GHOULIES by D. Whitelock IMS Software Spectrum 128 This game has random and chance elements which may it difficult to play. It also is unnecessarily complex. The objective is to get particular treasures and carry them (not wear them) to the ferry. There are several places you can die after a few moves, so either leave or perform an action. This walkthrough earns 80%, and does not visit all the locations. Periodically you need to rest and/or eat, which will make you stronger. Sometimes you are too weak, and will automatically rest. Certain actions will cost you many strength points (like opening the furnace and being thrown across the room), others will only cost a few (getting thrown into the pond). (It is unfortunate that you cannot check your status.) You will come across many characters randomly many of whom are irrelevant, but some take some of your items. The items you need to have at the end: crown, ring, ruby, pouch, wand. INVENTORY (nothing), E, E, S, S, EXAMINE SIGN (a monk wearing a ring kneeling in the centre of a stone circle), W, W, TAKE CHEESE, EAT CHEESE, E, S, S, TAKE CORPSE (a ghoul grabs it and sneaks away with it; alternatively the ghoul grabs it and so then follow him), W, W, W, ENTER MILL, UP, EXAMINE WINDOW (you see a burial ground north of the milestone), DOWN, E, W, S, S, S, S, ENTER HUT, TAKE SPADE, TAKE TINDERBOX, S, N, E, N, E, TAKE COIN, E, S, W, W, ENTER HUT, TAKE LANTERN, TAKE LUNCH, EXIT HUT, E, E, S, E, E, DIG HOLE (you see a ring), TAKE RING, WEAR RING. Go E, ENTER WELL, N, EXAMINE DOOR (flimsy), BREAK DOOR, N, LIGHT LANTERN, REDESCRIBE, N, OPEN CHEST (you see a ruby and a rod), TAKE RUBY (avoid the rod), S, E (you see a pouch, axe, jewel, torch, painting), E (you see a crucible which you cannot take), RUB CRUCIBLE (an old man appears and wants you to kill the creature tormenting him and bring proof of its death and you will be rewarded), W, TAKE TORCH, N (you see a mummy), KILL MUMMY, DROP TORCH, TAKE TEETH, S, E (you get a wand), TAKE WAND, W, EAT LUNCH, TAKE POUCH, EXAMINE POUCH (only when need is great look within). Go S, N, W, N, E, N, N, UP, PUSH DOOR, READ SIGN, N, E, DROP LANTERN, TAKE BOOK, OPEN BOOK (a map falls out), DROP BOOK, TAKE MAP, READ MAP (it shows the entrance to a deep place and crumbles), TAKE LANTERN, W, W (you a thrown into a pond), N, OFF LANTERN, DROP LANTERN, DROP TINDERBOX, ENTER APOTHECARY, BUY VIAL, EXIT APOTHECARY, DROP POUCH, DROP RUBY, DROP WAND, TAKE LANTERN, TAKE TINDERBOX, S, S, W, W, N (bushes prevent you from going further), ENTER MOUND. LIGHT LANTERN, REDESCRIBE, KILL GHOUL, KILL GHOUL, TAKE KEY, N, OPEN COFFIN, DOWN, E, E, E, EXAMINE WALL, DROP VIAL, OPEN BOX, TAKE CROWN, W, W, W, UP, S, S, S, E, E, N, N, OFF LANTERN, DROP LANTERN, DROP TINDERBOX, TAKE RUBY, TAKE POUCH, TAKE WAND, N, W, W, N, REMOVE RING. You are finished with 80%. Terri Sheehan 2006-07-15 ***************************************************** Displayed on the Classic Adventures Solution Archive: http://solutionarchive.com