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Murder Hunt (Murder_Hunt_moonchild.txt)

MURDER HUNT – Parts 1 and 2
by Craig Davies
Moonchild Software
Zenobi Software
Spectrum 128

This is a well-written game, with attention paid to setting, language 
and atmosphere. While it has a bit of "retrace your steps" problems, it 
also has an interesting feature – in certain locations you just need to 
wait, or move randomly, for something to happen. Unfortunately you do 
not know where those locations are. There are several red herrings. 
There is a lot of trial-and-error in this game, so you need to save and 
restore often, so as not to die.

HINTS
Part 1:
Red herrings: onion, ring, wheelbarrow, knife.

Don't open the chest. INSERT the appropriate object.

Don't take the knife.

DIG in the graveyard.

WAIT (or EXAMINE various objects) in these locations: in farmhouse, at 
the body with the knife.

EXAMINE sexton's body twice.

To get in/out of the boat: IN UP and IN DOWN.

You need the wellington boots to get out with the murderer.

Don't handcuff the murderer too early.

It is better to be safe than sorry, so go buy the oars before you board 
the boat. The motor will quit so make sure you have already got the 
oars.

Part 2:
Red Herring: convertible.

Make sure you have the rope and the torch before going down to the 
cellar.

Make sure you have the knife before going down the lane east of the 
driveway.

Also, make sure you have met the postman (east of being attacked by the 
murderer). But do this later, once you have the torch.

Don't waste time in the bedroom.

Solution Part 1:
You are Father Murray, a priest. INVENTORY (nothing), S, EXAMINE BODY, 
TAKE RING, EXAMINE RING, DROP RING, EXAMINE BODY, TAKE NOTE, S, W, W, 
TAKE SPADE, E, E, N, N, DIG, DROP SPADE, TAKE KEYS, N, EXAMINE DOOR, 
OPEN DOOR, IN, EXAMINE ORGAN, EXAMINE ALTAR, EXAMINE BOOKCASE, EXAMINE 
PEWS, EXAMINE PANEL (there is a ring there and there is a hollow 
sound), EXAMINE RING, PULL RING, DOWN, EXAMINE CHEST, TAKE CHEST (too 
heavy), UP, OUT, S, S, S, E, N, E, E, READ SIGN, E, E, S, EXAMINE BODY 
(you see a charm), EXAMINE CHARM (like a pentangle), EXAMINE BLOOD, 
EXAMINE KNIFE (something falls), TAKE SOVEREIGN, N, E, READ SIGN, N, E, 
EXAMINE TRACTOR, TAKE PETROL, W, W, EXAMINE SOFA, TAKE MATCHES, EXAMINE 
FIREPLACE, EXAMINE FARMHOUSE (the farmer leaves his boots), DROP 
MATCHES, TAKE WELLIES, WEAR WELLIES, TAKE MATCHES.

Go W (ignore the onion), E, E, S, W, W, W, W, W, S, W, N, N, N, IN, 
DOWN, INSERT CHARM, TAKE PHIAL, EXAMINE PHIAL, UP, OUT, S, S, S, E, N, 
E, E, N, NE, EXAMINE MAILBOX, DROP MATCHES, TAKE NEWSPAPER, READ 
NEWSPAPER (there is a maniac loose), DROP NEWSPAPER, TAKE MATCHES, DROP 
PETROL, OPEN GATE (it's locked), UNLOCK GATE, OPEN GATE, IN, N, UNLOCK 
DOOR, OPEN DOOR, IN (the Colonel takes the matches), E, EXAMINE 
PAINTING, EXAMINE TABLE (you see a drawer), OPEN DRAWER, TAKE 
HANDCUFFS, W, N, N, N, DOWN (the cellar used to be used as a dungeon), 
UP, S, S, S, S, S, S, DROP MATCHES, DROP KEYS, TAKE PETROL, SW, S, W, 
W, S, W, S, S, S, S, W, W, W, N, N, EXAMINE NICHE, TAKE HATCHET, UP 
(you see a lake to the southeast and an island), DOWN, S, S, E, E, E, 
N, N, N, N, E, N, E, E, N, NE, S, S, S, S, S, S, HIT DOOR, HIT DOOR, 
HIT DOOR, HIT DOOR, DROP HATCHET.

