the handbrake (QUITAR FRENO - you destroy the gate), go north twice; when Hazard appears, follow him and answer yes to his question '¿le apetece tomar algo?' (HAZARD "SI" - he gives you a cookie), then look what he's carrying around (HAZARD "I"), ask for his briefcase (HAZARD "DAME MALETÍN"), examine its content (EX EN MALETÍN), get out the three (useless) objects and drop them (DEJAR MALETÍN, COGER ESTACA/BIBLIA/RISTRA MALETÍN, DEJAR TODO, COGER MALETÍN) - this gives you space for other items), pick up the cookie and put it into the briefcase (COGER GALLETA, DEJAR GALLETA MALETÍN), examine the tent at [7] (EX TIENDA), look (M), get the coffee pot, examine it and put it into the briefcase (COGER CAFETERA, EX CAFETERA, DEJAR CAFETERA MALETIN), go west twice (O, O) to the front door of the house [3], knock on the door (TOCAR PUERTA), look (M) several times until the butler opens the door, go north, ask the butler for help (MAYOR "AYUDA"), answer yes to his question '¿qué le parece, señor?, ¿está de acuerdo?', follow him until you reach the corridor [30], then go east to [29]. 2. Go back to [30], press the button (TOCAR BOTON), go to the bedroom [43], examine the top of the closet (EX SOBRE ARMARIO), look (M), take the oil lamp and put it into the briefcase, when the French doll is here, get her (if not, Gregor is carrying her) and examine her (EX MUÑECA [STRG + D = Ñ]; she has two (not very interesting) messages for you - the first one she announces by herself after a short time, the second you get when you pull the string [TIRAR CUERDA]), then go to the little bedroom [69], pick up the jar with the salt, examine it (the salts would wake up a dead) and put it into the briefcase, go back to the living room [25] (N, O, BAJAR), get the vase (if it's not there, you'll find it east in [26]), examine it (there's something inside), go to the corridor with the balcony [36], open the door and throw the vase down the balcony (ABRIR BALCON, TIRAR JARRON [DEL] BALCON), leave (SALIR) the corridor to [38] and go down (BAJAR) to [8] where you find the glasses that were in the vase, take them and put them into the briefcase. If you encounter Gregor on the way, give him the coffee pot right away (COGER CAFETERA MALETIN, DAR CAFETERA GREGOR) and tell him to drink some coffee (GREGOR "BEBE CAFE"), because he must not fall asleep in any case - when you ask him for help you learn that he is missing his glasses; after you have given them to him (DAR GAFAS GREGOR) look what he's carrying around (GREGOR "I") and ask him for the newspaper (GREGOR "DAME PERIODICO"), which you have to read (LEER PERIODICO) three times and then drop; he also has the talking doll with him if you haven't found her in the bedroom. 3. Go to the kitchen [33], examine the shelves (EX ESTANTES), look (M), get the container (COGER BOTE), examine it (has an abrasive in it) and put it into the briefcase, go to the cellar [11] and pick up the dead bird, then go south to [89] and press the button to fill the pool at [66]. Go to the tool shed [42] (N, SALIR, S, S), examine it, look (M), get the container out of the briefcase (COGER BOTE MALETIN), open it (ABRIR BOTE - the spider disintegrates) and drop it, take the spade and bury the bird (COGER PALA, CAVAR, DEJAR PAJARITO EN AGUJERO, CAVAR, DEJAR PALA), pick up the garden gloves and put them into the briefcase, go into the house (E, N); when you meet the butler he will thank you for burying the bird and tells you where to find oil, then go to the room with the stairs leading down to the cellar [35] and examine the junk (EX TRASTOS), look (M), get the lamp out of the briefcase, drop the briefcase, take the oil can, fill the lamp (LLENAR LAMPARA), drop the can and pick up the briefcase, go south to the kitchen [33] and get the kitchen cloth and the lighter. 