King Solomon's Mines Softgold Walk Through by Dorothy Millard (C64 Version) Notes 1. The program writes the invnentory to the game disk, so ensure there is enough room and do not use a write protect. 2. Load MINES then SYS 49194 to avoid the introduction. 3. Problems can arise with the canteen. Do not try to fill it or drink from it in part one, otherwise when you arrive in part two it will be empty. It is full when you start and it is not possible to refill it later, despite what the game tells you. 4. It is not possible to find your way to the mound in the desert at the beginning of part two until you drink from the canteen. 5. There is a timed location after the bridge collapses where you must type RUN quickly. Walk Through PART 1 INTRODUCTION - During the introduction you are asked to choose the items you wish to take on our quest. Take the ROPE, CANTEEN and MATCHES. The other two items you choose don't matter and you should drop them as soon as you arrive at the bank of the river. DROP...... (the two unnecessary items taken during the introduction), S, S, S (small clearing where there is a dead body), MOVE BODY, GET SPEAR (leave the jewel and ignore the apes and elephants), N, N, N, E, E, E, E (quicksand where you will become stuck), THROW ROPE (it catches on a tree), PULL ROPE, PULL ROPE, PULL ROPE (you find yourself by a muddy river), GET ROPE, S, S (rope bridge where you see a native), THROW SPEAR (it kills the Zulu on the other side), GO BRIDGE (it collapses), RUN (note do not delay at this point or you will fall with the bridge), EXAMINE RAVINE (see ledge), GO LEDGE, TIE ROPE (where?), ROCK (ignore the hat), GET BLADE (this is in fact a machete), CLIMB CLIFF, N (waterfall). GO PATH (jungle path), CHOP VINE (using machete), CHOP JUNGLE (using machete), DROP MACHETE, GO OPENING (lagoon), DIVE LAGOON (to bottom), GET SCEPTRE, SWIM (you return to the surface), N, W (swift stream), MOVE ROCK (using sceptre - it blocks the stream), DROP SCEPTRE, GO OPENING, N (clearing where the lagoon is - you will now see a skull and we will return here later), N, GET VINES, GET SPADE, E, S, GO LEDGE, CLIMB ROPE (banks of river), GO ROCKS (in river), THROW VINE, CLIMB VINE, GET SPEAR, CLIMB VINE, GO BANK, CLIMB ROPE, CLIMB CLIFF, N, GO PATH, GO OPENING, GO CAVE (see spider's web), BURN WEB (using matches), S (back of cave where you see a snake), THROW SPEAR (kill it), GET BOX, BURN WEB (again), N, GET AMULET, E, N, E, S, GO LEDGE, CLIMB ROPE. DROP MATCHES, GET PEBBLE (from the rocky river bank), SMASH BOX, OPEN BOX, LOOK BOX (find a diary), DROP PEBBLE, GET DIARY, READ DIARY (initials D.A.S.), DROP DIARY, GET MATCHES, GO ROCKS (middle of river), CLIMB VINE (base of cliffs), LOOK CLIFFS (you are told it's the remains of the bridge), CLIMB BRIDGE (to ancient plateau), WEAR AMULET (before going south to a small clearing - a 7' tall Zulu is here), DROP BOX (the Zulu grabs it and drops a stone shaped like a prism), GET STONE (you should be carrying the spade, matches, stone, canteen and amulet before going onto part two), E (you head across the plateau towards the desert). PART 2 (Start wandering around in the desert), E, S, N, S, N (you feel thirsty), DRINK CANTEEN, DROP CANTEEN, S, E (see a mound), DIG, GET ARTIFACT, DROP SPADE, LOOK ARTIFACT (star shaped), S, SHAKE PALM (tree), DROOP AMULET, GET FRONDS, N, GO MOUND, E, DROP FRONDS (they float in the water), GO FRONDS (you skim across the water to a swampy island below a huge stone statue), CLIMB STATUE, INSERT STONE (into hole - you hear a noise), CLIMB STATUE (see a hole in it), LOOK HOLE, GET PARCHMENT, READ PARCHMENT, DROP PARCHMENT, GO FRONDS (you skim back across the lake), W. W, S, GET AMULET, S (rolling foothills where you meet an old man), DROP AMULET, TALK MAN (he says to follow the path of white and gives you a lamp), GET LAMP, S, GO THICKET, CLIMB TREE (the branch breaks), CLIMB TREE (another branch breaks), CLIMB TREE (this time you climb up to a rocky ledge), GET ROCK, E, E (wide ledge), LOOK LEDGE (strange footprints lead into the cliff), INSERT ARTIFACT (hear creaking chains and the cliff moves), LIGHT LAMP (using matches), GO CAVE (don't be tempted to go into the tunnel as you lamp will blow out leaving you in the dark and unable to move), GET CRYSTAL. S (wide ledge), LOOK VALLEY (see a long white road), CLIMB STEPS (native village - note don't do anything and you will be captured and find yourself tied up in a dirty hut), CUT ROPES, CUT ROPES, CUT ROPES (using crystal - you're free), LOOK WALLS (made of grass and mud), BREAK WALL, GO HOLE (great white road - the natives discover your escape), GO STATUE (the natives are in hot pursuit), PAT LION (hear a scrape), LOOK (see a door), GO DOOR (into a dim chamber - the natives lose you), GET ROPE, GO STEPS (something stops you), W. S, S (great white road), E, E (city walls), TIE ROPE (where?), ROCK, THROW ROPE (it catches on the window), CLIMB ROPE (long room filled with dust and pillars), LOOK URN (full of oil), FILL LAMP, E (chamber with four doors), GO DOOR (which one?), 4 (you are in the treasure storehouse), LOOK CHEST (full of gems), EMPTY CHEST, MOVE CHEST (see stairs leading down), LIGHT LAMP, GO STAIRS (eerie vault), LOOK THRONE (see tall, regal skeletons), S (by huge door), LOOK STATUES, OPEN DOOR (the lion stirs and says you must answer two riddles - the answers are I and TIME). You have found and opened the door to King Solomon's Mines. Are you brave enough to enter? ***************************************************** Displayed on the Classic Adventures Solution Archive: http://solutionarchive.com