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Philosopher's Quest (Philosophers_Quest_top.txt)

PHILOSOPHER'S QUEST (Topologika)


This is a very good and enjoyable and interesting game. All objects 
are necessary to solve one puzzle or another. The hints are a great 
help, though they do not tell you all that is needed to finish the 
game. 

The following hints and walkthrough is for the expanded version of the 
game (315 points). There already exists a walkthrough for a 249 point 
version. While sections of this walkthrough may help, some of the 
objects are different, and many of the locations are not the same.

There are 53 hints, many with subhints and solutions. To see a hint, 
type HELP and enter a number (from 1 to 53) as the instructions 
dictate.

You need to find four dogs. Place you may have visited before which 
were not important, become so during later parts of the game.

Although you may collect treasures in any order, the amulet is the one 
treasure necessary to proceed further.

There is a time limit, as your lamp will eventually go out, so 
conserve light where possible, and save/restore often. 

There are certain times that you cannot save game (e.g. in the Tower 
of Babel).

While you may wish to valuate treasures in the solicitor's office, 
don't bother since it uses up precious light. The exception to this is 
the will which you only get very near to the end of the game.

When returning from underwater, stay under until the last minute.

Some objects are needed more than once (keys, matches).

Enter the maze with sufficient objects to map it.

Bury the cheese in the elephant's graveyard before getting the dog.

Turn of your light and strike a match before approaching the mariner.

Get the albatross before going through the ME maze.

Ensure the biscuit is somewhere in the house before you get the dog.

Once the woman tells you her dog's name, say SPOT in the cell beyond 
the Danger Room.

When you hear the dog barking, take him even though you don't see him.

