GINORMOUS FISHTANK ADVENTURE R. Barnard Spectrum 128 This is an intriguing game, with some difficult (unusual) verbs, and tricky combinations of moves. You throw a coin into a wishing well and find yourself a fish in a tank. The objective of the game is to return as a human. Hints: You need to get across the chasm twice. The first time find transportation, the second, remember what many adventurers use to create bridges and cross chasms. Still don't know? Play Zorn 1. Remember to LOOK BEHIND objects. There are several red herrings in the game. Put or leave them in the chest as its capacity is limitless. Some objects are not needed to finish the game but give you extra points. Avoid the superglue. At the altar you only need to put one object in the depression, something that will likely fit one of the dimensions. SEARCH and EXAMINE are not the same. Read all descriptions well for clues. Ask the tuna for help when you need a key of some kind. This hiint should be obvious. The red door is little. Can you somehow fit into it? You need to fill an object with holy water as the phial is too heavy to carry. First, fill a large container with the water, then pour the water into a smaller container. The phrasing is tricky here: fill the smaller container with the larger container. What does one often do with a lamp? Once it's used it's not needed any more. Once you have figured out what you need to cross the chasm, you need to make it. Transcribe the runes onto the magic pixie stick. You have no magic pixie stick? Norman will give you what you need to make it. Besides the magic stick, you will need something with which to transcribe the runes. In order to determine what words to use to make what you created work, rearrange the letters you see. Don't dawdle too long at the jewel or your transportation will leave without you. You can ask Ezzy things. The most important is to ask her about the hieroglyphics. Put a trinket into the nest. You may be tempted to give Ezzy the photo – don't. Decent food is available at the picnic. What do bears like? The emerald in a roll makes a cameo roll. Who would like a cameo role in a film? You have three wishes with the genie before he disappears. The only thing you should use him for is to bring you the chest. Make sure you have crossed the chasm first, and have found everything in this area (as well as in the fishtank) and put the objects in the chest before you ask him to bring it to another area. There are three places you need to have it, once after you leave the castle, once after you enter the red door, and once after your cross the chasm again. Don't enter the tomb as there is no way of getting out. To leave the forest area go north from the mushroom. You need to see better to explore beyond the cellar. Leave exploring that area to close to the end. Have the jewel in the chest. You can carry more objects in some parts of the game, and fewer in others. Solution: INVENTORY (nothing), EXAMINE PLANT (you see a bucket and a spade), TAKE BUCKET, TAKE SPADE, EXAMINE BUCKET, EXAMINE SPADE, DIG (you get a small key), DROP SPADE, E (you see a chest), EXAMINE CHEST (it's locked and the lock looks real), UNLOCK CHEST, OPEN CHEST (you see a stick and greenish coins), SEARCH WALL (you see a secret passage to the southwest which you enter; you see a stylus and a hatch), TAKE STYLUS, EXAMINE STYLUS (pen-like), EXAMINE HATCH (flimsy), UP (you see a soldier), SEARCH SOLDIER (you see money), TAKE MONEY, EXAMINE MONEY, DOWN, E (you see a door to the east with a burial chamber beyond), PUT ALL IN CHEST, EXAMINE DOOR (a portal), E (in the burial chamber; you see a lamp and superglue). EXAMINE TOMB, EXAMINE LAMP, TAKE LAMP, RUB LAMP (Levi emerges and will follow you, until he is released after three wishes; he tells you if you want him to bring something, say BRING <OBJECT>), DROP LAMP, OPEN TOMB (you see a green liquid), TAKE GREEN LIQUID, EXAMINE GREEN LIQUID (drink me), N, EXAMINE HIEROGLYPHICS, E (you are on a film set and see an actress and matches), TAKE MATCHES, EXAMINE BACKDROP, EXAMINE ACTRESS, LOOK BEHIND BACKDROP (there is a door to the northeast), W, S, W, PUT ALL IN CHEST, (find