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White Cliffs of Dover, The (White_Cliffs_of_Dover.txt)

The White Cliffs of Dover
by Pete Lucas

The solution follows after the "Starting the Game" section.


Starting the Game.

The known pre-release version of the game is close to a Dragon 32's memory limit. It is likely
that the commercial release of the game would have included a loader to clear all of the memory that
is otherwise reserved for graphics pages. With the pre-release version you will have to clear the
memory yourself or use a 64 kiB Dragon and change to Dragon 64 mode, just follow the instructions
below (the instructions are for use with an emulator but can be adapted for a real Dragon if you
transfer either the disk or the cassette image to real media).

The pre-release version first turned up on a disk image if you have this disk image you can either
load the game then run it in Dragon 64 mode or transfer it to a cassette image. If you intend to run
the game on a Dragon 32 then the cassette image is required. In all methods with the disk image you
must first start a Dragon emulator with a version of DragonDOS running and mount the disk image.
After mounting the disk type (each line is followed with a press of the RETURN key, additional
information is given in square brackets):


You should see a file called "CLIFFS.BAS" which is the game, and another file called
"UNBOOT.BIN". If there is no UNBOOT.BIN then you must create a cassette image.

Playing from a disk, type:

LOAD "CLIFFS"     [the .BAS is optional]
RUN "UNBOOT.BIN"  [you must include the .BIN, after the beep you may continue]
EXEC              [the cursor changes to blue, if not then restart and try EXEC 48000]

Creating a cassette image (consult your emulator's instructions on how to mount a cassette
image for writing), type:

LOAD "CLIFFS"     [the .BAS is optional]
CSAVE "CLIFFS"    [wait until the OK prompt reappears, then exit the emulator]

Playing from a cassette in Dragon 32 mode, mount the cassette you created and type:


Playing from a cassette in Dragon 64 mode, mount the cassette you created and type:

EXEC              [or EXEC 48000]



W, s, smell pigsty, n, w, read sign (optional), w, n, move Renault, down, get bearings, examine
bearings, up, get spanner (the spanner is not needed in the known pre-release version, but may be
needed in other versions), examine spanner, s, w, w, s, s, get map, read map, w, n, up, get
medicine, examine medicine, down, e, n, e, s, play boule, look, drop bearings, get voucher, s, e,
press buzzer, e, give voucher, get coat, wear coat.

Brigitte will turn up some random time after you don the Frenchcoat. When she arrives make a note of
the move counter, after a further ten moves KISS BRIGITTE, LOOK, GET LIST, READ LIST.

W, n, w, n, w, n, n, n, w, s, up, ring bell (you are now dazed and confused so will be unable to see
items or directions), drink medicine, look, drop phial, get rope, down, n, w, s (if you have not yet
kissed Brigitte then keep moving north and south until you get the opportunity, once you have the
list return to the boulangerie).

Give list, look, get identicard, examine identicard, n, e, e, s, s, s, w, w, w, show identicard, w,
read map, w, n, n, w.

Get menu, read menu, drop menu, drop map, s, oui monsieur, s, get hammer, n, non monsieur, w, get
petrolcan, examine petrolcan, e, n, n, w, show identicard, n (the small brass key unlocks this desk,
but there is nothing of use in the desk which is why the small brass key was left behind).

Drop identicard, get engine, examine engine, w, n (you could go UP to see the cliffs of the
game's title before heading back DOWN), e, e, drop petrolcan, drop rope.

Down, s, e, n, hammer boards, up, n, e, fit engine (in the pre-release version you can just drop the
engine, an action that does not require the spanner), drop hammer, drop spanner, w, s, down, s, w,
n, up, get petrolcan, get rope, down, s, e, n, up.

N, e, pour petrol, start engine (if this does not work then DROP ROPE, START ENGINE).


By Alastair for the Classic Adventure Solution Archive (CASA)