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Puppet-Man, The (Puppet-Man.txt)

THE PUPPET-MAN 
Solution 
 
Note: The adventure accepts verb/noun inputs, the first 4 letters of each 
word recognized.

Beginning
Start wandering within a dream-world. I (nothing), WAKE UP

Terpsichore:
E (beside babbling stream), EXAM TERPSICHORE (enchantingly beautiful), 
TALK to TERPSICHORE (she is the Muse of Dance), S, S, S (crossroads), E, 
ENTER HOUSE, E (kitchen), TAKE KNIFE, W, U, W (upper West room), EXAM 
BALLERINA, TALK to BALLERINA (needs her ballet shoes), E, N (upper North 
room), TAKE LADDER, S, D, LEAVE HOUSE, ENTER STAGE, EXAM ESCAPOLOGIST, 
TALK to ESCAPOLOGIST, CUT ROPE (need knife - escapologist is now free, 
and runs away), DROP KNIFE (not needed again), JUMP DOWN, W, N, N, W (by 
tree), DROP LADDER, CLIMB LADDER (see a hollow in the tree), EXAM HOLLOW 
(discover a jacket), EXAM JACKET (find a silver key), TAKE SILVER key, D, 
TAKE LADDER, E, S, S, E, DROP LADDER (needed again later), ENTER HOUSE, N 
(lounge), UNLOCK CLOSET (need silver key), DROP SILVER key, EXAM CLOSET 
(see a skeleton), EXAM SKELETON (crumbles away, leaving behind a skeleton 
key), TAKE SKELETON key, S, LEAVE HOUSE, W, S, W (outside village hall), 
READ SIGN (Grand Bazaar tomorrow), READ NOTICE (a plug for Geoff's next 
game i.e. "Hex"), UNLOCK HALL (need skeleton key), ENTER HALL, EXAM GOODS 
(see some ballet shoes), TAKE SHOES, LEAVE HALL, E, N, E, ENTER HOUSE, U, 
W GIVE SHOES (to ballerina). Harlequin appears, waves a curious wand and 
transports you back to beside the babbling stream.

Thalia:
E, EXAM THALIA, TALK to THALIA (she is the Muse of Comedy), S, S, S, E, 
ENTER HOUSE, S (dining room), EXAM TABLE (see a salmon), TAKE SALMON, N, 
U, N (upper North room), EXAM SHELF (see a red glove), TAKE GLOVE, S, D, 
LEAVE HOUSE, DROP GLOVE (needed later), TAKE LADDER (left here earlier), 
ENTER MARQUEE, ENTER circus RING (see a cage), N, W (field), U (into 
living wagon), TALK to MAN (he has lost his "face"), D, N, READ SIGN 
(Madame Zara, clairvoyant), READ NOTICE (closed due to unforeseen 
circumstances), ENTER TENT (see a crystal ball on a table), EXAM BALL 
(now you know what the "H" stands for), LEAVE TENT, S, E, E, DROP LADDER 
(by cage), W, ENTER MARQUEE (back in cIrcus ring), OPEN CAGE, ENTER CAGE, 
DROP SALMON, LEAVE CAGE (door closes behind you), OPEN CAGE, N, E, CLIMB 
LADDER (now on top of cage), OPEN CAGE (a large bear lumbers out), D, W, 
ENTER MARQUEE, CLOSE CAGE (to trap bear), N, E, ENTER CAGE, EXAM BOX (see 
some netting), TAKE NETTING, LEAVE CAGE, W, ENTER MARQUEE, S, S, W, W, N 
(butcher's shop), TAKE CLEAVER, S, E, S (village green), S, S, S, E 
(heart of woods - as you try to go east something dives and claws at you 
hair), THROW NETTING (you catch a large barn owl, which then flies away), 
E, EXAM BUILDING (door securely chained), CUT CHAIN (need cleaver), DROP 
CLEAVER, ENTER BUILDING, U (ladder), EXAM NEST (see an eggshell), TAKE 
EGGSHELL, EXAM EGGSHELL (has a painted face - this is how clowns register 
their make-up design), D, LEAVE BUILDING, W, N, N, N, N, E, ENTER 
MARQUEE, ENTER RING, N, W, U, GIVE EGGSHELL (to man who can now change 
into a clown), EXAM CLOWN, TALK to CLOWN, D. Harlequin appears and zaps 
you back to the babbling stream.

Erato:
E, EXAM ERATO, TALK to ERATO (she is the Muse of Love Poetry), S, S, W, 
ENTER WILLOW, EXAM PIERROT, TALK to PIERROT (yearns for Columbine), E, E, 
S, E, ENTER HOUSE, U, N (upper North room), EXAM SHELF, READ NOTE (a hint 
- note the glove can't be found - you should visit this location in 
Thalia's section and drop the glove outside the house for use later), S, 
D, LEAVE HOUSE, TAKE GLOVE (left here earlier), ENTER STAGE (see 
performing rats and a juggler), EXAM RATS, EXAM JUGGLER, TALK to JUGGLER 
(he loses concentration and runs off), TAKE CLUB, EXAM CLUB, JUMP DOWN, 
W, W, S (candlestick-maker's shop), TAKE CANDLE, N, E, S, S, S, W, S, W, 
W (clearing in woods), W, DROP CLUB (to trigger the tripwire to the 
south), S, S, W, S, E (inside clown's house), EXAM FIRE (see a poker), 
WEAR GLOVE, TAKE POKER, LIGHT CANDLE (using poker), W, N, W (inside 
tavern), EXAM FIRE, POKE CINDERS (need poker - find a black key), DROP 
POKER, REMOVE GLOVE, DROP GLOVE, TAKE BLACK key, E, N (inside Pierrot's 
house), U, ENTER DOOR (back room), EXAM DESK (locked), UNLOCK DESK (need 
black key - find a poem), DROP BLACK key, TAKE POEM, READ POEM (it is for 
Columbine), ENTER DOOR, D, S, E, N, N, E, E, E, N, E, N, N, N, E, ENTER 
STAGE (see Harlequin and Columbine, GIVE POEM (to Columbine - Harlequin 
waves a curious wand and disappears, with Columbine. JUMP DOWN, W, N, N, 
N (babbling stream - Erato speaks to you), EXAM STUMP (see a marionette), 
TAKE MARIONETTE, EXAM MARIONETTE, S, S, S, S, E (village inn - see The 
Puppet-man), GIVE MARIONETTE.

Solution by Barbara Gibb 
http://www.stairwaytohell.com

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