JOURNEY SOLUTION By ??? Edited by PARASITE. DUE TO THIS GAME`S LINEAR STRUCTURE AND THE FACT THAT YOU USUALLY CAN`T RETURN TO A LOCATION,MAPS ARE NOT AVAILABLE WITH THIS SOLUTION.THERE ARE 3 RANDOM ELEMENTS: THE COLOUR OF THE RESIDUE LEFT BY SPELLS,THE CAVE NUMBERS ASSIGNED TO THE RUNES IN THE MAGIC MILL AND THE NAME OF A CHARACTER. LAVOS BACKGROUND.START.GET ADVICE.ENTER.EXAMINE MAP.REPLY.BUY MAP.EXIT.PROCEED ENTER.LOOK AROUND.EXAMINE CUSTOMERS.BUY DRINKS (TWICE).EXIT,ACCEPT.PROCEED GOING TO THE HERMIT GET ADVICE.SCOUT.RIGHT.SCOUT.EXAMINE BODIES (ESHER & PRAXIX).PROCEED. SCOUT.FOLLOW SMOKE.EXAMINE HUT.KNOCK.TELL TRUTH.EXAMINE HERMIT.LOOK AROUND.EXIT THE COMING STORM TELL LEGEND OF WIZARDS.MAGIC (NOTE COLOUR OF RESIDUE LEFT BY ELEVATION SPELL).EXAMINE BAG (PRAXIX).EXAMINE LAKE.PROCEED.EXAMINE STREAM (ESHER). GET ADVICE.FIND GOLD (TWICE).CAST ELEVATION AT TAG MINAR`S DISSAPEARANCE GET ADVICE.ENTER LAKE.DIVE.SCOUT.PROCEED.ENTER CAVE.CAST GLOW ON STAFF. PROCEED.EXAMINE POOL.GET ADVICE.ENTER POOL.LEAVE TUBE.HIDE.EXAMINE MINAR THE BLUE AMULET WIDE PATH.LEFT.PICK UP TORCH.BACK.RIGHT.EXAMINE BLUE AMULET.PICK UP BLUE AMULET.PROCEED.PICK UP COVER.DROP BLUE AMULET.JUNCTION.SMELLY POOL.DIVE. PICK UP BLUE AMULET.SURFACE.BACK.BACK TO CAVE.TELL LEGEND OF NYMPHS THE RIVER PROCEED.SCOUT.UPSTREAM (TWICE).BUILD RAFT.LAUNCH RAFT.CROSS (FOUR TIMES) SUNSET MOUNTAIN SCOUT.CAST GLOW ON MAP.EXAMINE MAP THE CAVES OF THE DWARVES SCOUT.LOOK AROUND.GET HELP.TELL LEGEND OF DWARVES.GATES AND RETH A-ZAR. ENTER.PROCEED.STAND (TWICE).PARLEY.TELL TRUTH.ACCEPT.TELL STORY OF GATES, CAVERNS,ORCS AND ELVES.PROCEED.TELL STORY OF SUN TOWERS.TELL LEGEND OF ELVES AND BERN I-LAN.PROCEED THE RUNES EXAMINE RUNES (HURTH).ENTER.SCOUT.LEFT (OR RIGHT).CAST FLARE.CAST ELEVATION (ON ANYONE).SCOUT.RIGHT.GET ADVICE.EXAMINE ORCS.FIGHT.FLANK (ANYONE).CAST MUD.COMBAT (THREE TIMES).RETURN.EXAMINE BROWN AMULET THE TERROR AT THE END OF THE ROAD PROCEED (THREE).BACK.CAST TREMOR THE SUN TOWERS UP.LEFT.GET ADVICE.CAST ELEVATION (ON ANYONE).CAST WIND (AGAIN NOTING THE COLOUR OF RESIDUE AND COMBINATION OF ESSENCES USED IN THE SPELL). LEAVE (ANYONE).UP.LOOK AROUND.PICK