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Operation Berlin (Operation_Berlin_hints.txt)

Operation Berlin (Wrightchoice)

This is a long, quite challenging game, except for two things you really 
can't logically figure out. The vocabulary at times is too specific. Which, I 
suppose, makes it very challenging. 

Hints (not in order):

The starting code is HIJL.

Don't have enough money to pay for a cab? Go to the bank.

You can only select 11 of the 12 objects available. The instructions (also 
available at World of Spectrum) indicate that the game plays differently, 
depending on the objects you have with you. For this walkthrough, a hint is: 
you don't need to take pictures..

Examine the case once it is open.

The maze with the grille is tricky. So are the locations around the bus 
station.

Even though you do not use the lighter at the rendezvous, it is needed, but 
it won't be useful if it's empty.

Remember that there are two drawers in your office, the first one and the 
other one.

The bric-a-brac needs to be examined in a thorough way. Use the adverb first.

Make sure you have read the Bible, so you can decipher the message later, and 
not panic when the guard takes it away from you. How to decipher the code? 
You can't. But if you say DONE NOW, you will eventually get access to the 
manhole (otherwise there is always a guard there). It may also allow you see 
a location you would not otherwise.

You get killed when you leave your room? Have you read the notice? And done 
what it says to do?

How to deal with the dog? Check out the locations around the garage first to 
find and use objects to kill the dog. Don't forget to check out the kitchen. 
The correct verb to use with the object you find is STICK. Use it where 
breaking glass might alert someone.

Red herrings: the directory, all the things in your secretary's desk, one 
object in the catalogue.

Keep missing our contact at the platform? Your timing needs to be exact.


Terri Sheehan
2010-04-26

    * When you are called on the PA system go to the information desk.
    * Search your suit jacket to find a diary, wallet and passport.
    * Show the passport to the assistant at the information desk to get the message.
    * Open wallet to find a credit card.
    * Open diary to find C J's phone number. It is 637 2323
    * Approach the Teller in the bank to get £10
    * Search trousers to find some loose change and a keyring.
    * Examine keyring to find a brass key.
    * Get newspaper at first location.
    * Read very carefully lengthy conversation with C J and you will come across a location needed
for taxi driver.
    * Don't forget to make note of anti-piracy code for Part II of the adventure when it
appears.

Marky Boy

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