Slab: in the Hallowed Chamber. Move it and enter the steps. Beater: in the Fire Chamber. Take it and use it to bang the gong. Gong: in the Council Room. Bang it hard. Chest 1: in the Council Room. Say "Shazzam" to open it. Crystal: found in chest 1. Get the crystal as it will prove useful. Lever: in the courtyard. Pull it to lower the drawbridge, then remove it. Chest 2: in the cave. Say "Shazzam" to open it. Scroll: found in chest 2. It contains two useful words. Amulet: found in chest 2. Retrieve it as it is very powerful. Stick: in the glade. On closer examination, you will find it is a window pole. Stake and rope: by the riverbank. Throw the rope to make an SAS style bridge. Socket: in the waterwheel. Insert the lever and pull it to crank open the stone door. Capstan: in the Gloomy chamber. Turn it to open the dam and drain the river. Key: at the bottom of the chute. You need this to open the door to the treasury. Platform: at the bottom of the shaft. Enter the platform then drop the key and the stick. Exit the platform, pull the rope and tie it to the rock. Coins: in a jar next to the rock. GET COIN twice and use them to pay the man at the fair. Window: at the top of the temple. Enter the platform and pull the rope to get to the window. Then tie the rope to the hook and use the stick to unblock the window. Treasury: across the shaft. Use the key to get in, then get the plate. Recess: in the outer chamber. Insert the plate to cast light on the alcove. Alcove: in the outer chamber houses the Book of Lore. Man: at the fair. Give him one coin in exchange for a tightrope walking lesson. Pole: at the tent. Get it and pay the bouncer. Use the pole to span the shaft. Stone tablet: on the riverbed. Examine it and insert the crystal. Balrog: on the riverbed. Say "Freeze" to turn it to stone. Then get it for use in the endgame. Flame: in the Fire Chamber. Throw the stone Balrog into it and get the Staff of Law. Then say "Zap" to conquer the Despiser. Book of Lore: in the alcove. Open it and look up Balrog, Crystal, Despiser, Griffin, Flame, Amulet, Moram and Law.