Ezzy), ASK EZZY ABOUT HEIROGLYPHICS (she thinks it's a giant arctic parrot), TAKE MONEY OUT OF CHEST, E (back to the burial chamber). N, W (you see a red door, a chasm, and in a dark corner a parrot and a man, the proprietor of Glificks R Us), PAY MAN (he nudges the bird, motions you into the saddle, yell's in the bird's ear; the bird deposits you on the other side; you see a cup), TAKE CUP, EXAMINE CUP (blood red jewels), N (you see a joke and a suspended jewel), TAKE JOKE, EXAMINE JOKE (unprintable), EXAMINE ALTAR (you see two depression – a shallow disc and a thin groove), S, RIDE GLIFICK (you are deposited back at the chasm), E, S, W, PUT ALL IN CHEST, TAKE LIQUID OUT OF CHEST, E, N, W, DRINK LIQUID (you find yourself in a mushroom; Norman wants some decent food for which he will give you pixie dust), EXAMINE WINDOW (you can scramble through). Go E, E, BRING CHEST (Levi brings and drops it), PUT BOTTLE IN CHEST, TAKE CHEST (you can't), N (you see loose floorboards), LIFT FLOORBOARDS (you see a ladder down), DOWN (you see a bottle of wine and a door to the west; don't go there just yet – it's dark), TAKE WINE, EXAMINE WINE (not for human consumption), UP, S, PUT WINE IN CHEST, N, N, (you see a cigarette), TAKE CIGARETTE, EXAMINE CIGARETTE (not tobacco), E, (you see a dead man), SEARCH MAN (you see a watch-chain), TAKE CHAIN, EXAMINE CHAIN, W, S, S, NW, W, SW (you see Percival the bewinged pig), RIDE PIG (you are in a nest), GIVE CHAIN (you get an emerald and are flown down), EXAMINE EMERALD (engraved gems are called cameos). Go NE, SE, E, PUT ALL IN CHEST, TAKE WINE OUT OF CHEST, NW (you see bears having a picnic), NW, DOWN (you see Fred the agoraphobic troll and a box; he wants a bag of gold or a bottle of wine), GIVE WINE (he turns off the forcefield), UP, W (you see a piano tuna), TAKE TUNA, EXAMINE TUNA (black and white bars), E, SE, W (you see a door and a piano), ASK TUNA FOR HELP (he finds the right key and the door opens), DROP TUNA, W, TAKE CARROT, E, EXAMINE CARROT (you can see in the dark), SE, S (you see a willow crying), NE, PUT CARROT IN CHEST, TAKE JOKE OUT OF CHEST, W, S, TELL JOKE (you can now climb up), NE, PUT JOKE IN CHEST, TAKE MATCHES OUT OF CHEST, TAKE CIGARETTE OUT OF CHEST, W, S. Go UP (you see a hole with the smells of a beehive and a sentry bee guarding it), LIGHT CIGARETTE (you get a honeycomb), EXAMINE HONEY (trouble when bees come), DOWN, N, N, GIVE HONEY (the bears drop a sandwich), TAKE SANDWICH, EXAMINE SANDWICH, NE (a wolf brings out teacups and beef rolls), TAKE ROLL, E, EXAMINE ROLL (butter and beef), W, REMOVE BEEF, DROP ALL, TAKE EMERALD OUT OF CHEST, TAKE ROLL, PUT EMERALD IN ROLL (you have a cameo roll), PUT ROLL IN CHEST, TAKE SANDWICH, W, W, GIVE SANDWICH (you get a jar of pixie dust), E, E, EXAMINE DUST, TAKE STICK OUT OF CHEST, RUB STICK WITH DUST (it sparkles), INVENTORY (you have a magic pixie stick), W, W, S, E. BRING CHEST, TAKE STYLUS OUT OF CHEST, E, NE (you see a carving and a phial of holy water), EXAMINE WINDOW, DROP STYLUS, TAKE CARVING, EXAMINE CARVING (it has runes), DROP CARVING, TAKE STYLUS, COPY RUNES (you see the letters SATC LYF and a grammar problem enter your mind), INVENTORY (you have a wand), DROP STYLUS, TAKE CARVING, S, W, PUT ALL IN CHEST, TAKE ROLL OUT OF CHEST, TAKE BUCKET OUT OF CHEST, E, GIVE ROLL TO ACTRESS (she gives you a photo of herself in exchange), EXAMINE PHOTO, NE, EXAMINE PHIAL, FILL BUCKET WITH WATER, S, W, PUT PHOTO IN CHEST, DROP BUCKET. TAKE CUP OUT OF CHEST, FILL CUP WITH BUCKET (it glows), TAKE WAND OUT OF CHEST, W, CAST FLY (you cross the chasm), N, PUT CUP ON ALTAR (the jewel drops), TAKE JEWEL, EXAMINE JEWEL, S, CAST FLY, E, PUT WAND IN CHEST, TAKE CARROT OUT OF CHEST, EAT CARROT, PUT JEWEL IN CHEST, TAKE PHOTO OUT OF CHEST, W, N, E, E, N, DOWN, W (at Denis' portal), W, S (you see a weird man in black robes who wants the jewel and photo ID), BRING CHEST (Levi is finally free), TAKE JEWEL OUT OF CHEST, GIVE PHOTO, GIVE JEWEL. You are finished. Score: 88% Terri Sheehan 2007-04-04 ***************************************************** Displayed on the Classic Adventures Solution Archive: http://solutionarchive.com