MURDER HUNT – Parts 1 and 2 by Craig Davies Moonchild Software Zenobi Software Spectrum 128 This is a well-written game, with attention paid to setting, language and atmosphere. While it has a bit of "retrace your steps" problems, it also has an interesting feature – in certain locations you just need to wait, or move randomly, for something to happen. Unfortunately you do not know where those locations are. There are several red herrings. There is a lot of trial-and-error in this game, so you need to save and restore often, so as not to die. HINTS Part 1: Red herrings: onion, ring, wheelbarrow, knife. Don't open the chest. INSERT the appropriate object. Don't take the knife. DIG in the graveyard. WAIT (or EXAMINE various objects) in these locations: in farmhouse, at the body with the knife. EXAMINE sexton's body twice. To get in/out of the boat: IN UP and IN DOWN. You need the wellington boots to get out with the murderer. Don't handcuff the murderer too early. It is better to be safe than sorry, so go buy the oars before you board the boat. The motor will quit so make sure you have already got the oars. Part 2: Red Herring: convertible. Make sure you have the rope and the torch before going down to the cellar. Make sure you have the knife before going down the lane east of the driveway. Also, make sure you have met the postman (east of being attacked by the murderer). But do this later, once you have the torch. Don't waste time in the bedroom. Solution Part 1: You are Father Murray, a priest. INVENTORY (nothing), S, EXAMINE BODY, TAKE RING, EXAMINE RING, DROP RING, EXAMINE BODY, TAKE NOTE, S, W, W, TAKE SPADE, E, E, N, N, DIG, DROP SPADE, TAKE KEYS, N, EXAMINE DOOR, OPEN DOOR, IN, EXAMINE ORGAN, EXAMINE ALTAR, EXAMINE BOOKCASE, EXAMINE PEWS, EXAMINE PANEL (there is a ring there and there is a hollow sound), EXAMINE RING, PULL RING, DOWN, EXAMINE CHEST, TAKE CHEST (too heavy), UP, OUT, S, S, S, E, N, E, E, READ SIGN, E, E, S, EXAMINE BODY (you see a charm), EXAMINE CHARM (like a pentangle), EXAMINE BLOOD, EXAMINE KNIFE (something falls), TAKE SOVEREIGN, N, E, READ SIGN, N, E, EXAMINE TRACTOR, TAKE PETROL, W, W, EXAMINE SOFA, TAKE MATCHES, EXAMINE FIREPLACE, EXAMINE FARMHOUSE (the farmer leaves his boots), DROP MATCHES, TAKE WELLIES, WEAR WELLIES, TAKE MATCHES. Go W (ignore the onion), E, E, S, W, W, W, W, W, S, W, N, N, N, IN, DOWN, INSERT CHARM, TAKE PHIAL, EXAMINE PHIAL, UP, OUT, S, S, S, E, N, E, E, N, NE, EXAMINE MAILBOX, DROP MATCHES, TAKE NEWSPAPER, READ NEWSPAPER (there is a maniac loose), DROP NEWSPAPER, TAKE MATCHES, DROP PETROL, OPEN GATE (it's locked), UNLOCK GATE, OPEN GATE, IN, N, UNLOCK DOOR, OPEN DOOR, IN (the Colonel takes the matches), E, EXAMINE PAINTING, EXAMINE TABLE (you see a drawer), OPEN DRAWER, TAKE HANDCUFFS, W, N, N, N, DOWN (the cellar used to be used as a dungeon), UP, S, S, S, S, S, S, DROP MATCHES, DROP KEYS, TAKE PETROL, SW, S, W, W, S, W, S, S, S, S, W, W, W, N, N, EXAMINE NICHE, TAKE HATCHET, UP (you see a lake to the southeast and an island), DOWN, S, S, E, E, E, N, N, N, N, E, N, E, E, N, NE, S, S, S, S, S, S, HIT DOOR, HIT DOOR, HIT DOOR, HIT DOOR, DROP HATCHET. Go IN (flour drops on you), UP, DOWN, OUT, N, N, N, N, W, W, W, S, W, S, S, S, S, S (the murderer appears and thinks you are a ghost), S, S, S (you see the island and the ruins of a castle), S, SW, E (you see a boat), DROP PETROL, W, NE, N, N, N, N, N, N, N, N, N, E, N, E, E, E, E, E, SE, S, IN, HELLO, BUY OARS, TAKE OARS, OUT, N, NW, W, W, W, W, W, S, W, S, S, S, S, S, S, S, S, S, SW, E, TAKE PETROL, UP IN, EXAMINE MOTOR, EXAMINE TANK (empty), FILL TANK, PULL CORD, N (or any direction 5 times until the motor dies and you are drifting aimlessly – if you WAIT you drift back to the boathouse, but I did not find going and buying the oars then to help you – you need to buy them before you board the boat), ROW BOAT (you find yourself on a gravelly beach), UP, S, S, E, SE (you see the murderer), OPEN PHIAL (the murderer collapses), TAKE MURDERER, NW, N, N, N, W, N, N (you need the boots), W, MOVE ROCK, HANDCUFF MURDERER, DOWN, NW, W, N, N, N, N, E, N, E, E, N, NE, N, N, N, N, N, N, DOWN. You are finished Part 1: score 250/250. Solution Part 2: EXAMINE BED, TAKE BLUE KEY, EXAMINE TABLE (it has a drawer), OPEN DRAWER (locked), OPEN DOOR (locked). You hear footsteps. OPEN WINDOW, E, EXAMINE BLUE KEY (for the main door), DOWN (you are in the driveway), N, EXAMINE FLOWERS, UNLOCK DOOR, DROP BLUE KEY, OPEN DOOR, IN, EXAMINE RACK (Ashley's and butler's coats are missing), EXAMINE STAND (Ashley's walking stick is gone), UP, W, S, EXAMINE BATH, EXAMINE BASIN (bloody), N, E, DOWN, E, S, SW, W, W, SW, S, E, TAKE HOSEPIPE, W, N, NE, NW, W, EXAMINE TOOLS, TAKE HACKSAW, E, N, N, N, NE, E, N, E, TAKE SPADE, W, S, W, SW, N, W, W, W (you see a padlocked and chained gate), CUT CHAIN, DROP HACKSAW, W, W, N (you see a mound), DIG (you find the housekeeper's body), EXAMINE BODY, TAKE RED KEY, EXAMINE RED KEY (for the kitchen), DROP SPADE, S, W, W, W, W, N, W (you see something in the pit), N, W, TIE HOSEPIPE, DOWN, S (you see dead Ashley). EXAMINE ASHLEY (you get a green key), EXAMINE GREEN KEY (for the storeroom), W, EXAMINE LAWN MOWER, TAKE ROPE, E, N, CLIMB HOSEPIPE, E, S, E, S, E, E, S, S, EXAMINE BERTIE, N, N, E, E, E, E, E, E, E, S, S, S, UNLOCK DOOR, DROP GREEN KEY, OPEN DOOR, W, TAKE LADDER, E, N, N, NE, E, E, DROP LADDER, CLIMB LADDER, S, EXAMINE AUNT (strrangled), EXAMINE TABLE, OPEN BOX, TAKE SILVER KEY, N, DOWN, W, W, SW, S, E, UNLOCK DOOR, DROP RED KEY, OPEN DOOR E, S, EXAMINE SINK, TAKE KNIFE, EXAMINE CHEST (heavy), N, W, W, N, NE, E, E, E, SE, E, E, E, E, E (the butler attacks you and drops something in the process), TAKE BLACK KEY, EXAMINE BLACK KEY (master bedroom). Go W, W, W, W, W, NW, W, W, W, SW, S, E, E, N, E, E, UP, S, UNLOCK DOOR, DROP BLACK KEY, OPEN DOOR, S, UNLOCK DRAWER, OPEN DRAWER, TAKE TORCH, EXAMINE TORCH (it has a button to press), N, N, DOWN, W, W, S, W, W, N, NE, E, E, E, SE, E, E, E, E, E, E (you see the postman and tell him what has happened), W, W, W, W, W, W, NW, W, W, W, SW, S, E, E (you hear the butler), S, OPEN TRAPDOOR, HIDE, PRESS BUTTON, WAIT, WAIT, OPEN TRAPDOOR, UP (you think of a plan), DOWN, TIE ROPE, UP, N, W, W, N (the butler sees you), S, E, E, S, DOWN (the butler trips over the rope), UP, CLOSE TRAPDOOR, PULL CHEST, N, W, W, N, NE, E, E, E, SE, E, E. You hear sirens, and are finished. Score 250/250. Terri Sheehan 2005-08-12 ***************************************************** Displayed on the Classic Adventures Solution Archive: http://solutionarchive.com