Walkthrough:
You start in a shop. TAKE AQUALUNG, THROW AQUALUNG, TAKE CUSHION, TAKE 
KEYS, S, FEEL, TAKE ALL, INVENTORY, ON, S, TAKE AMULET, N, E, D, N, 
TAKE BISCUIT, S, U, N, S, S, OFF, DROP AQUALUNG, DROP AMULET, DROP 
OILSKIN, W, W, W, W, W, NW, IN, N, TAKE KETTLE, TAKE CUP, UNLOCK DOOR, 
E, FILL KETTLE, TAKE TEABAG, W, BOIL WATER, MAKE TEA, ON, N, DROP 
BISCUIT, OFF, S, SE, E, E, TAKE DRIFTWOOD, E, TAKE BOTTLE, E, DROP 
ALL, W, TAKE COFFIN, W, W, UP, W, DROP COFFIN, OUT, E, TAKE STONE, UP, 
W, DROP STONE, OUT, E, E, TAKE BATH, W, UP, W, DROP BATH, E, E, E, 
TAKE GASMASK, W, W, D, E, E, E, E, TAKE LAMP, DROP GASMASK, E, N, ON, 
N, DROP LAMP, E, TAKE SLAB, N, S, DROP SLAB, N, TAKE LAMP, S, S, OFF, 
DROP LAMP, N, TAKE SLAB, S, S, W, W, W, W, UP, W, DROP SLAB, OUT, E, 
E, E, E, TAKE GASMASK, TAKE LAMP, N, ON, N, E, D, SE, S, TAKE CHAIN, 
N, TAKE CHEESE, NW, U, DROP CHAIN, DROP CHEESE, E, NW, TAKE CHEESE, N, 
S, S, DROP CHEESE, W, OFF, E, TAKE CHEESE, W, W, W, DROP CHEESE, E, E, 
TAKE CUSHION, E (the ledge is directly above you), DROP CUSHION, W, W, 
W, TAKE CHEESE, W, DROP CHEESE, E, W, TAKE CHEESE, U, E, E, DROP 
CHEESE (at the star), W, E, TAKE CHEESE, E, E, N, DROP CHEESE, S, ON, 
N, TAKE CHEESE, TAKE MOUSE, N, N, DROP CHEESE, N, S, TAKE TUSK, TAKE 
CHEESE, BURY CHEESE, N, TAKE DOG, S, S, S, D, OFF, W, DROP GASMASK, 
DROP TUSK, W, W, W, W, NE, IN, ON, TAKE DOG, N, S, OFF, E, E, E, E, 
TAKE BOTTLE, E, N, ON, N, E, D, NE, TAKE MATCHES, SW, N, N, RUN N, 
CRAWL N, N, TAKE PLATYPUS, TAKE DOG, S, JUMP S, HOP S, S, S, U, N, S, 
S, OFF, TAKE AMULET, W, W, W, W, W, NE, IN, ON, N, S, OFF, SE, E, E, 
E, E, TAKE TUSK, E, N, ON, N, N, OFF, DROP PLATYPUS, DROP TUSK, DROP 
BOTTLE, S, ON, E, D, E, RUB AMULET, E, OFF, go NORTH several times 
until you hear several phrases. (Here you need to refer to the hints 
to find the way to move in the Tower of Babel), CUSHION (to go up), 
KEYS (to take garnets), TEABAG (to go back), SAUSAGE (to go south), 
NE, N, N, N, N, TAKE SNAKE about seven times until he gives you a 
hint, E, D, E, N, N, ON, GET DOG, S, OFF, SE, E, LIGHT MATCH, NE (wait 
for the mariner to finish his story), ON, NE, TAKE ALBATROSS, SW, W, 
OFF, NW, SW, W, THINK, E, TAKE MATCHES, W, LIGHT MATCH, NW, TAKE BOOK, 
SE, E, TAKE ALL, NE, SE, STEINBECK, ON, W, U, N, N, OFF, DROP ALL, 
TAKE MATCHES, TAKE LAMP, S, ON, E, D, D, S, W, W, W, N, N, N, N, TAKE 
PORTRAIT, S, N, W, E (you are back at Picadilly Circus), W, TAKE 
POLYTHENE, SE, U, TAKE CHAIN, N, N, OFF, DROP PORTRAIT, DROP CHAIN, 
DROP ALBATROSS, TAKE BOTTLE, TAKE DOG, S, ON, W, D, E, FILL BOTTLE, W, 
U, N, S, S, OFF, TAKE AQUALUNG, TAKE OILSKIN, W, DROP DOG, TAKE 
DRIFTWOOD, WRAP DRIFTWOOD, WRAP MATCHES, TAKE KEYS, ON, WRAP LAMP, S, 
D, D, S, S, S, SW, SE, DROP BOTTLE, TAKE CHEST, NW, NE, SE, OPEN DOOR, 
DROP KEYS, W, TAKE SLIPPER, E, NW, W, N, W, W, E, UNWRAP MATCHES, 
UNWRAP DRIFTWOOD, DROP OILSKIN, TAKE TOOTH, LIGHT MATCH, LIGHT WOOD, 
U, W, W, W, W, E, E, E, E, N, N, U, N, UNWRAP LAMP, OFF, DROP 
POLYTHENE, DROP AQUALUNG, E, TAKE DOG, W, W, W, W, NE, N, ON, N, OFF, 
S, SE, E, E, E, E, E, N, ON, N, E, D, N, N, HOP N, RUN N, N, TAKE 
TROPHY, SPOT, TAKE DOG, S, CRAWL S, JUMP S, S, S, U, N, N, OFF, DROP 
ALL, TAKE DOG, TAKE LAMP, S, ON, S, S, OFF, W, W, W, W, W, NE, IN, ON, 
N, OFF, S, SE, E, E, E, E, E, N, ON, N, E, E (you hear barking), TAKE 
DOG, NW, N, W, E, W, N, S, S, OFF, W, W, W, W, W, NE, IN, ON, N, N, 
TAKE WILL, S, S, OFF, S, SE, E, E, E, E, E, N, ON, N, W, D, W, W, OFF, 
DROP WILL, E, W, TAKE CHEQUE, ON, E, E, UP, N, N, OFF, DROP CHEQUE, 
BLACH. That's it.


Terri Sheehan
June 2000

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