4. Now you have to look for Hazard (try outside the house [6]) and ask him to follow you (HAZARD "VEN"), go with him to the bathroom [47], wet the cloth (ABRIR GRIFO, MOJAR TRAPO, CERRAR GRIFO), let Hazard take the hairpin (HAZARD "COGE HORQUILLA") - if it isn't there, you'll find it in the garden where the pool is [66]; go to the small studio [44], examine the plants (they are dangerous), wear the kitchen cloth (PONER TRAPO), ask Hazard to open the bureau (HAZARD "ABRE BURO", he uses the hairpin for this) and examine it, remove the cloth (QUITAR TODO [!]) and drop it, then go north to corridor with the balcony [36], go via the balcony and the climbing plant (SALIR, BAJAR) to the dining room [32] (always take care that Hazard is following you), drop the briefcase, ask Hazard to push the wall clock (HAZARD "EMPUJA RELOJ"), then push it for yourself (you and Hazard fall down into a tunnel [48]), light the oil lamp (ENCENDER LAMPARA), go E, N, S to the laboratory [58], search the corpse (REGISTRAR CADAVER), get the note, read it (it says that the presence of 'la forma' is the only chance of salvation), drop it, take the blue pills and go north and west (N, O) back to [48], ask Hazard to carry you (HAZARD "COGEME") and go up to the dining room (Hazard stays back in the tunnel complex). 5. Drop everything (DEJAR TODO; if you haven't met Gregor yet, get the glasses and the coffee pot out of the briefcase), go S, S, SUBIR, SUBIR, E to the bathroom [47] and pull the chain three times (TIRAR CADENA), then go to the aisle [68] and north to the small grotto [76], walk around until Joe appears, ask him for help (he wants to have a pet), go to the backyard with the doghouse [17], get the bowl, go to the dinig room [32] and pick up the pills, then go to the bathroom [47] again, fill the bowl with water and throw in the pills (ABRIR GRIFO, LLENAR ESCUDILLA, CERRAR GRIFO, ECHAR PASTILLAS ESCUDILLA). Now you have to look for the dog (somewhere around his doghouse); when you have found him, drop the bowl and look (M). You have to repeat M until the dog drinks (when he is moving on, follow him with the bowl), when he has fallen asleep, take him, go to the dining room [32] and get the gloves out of the briefcase, then go to Joe and give him the dog (DAR PERRO JOE), look what he's carrying around (JOE "I"), ask him for the dagger (JOE "DAME DAGA" - when you encounter Gregor on your way, give the dagger to him), on the way back go to [68] and examine the piece of furniture (EX MUEBLE), look (M) and take the blanket, go south to the small bedroom [69], examine the fishbowl (EX PECERA), wear the gloves and get the vial out of the fishbowl and drop the gloves (PONER GUANTES, COGER FRASQUITO, QUITAR GUANTES, DEJAR GUANTES). 6. Go back to the dining room [32], drop everything, pick up the lighter, get the cookie out of the briefcase, go to [44] and take the barrel, then go N, SUBIR to [60], drop the barrel and light it (ENCENDER BARRIL), BAJAR to [36], drop the lighter, look (M) various times until the barrel explodes, go to [62], eat the cookie (COMER GALLETA) to fill up your vital points, get the anvil, go to [36] and throw it from the balcony (TIRAR YUNQUE BALCON), go via the balcony and the climbing plant (SALIR, BAJAR) to the dining room [32], take all except the doll. Go to the cellar [11] and drop the blanket, then go back (SALIR) and look for the butler, look what he's carrying (a red key), ask him to give it to you (he refuses) and direct him and follow him to the pool [66] (from location to location, see notes above), then tell him to go into the pool (MAYOR "ENTRA PISCINA"), pick up the red key and go immediately (before the butler can follow you) through the entrance to the tender [8] to the cellar [11], go east to [12], open the door (ABRIR PUERTA CON LLAVE), drop the vial, get the jar with the salt out of the briefcase, drop everything. 7. Go back to [8] (O, SALIR), take the anvil, go to the sub-basement [63] (but not via [8]!) and drop it (you fall down into a small grotto [65], go back to [12], get the dagger (when you still have it) out of the briefcase, pick up everything except the briefcase, leave the cellar and look for Gregor (give him the dagger if you haven't done this yet), make him follow you (GREGOR "VEN"), then look for the butler and give him the lamp, direct both into the cellar (not via [8]!), when you are in the room with the red door [12] take the key and give it to the butler (unless he takes it from you himself), continue to the grotto [65], let them go into the hell [67], go to [67] too, open the vial (ABRIR FRASQUITO - 'la forma' manifests itself), let Gregor throw the dagger (GREGOR "TIRA DAGA") and let the butler throw the lamp (MAYOR "TIRA LAMPARA") and the adventure is finished. boldir, July 2023