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Walking the Dog (Walking_the_Dog.txt)

Walking the Dog
By Joe Colquitt
For Commodore VIC-20

Solution by Garry Francis
----------------------------------------
This is a minimal solution. Your objective is to take the dog for a walk. To do this, you'll
need to find the dog (of course), the dog collar and the dog lead, then take the dog to the
pavement. The game actually doesn't end at this point, but the author assures us that this is
all you have to do.

A couple of warnings: You have to LOOK to see any objects in the room. You cannot refresh the room
description unless you leave and come back again. You'll need to EXAMINE a few things, but you
must do this while it's in the room, as you can't EXAMINE anything in your inventory.

Some optional commands are shown in brackets. You can omit these once you know what to do.

(LOOK) (you find a desk)
EXAMINE DESK (you find a set of keys)
(EXAMINE KEYS) (they're door keys)
GET KEYS
S
E
(LOOK) (you find a dog collar)
GET COLLAR
W
S
(LOOK) (you find a dog lead)
GET LEAD
(W)
(LOOK) (you find a raincoat, but it isn't needed)
(GET COAT)
(E)
E
E
(LOOK) (you find a dog)
GET DOG
W
W
S
(S)
(LOOK) (you find a pair of wellies, but they're not needed)
(GET WELLIES)
(N)
(LOOK) (you find a closed door)
OPEN DOOR (with keys to add exit west)
W
(CLOSE DOOR) (only because the program recommends it)
S
S
***THE END***