UP SPYGLASS.DOWN.RIGHT.EXIT THE FOREST OF THE ELVES (BERGON) GET ADVICE.SPLIT UP.PROCEED.EXAMINE TREES.RETURN THE FOREST (PRAXIX) PROCEED.EXAMINE STUMP.SAVE.CAST LIGHTNING (NOTING COMBINATION OF ESSENCES USED).RESTORE.CAST TREMOR.DOWN.BACK THE FOREST AND THE FIRE PRAXIX ROUTE.DOWN.PROCEED.EXAMINE WALLS (PRAXIX AND ESHER).PROCEED.LEFT OR RIGHT (FOUR TIMES).UP.ELF HOME.GET ADVICE.EXAMINE FIRE AND ELVES.FOLLOW ELVES.EXAMINE FIRE AND ELVES.CAST RAIN BACK TO THE CAVES SCOUT.GET ADVICE.NORTH ROUTE.ENTER.CONFRONT.TELL STORY OF AGRITH AND CEDRITH.GET ADVICE.DOWN (TWICE).THIS LEVEL.SCOUT.GET ADVICE AROUND THE ORCS AROUND ORCS.RIGHT.EXAMINE RUNES (PRAXIX).SPEAK."LOREM".LEFT.BACK PAST THE ORCS PAST ORCS.CAST TREMOR.CAST ELEVATION (ON HIMSELF).PROCEED.SCOUT.PROCEED. CAST TREMOR.COMBAT (TWICE) HEALING BERGON EXAMINE BERGON.MIX REAGENT WITH WATER ESSENCE.USE MIX ON BERGON.PROCEED THE MINES SCOUT.ENTER TUNNEL.SCOUT.LEFT.SCOUT.OLD MINE.EXAMINE WALLS (PRAXIX).GET ADVICE.BACK.NEW MINE.ENTER CLEFT.EXAMINE WALLS (HURTH).BACK.ENTER CLEFT. EXAMINE WALLS (PRAXIX).EXAMINE MINER (ESHER).EXAMINE MINERS SACK (HURTH). ASK MINER ABOUT ORCS (TWICE) AND MINE.PICK UP RED ROCK.BACK (TWICE) THE TOMB UP.RIGHT.CRUDE PATH.GET ADVICE.EXAMINE CRACK.DOWN.HURTH.JUMP.LOOK AROUND. CLIMB UP.EXAMINE KEY.BACK.ORNATE PATH.EXAMINE DOOR.OPEN DOOR.EXAMINE VAULT AND RUNES (HURTH).MIX REAGENT WITH FIRE ESSENCE.USE MIX ON VAULT.EXAMINE COFFIN.EXAMINE WHITE STONE.BACK (TWICE) THE ANCIENT FOREST PROCEED (THREE TIMES).CAST FLARE (NOTING RESIDUE COLOUR AND COMBINATION OF ESSENCES).SCOUT.PROCEED THE MAGIC MILL (PRAXIX) ASK TREE ABOUT PATHS AND LOCATION.EXAMINE TALKING TREE.MILKY WAY.EXAMINE MECHANISM.CAST GLOW ON STAFF.DOWN.LEFT.DOWN.UP.PROCEED (THREE TIMES). BACK (THREE TIMES).EXAMINE DEVICE.SAVE TELEPORTING THE PICK AXE (THIS IS A RANDOM PUZZLE IN WHICH YOU`RE TRYING TO TELEPORT THE PICK-AXE IN THE SECOND CAVE COUNTING AWAY FROM THE CONTROL ROOM INTO THE FIRST CAVE.THE FIRST DIAL MEANS FROM,THE SECOND MEANS TO.THERE ARE SIX CAVES AND SIX RUNES IN ALL,BUT YOU ONLY HAVE ACCESS TO THREE.THE RUNES CAN GO CLOCKWISE OR ANTI-CLOCKWISE.) LEFT DIAL SET TO (POSITION).RIGHT DIAL SET TO (POSITION).PUSH BUTTON.WAIT.