Eureka! (DoMark)
Prehistoric
* The dinosaur is do-it-yourself cannon fodder.
Roman
* The soothsayer requires an eggless chicken.
* To leave the leper colony, give the mad one a good breakfast!
* The witch is NW from the cypress grove - if you've heard about her!
* The witch would be happier if she felt lucky.
* How do you greet Nero? Hail Caesar (literally) after winning the race.
* Wait on the road by the army camp until after dark, then take the chest from an unlit tent.
* A stream holds the key to the eagle.
* Distract Nero by lighting a fire under his bedroom window, then nip into the palace via the
secret passage to get the Talisman.
Arthurian:
* Remove the P from the bone, and find the anagram of the song for the singer.
* You cannot enter the village until the man in black has been killed in the woods.
* To kill the wolf, drop something heavy on it.
* Go down with green fingers and get past the furry monster.
* To get Excalibur take the keys
find some ******
and extract the sword with ease.
* To purchase a boat, take statuette from banquet hall, and have a good feast, but don't go
upstairs!
Germany:
* An ID needs some development before it bears your stamp.
* Being generous at bedtime could help stain a blanket
* If you are thinking of taking to the stage, a good understudy might help you with a uniform
performance.
* The guard inside Gestapo HQ is an alcoholic, and there's a bar opposite.
* To handle the grenade, go for protective gear and lie down!
Caribbean:
* Something metallic from the pool will get you in!
* Use the magnet with a piece of string when in the cell.
* The crusher? Do nothing until reduced to one third, then use the pump.
* The way off the conveyor belt is E, E, U, W, JUMP
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