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Detective, The (Detective_guild_hints.txt)

DETECTIVE
by Alex Gough
The Guild
Spectrum 48

This is an interesting game, though suffers from no loading screen to help 
you determine what you are to do. The game consists of finding particular 
objects and giving them to particular characters. You can also ask characters 
to tell you about the others. This sometimes provides hints about what to do 
when you see them, or information that is valuable, as well as information 
that may be misleading. You will need to talk to several characters before 
you know the names of all of them. It would have made the game more 
straightforward if you had a “cast of characters” at the beginning. Maybe 
that came with the original game.

Hints: 

To find out from characters about the others, SAY <the name or position of 
the character>.

First explore your house. Take everything you can find.

Don’t just barge in to see the vicar. He is missing an item of clothing. It 
is found in the area around your house. 

You will (eventually) learn that:

Sith, the healer, is a romantic at heart. He also would like some herbs.

Rigarl, the lieutenant, needs religion.

Grimnas, the dwarf, needs some light. Make sure no one else is in the same 
room when you take the object he needs. 

Yes, you do need money to pass the toll collector.

To pass the scaredy-cat troll, SAY TROLL to the dwarf, and then SHOW the 
troll a wriggly thing. 

Flyleath, the elf, likes trinkets and jewellery. Can you make something for 
him? And then give him something else as well.

Red herrings: the lieutenant’s stripes, the picture in Rigarl’s house, the 
history book (though it is a hint of a kind).

Need to get into the cupboard? Visit the shed first. Both of the objects 
there are needed, though not both in the same place.


Terri Sheehan
2010-08-24

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