Go IN (flour drops on you), UP, DOWN, OUT, N, N, N, N, W, W, W, S, W, 
S, S, S, S, S (the murderer appears and thinks you are a ghost), S, S, 
S (you see the island and the ruins of a castle), S, SW, E (you see a 
boat), DROP PETROL, W, NE, N, N, N, N, N, N, N, N, N, E, N, E, E, E, E, 
E, SE, S, IN, HELLO, BUY OARS, TAKE OARS, OUT, N, NW, W, W, W, W, W, S, 
W, S, S, S, S, S, S, S, S, S, SW, E, TAKE PETROL, UP IN, EXAMINE MOTOR, 
EXAMINE TANK (empty), FILL TANK, PULL CORD, N (or any direction 5 times 
until the motor dies and you are drifting aimlessly – if you WAIT you 
drift back to the boathouse, but I did not find going and buying the 
oars then to help you – you need to buy them before you board the 
boat), ROW BOAT (you find yourself on a gravelly beach), UP, S, S, E, 
SE (you see the murderer), OPEN PHIAL (the murderer collapses), TAKE 
MURDERER, NW, N, N, N, W, N, N (you need the boots), W, MOVE ROCK, 
HANDCUFF MURDERER, DOWN, NW, W, N, N, N, N, E, N, E, E, N, NE, N, N, N, 
N, N, N, DOWN. You are finished Part 1: score 250/250.

Solution Part 2:
EXAMINE BED, TAKE BLUE KEY, EXAMINE TABLE (it has a drawer), OPEN 
DRAWER (locked), OPEN DOOR (locked). You hear footsteps. OPEN WINDOW, 
E, EXAMINE BLUE KEY (for the main door), DOWN (you are in the 
driveway), N, EXAMINE FLOWERS, UNLOCK DOOR, DROP BLUE KEY, OPEN DOOR, 
IN, EXAMINE RACK (Ashley's and butler's coats are missing), EXAMINE 
STAND (Ashley's walking stick is gone), UP, W, S, EXAMINE BATH, EXAMINE 
BASIN (bloody), N, E, DOWN, E, S, SW, W, W, SW, S, E, TAKE HOSEPIPE, W, 
N, NE, NW, W, EXAMINE TOOLS, TAKE HACKSAW, E, N, N, N, NE, E, N, E, 
TAKE SPADE, W, S, W, SW, N, W, W, W (you see a padlocked and chained 
gate), CUT CHAIN, DROP HACKSAW, W, W, N (you see a mound), DIG (you 
find the housekeeper's body), EXAMINE BODY, TAKE RED KEY, EXAMINE RED 
KEY (for the kitchen), DROP SPADE, S, W, W, W, W, N, W (you see 
something in the pit), N, W, TIE HOSEPIPE, DOWN, S (you see dead 
Ashley).

EXAMINE ASHLEY (you get a green key), EXAMINE GREEN KEY (for the 
storeroom), W, EXAMINE LAWN MOWER, TAKE ROPE, E, N, CLIMB HOSEPIPE, E, 
S, E, S, E, E, S, S, EXAMINE BERTIE, N, N, E, E, E, E, E, E, E, S, S, 
S, UNLOCK DOOR, DROP GREEN KEY, OPEN DOOR, W, TAKE LADDER, E, N, N, NE, 
E, E, DROP LADDER, CLIMB LADDER, S, EXAMINE AUNT (strrangled), EXAMINE 
TABLE, OPEN BOX, TAKE SILVER KEY, N, DOWN, W, W, SW, S, E, UNLOCK DOOR, 
DROP RED KEY, OPEN DOOR E, S, EXAMINE SINK, TAKE KNIFE, EXAMINE CHEST 
(heavy), N, W, W, N, NE, E, E, E, SE, E, E, E, E, E (the butler attacks 
you and drops something in the process), TAKE BLACK KEY, EXAMINE BLACK 
KEY (master bedroom).

Go W, W, W, W, W, NW, W, W, W, SW, S, E, E, N, E, E, UP, S, UNLOCK 
DOOR, DROP BLACK KEY, OPEN DOOR, S, UNLOCK DRAWER, OPEN DRAWER, TAKE 
TORCH, EXAMINE TORCH (it has a button to press), N, N, DOWN, W, W, S, 
W, W, N, NE, E, E, E, SE, E, E, E, E, E, E (you see the postman and 
tell him what has happened), W, W, W, W, W, W, NW, W, W, W, SW, S, E, E 
(you hear the butler), S, OPEN TRAPDOOR, HIDE, PRESS BUTTON, WAIT, 
WAIT, OPEN TRAPDOOR, UP (you think of a plan), DOWN, TIE ROPE, UP, N, 
W, W, N (the butler sees you), S, E, E, S, DOWN (the butler trips over 
the rope), UP, CLOSE TRAPDOOR, PULL CHEST, N, W, W, N, NE, E, E, E, SE, 
E, E. You hear sirens, and are finished. Score 250/250.

Terri Sheehan
2005-08-12

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