Arnold the Adventurer Part Two (Zenobi)
Part two uses many of the same locations and characters as its
predecessor, though Arnold's actions have led to many changes. As
before, you begin in your hut.
Examine under stove ('look under stove' does not produce the
required result), get match, sit on chair, get chair leg, examine
vegetables, get spade, N, E, SE, S, SE, examine rubble, get rock,
NW, N, NW, N, examine cage, get sawdust, get wheel, S, E, give
wheel to farmer.
S, dig, get gold piece, E, burn straw, get spoon, W, N, NE (the
now wealthy peasant from Part One gives you a shiny coin), SW, W,
N, N, N (the hermit from Part One now runs his own cabbage stall
and gives you one from his stock), E, N, examine piano, lift lid
(you get a piano wire), U, E, lift rug (the floorboards are
creaky), examine under bed, get pen, prise floorboard with pen,
insert hand, get map, S, pull chain, pull chain (it comes off in
your hand).
N, W, D, S, W, N, buy axe (you get the pouch of oil too and the
shopkeeper closes up and kicks you out), E, N, give cabbage to
boy (excited by your gift, he gives you the beans), N (ignore the
sailor, he's a red herring), W, blow sawdust (the attendant
disappears), N, pick lock (you free Tharg who becomes your
faithful retainer).
S, E, N, examine woman (she wants a spoon - clearly demented),
give spoon, N (you meet Halbert the Hamster who gives you a
magazine in thanks for releasing him in Part One), S, S, S, S, S,
S, S, S, W, W, SW, S, S (the now fully-grown eagle from Part One
drops a feather), get feather, N, N, board boat (you row across
the lake).
W (you meet an adventurer offering plenty of useless information),
NW (he wants a magazine), give magazine, NW, chop tree (you make
a bridge), W, N, U, W, NW, examine wall, climb wall, W, eat beans,
jump, examine door, tie chain to handle, pull chain (the boulder
misses you).
E, read map (you navigate the tunnels), E, throw rock at shelf,
get all, W, N, tickle guard (the author's right - this is an
incredibly silly solution!) examine guard, get sword, unlock door,
examine under bed (you discover a tunnel), D, SE, kill spider, cut
web (Winthorpe jumps free).
E, N, U, push button (and find yourself in the mansion), E, N,
open cupboard, get jar, S, W, N, examine bookcase, pull handle (it
needs oiling), oil handle, pull handle, N, climb table, U, push
wardrobe, E, E, U, get Schwartze, put Schwartze in jar - Winthorpe
disposes of the villain and you score 100%
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