GINORMOUS FISHTANK ADVENTURE R. Barnard Spectrum 128 This is an intriguing game, with some difficult (unusual) verbs, and tricky combinations of moves. You throw a coin into a wishing well and find yourself a fish in a tank. The objective of the game is to return as a human. Hints: You need to get across the chasm twice. The first time find transportation, the second, remember what many adventurers use to create bridges and cross chasms. Still don't know? Play Zorn 1. Remember to LOOK BEHIND objects. There are several red herrings in the game. Put or leave them in the chest as its capacity is limitless. Some objects are not needed to finish the game but give you extra points. Avoid the superglue. At the altar you only need to put one object in the depression, something that will likely fit one of the dimensions. SEARCH and EXAMINE are not the same. Read all descriptions well for clues. Ask the tuna for help when you need a key of some kind. This hiint should be obvious. The red door is little. Can you somehow fit into it? You need to fill an object with holy water as the phial is too heavy to carry. First, fill a large container with the water, then pour the water into a smaller container. The phrasing is tricky here: fill the smaller container with the larger container. What does one often do with a lamp? Once it's used it's not needed any more. Once you have figured out what you need to cross the chasm, you need to make it. Transcribe the runes onto the magic pixie stick. You have no magic pixie stick? Norman will give you what you need to make it. Besides the magic stick, you will need something with which to transcribe the runes. In order to determine what words to use to make what you created work, rearrange the letters you see. Don't dawdle too long at the jewel or your transportation will leave without you. You can ask Ezzy things. The most important is to ask her about the hieroglyphics. Put a trinket into the nest. You may be tempted to give Ezzy the photo – don't. Decent food is available at the picnic. What do bears like? The emerald in a roll makes a cameo roll. Who would like a cameo role in a film? You have three wishes with the genie before he disappears. The only thing you should use him for is to bring you the chest. Make sure you have crossed the chasm first, and have found everything in this area (as well as in the fishtank) and put the objects in the chest before you ask him to bring it to another area. There are three places you need to have it, once after you leave the castle, once after you enter the red door, and once after your cross the chasm again. Don't enter the tomb as there is no way of getting out. To leave the forest area go north from the mushroom. You need to see better to explore beyond the cellar. Leave exploring that area to close to the end. Have the jewel in the chest. You can carry more objects in some parts of the game, and fewer in others. Terri Sheehan 2007-04-04 ***************************************************** Displayed on the Classic Adventures Solution Archive: http://solutionarchive.com