(WHEN YOU HAVE SUCCESFULLY TELEPORTED THE PICK AXE,YOU`LL SEE A GLINT THROUGH THE CONTROL ROOM WINDOW IN THE FIRST CAVE;IF YOU FAIL,RESTORE AND TRY AGAIN.) BACK TO PITS.DOWN.PICK UP PICK AXE.MINE ROCK.CONTROL ROOM.SAVE.(TELEPORT YOURSELF FROM CAVE ONE TO CAVE THREE.) LEFT DIAL SET TO (POSITION).RIGHT DIAL SET TO (POSITION).PUSH BUTTON.BACK TO PITS.DOWN.FOLLOW LIGHT THE RUINS EXAMINE WATER AND BRIDGE.CROSS.PROCEED.TOWER.UP.ACCEPT.TELL STORY ABOUT CASTLE.DOWN.EXAMINE STONES.MIX REAGENT WITH FIRE ESSENCE.USE MIX ON STONES.BACK.COURTYARD.MOAT.SWIM.COURTYARD.CAST RAIN HURTHS TOXIC ALLERGIES PROCEED.EXAMINE HURTH (ESHER) CAPTURED BY ORCS PROCEED.FREE HIM.GET ADVICE.FOLLOW ORCS.GET ADVICE.SCOUT.INVENTORY.USE RED ROCK.RUN FOR IT THE DEMON PROCEED.EXAMINE SHADOW (HURTH).HIDE.MIX AIR ESSENCE WITH WATER ESSENCE. PROCEED UMBER AND THE MUDWARGS STAY.ASK UMBER ABOUT MUDWARGS.GET ADVICE.EXAMINE UNBERS SACK.MIX BLACK REAGENT WITH FIRE.USE MIX ON STAFF.LEAVE ZANS CURIO SHOP SCOUT.EXAMINE EMPORIUM AND CURIO SHOP.CURIO SHOP.LOOK AROUND.REPLY. EXAMINE GREY STONE.BUY GREY STONE.TRADE SPYGLASS.PROCEED ZANS TAVERN TAVERN.ORDER MEAL.EXAMINE OTHER TABLE.GET ADVICE.CAST INVISIBILITY. EAVESDROP (TWICE,NOTING NAME OF DRUNK MENTIONED WHICH IS DIFFERENT EACH TIME.) EXIT WHARF WHARF.YES.(GIVE NAME OF DRUNK MENTIONED IN TAVERN).GET ADVICE.ZEPHYR. TELL TRUTH.ACCEPT INN INN.CHECK IN.ACCEPT.EXIT CAMP OUT IN JAIL EXAMINE CELL.ESCAPE.CALL SHERIFF.MIX GREY REAGENT WITH FIRE ESSENCE.CAST TREMOR.EXAMINE SHERIFF.USE MIX ON SHERIFF ON SHIP SCOUT.EXAMINE TWIN ISLES (ESHER).EXAMINE SKY AND CREW (PRAXIX).RELAX. CLIMB MAST.EXAMINE BOAT (ESHER).CAST ELEVATION TAG.CAST WIND MISTY ISLE EXAMINE PRAXIX.PICK UP PRAXIX`S POUCH.SAVE.(USING COLOURS FROM THE RESIDUE LEFT WITH CERTAIN SPELLS THAT YOU NOTED PREVIOUSLY,AND COMBINATION OF ESSENCES USED EACH TIME,FIGURE OUT THE CORRECT COMBINATION OF COLOURS AND THE PROCESS OF ELIMINATION TO FIGURE OUT COARSE AND FINE: LIGHTENING EQUALS WATER ESSENCE PLUS FIRE ESSENCE AND A PINCH OF EARTH ESSENCE).MIX (ESSENCE) WITH (ESSENCE).ADD PINCH OF (ESSENCE).CAST MIXTURE. End.