DIABLO by Mark Cantrell Nebula Design Software Spectrum 48 HINTS: (not in order) This game is long (three parts) but intriguing as you can become another character, provided you take your colleagues with you at the very beginning. They can help you carry objects when your limit is reached, though that is not necessary since most objects are used only once. They, and you, can also kill people as well as be killed themselves. I am not sure whether you can finish the game if you do not rescue them. One of the colleagues is necessary, though the others do not appear to be. As Captain Payne, you can give various commands, in quotation marks, to them, such as "COME", "WAIT", etc. Always have them with you. When you change character and revert back to Payne, you will need to direct the others again. Despite descriptions of "AFT", "PORT", etc. you can use conventional N/E/S/W directions. Sometimes more than two-word commands are needed. Your first priority in Part 2 is fixing the atmosphere (there are only a limited number of moves after you feel the air getting stale. After doing that you need to disable the automatic countdown mechanism (also a limited number of moves). Your goal becomes clear early in the game – destroy the mutants and escape. There are some randomly generated events, like meeting the thing. SAVE/RESTORE often works if you cannot deal with it. Do not be too eager to kill it, as you will come across another one, and it appears as if you can only use your blaster once. Do not dawdle at the beginning. Make sure you deal with the shield door before you turn the light on. Otherwise you can't see it. There does not appear to be any way of finding out how to attach the detonation units to the sockets. You will need to try various combinations. You need to protect yourself before you get the axe. Once you have opened the box you can drop it if its incessant chattering annoys you. It will eventually stop on its own. What would destroy the flesh-eating mines? Flesh of some kind? The light protects you from being attacked by Diablo. Ignore Lawson until you meet him in Part 3. Deal with Renfield in Part 2. Set a trap for him using something you find nearby. All objects appear to be necessary. Carry what you have not used into Part 2 and part 3. There are certain locations when time is of the essence, one each part. There are also some minor glitches and inconsistencies, such as a bottle that is full continues to be full when emptied, unlocking a cabinet without a key, etc. Opening the box is an easy puzzle, so no hints will be given. Getting through the airlock is tricky. It seems to need two people to operate it. SOLUTION: Part 1: You see your colleagues, Dr. Russel, Newson, and Erskine. INVENTORY (nothing), SAY TO NEWSON "COME", SAY TO RUSSEL "COME", SAY TO ERSKINE "COME", W (you feel the vibrations of the bomb cutting off access), EXAMINE NEWSON, EXAMINE RUSSEL, EXAMINE ERSKINE, W, EXAMINE CONDUIT (protects the wires and cables), W, NW, UP, EXAMINE RAGS, TAKE RAGS, SEARCH RAGS (you get a card), WEAR RAGS, EXAMINE CARD (Eikophf's), E, EXAMINE CASE (there is a fire axe), CUT CASE, TAKE AXE, EXAMINE COMPUTER (it needs to have the voice of a crew member to function), E, EXAMINE PLAYER (you can insert a disk), W, W, DOWN, SE, N, EXAMINE SLOT, INSERT CARD IN SLOT (the door opens), E, SEARCH BIN, TAKE PAPER, EXAMINE PAPER (87639), OPEN DRAWER (locked), 87639. OPEN DRAWER, SEARCH DRAWER (you see a disk), TAKE DISK, TAKE SCREWDRIVER, EXAMINE DESK, SEARCH DESK, TAKE SLIDE, EXAMINE SLIDE (blank), EXAMINE PLAYER, SEARCH PLAYER (you get a cell), EXAMINE CELL (powerful charge), E, TAKE HOSE, EXAMINE HOSE, W, W, S, NW, UP, UP, EXAMINE DISH (there is a body in it), DOWN, E, E, INSERT DISK IN PLAYER (you hear Eikophf's message – The ship must be destroyed as it cannot reach Earth. Diabolicus edanis acts as if it's carnivorous. It injects the victim to create a clone. Eikophf agreed to perform the work of breeding it with man. The result was monstrous and it escaped. The creature got the others, except for Renfield, who is mad. He plans to destroy the ship, fling the crew out of the airlock, find where the detonator units are, but he needs the key around Renfield's neck.) Go W, W, DOWN, SE, E, CUT CONDUIT WITH AXE, REDESCRIBE, TAKE WIRE, EXAMINE WIRE, W, NW, UP, W, W, W, OPEN DOOR, W, EXAMINE HATCH (will not open while airlock is pressurized), TAKE COMPRESSOR, EXAMINE COMPRESSOR (alters pressure), E, CLOSE DOOR, E, E, SEARCH CRACK (you see a panel), OPEN PANEL, ENTER, EXAMINE MOTOR (wire is burnt out), PUT WIRE IN MOTOR (the motor appears functional), EXAMINE SEAL, PUT CELL IN COMPRESSOR, PUT COMPRESSOR ON SEAL (nothing to connect it to the valve), ATTACH HOSE TO COMPRESSOR, PUT COMPRESSOR ON SEAL, USE COMPRESSOR (the seal falls away), ENTER, DOWN, DOWN, DOWN, EXAMINE PUMP, TAKE RED UNIT, EXAMINE RED UNIT (colour-coded socket for deck 1), UP, UP, UP, W, NE, W, W, TAKE SUIT, EXAMINE SUIT, WEAR SUIT ( it's too small), EXAMINE CONSOLE (red button depressurizes; blue button pressurizes). DROP SUIT, BECOME RUSSEL, TAKE SUIT, WEAR SUIT, OPEN DOOR, W, BECOME PAYNE, CLOSE DOOR, PRESS RED BUTTON (pressure is altered), BECOME RUSSEL, OPEN HATCH, UP, E, E, UP, SEARCH BODY (you get a small key), DOWN, W, W, DOWN, CLOSE HATCH, BECOME PAYNE, PRESS BLUE BUTTON, OPEN DOOR, W, SAY TO RUSSEL "COME", E, CLOSE DOOR, BECOME RUSSEL, DROP KEY, BECOME PAYNE, TAKE KEY, SAY TO RUSSEL "COME", SAY TO NEWSON "COME", SAY TO ERSKINE "COME", E, EXAMINE LOCKER (holds weapons), UNLOCK LOCKER, OPEN LOCKER, SEARCH LOCKER, TAKE BLASTERS (you distribute them to your comrades), E, E, DOWN, SE, W, PRESS BUTTON, WAIT, ENTER, EXAMINE BUTTONS (red down, blue up), PRESS RED BUTTON. End of Part 1. Make sure you have the slide, screwdriver, red unit, and your comrades. Part 2: You are one level down on the ship. Go E, S, E, SEARCH LOCKER, TAKE CUTTER, TAKE CREAM, S, SE, OPEN FRIDGE, TAKE MEAT, NW, NE, E, CLIMB TOILET, SLIDE PANEL, TAKE PIPE, D, W, SW, N, W, N, W (you see flesh- eating mines), DROP MEAT (the mines disintegrate), S, W, N, EXAMINE LEVER (off), SW (you see destroyed algae bottles), OPEN CABINET (locked), UNLOCK CABINET (?), OPEN CABINET, LOOK IN CABINET, TAKE LARGE BOTTLE, TAKE BULB, EXAMINE STAND (it will dazzle the alien), PUT BULB IN STAND, EXAMINE LARGE BOTTLE (the last algae for the atmosphere processor), NE, W, EXAMINE TANK (pipes are missing and broken), PUT PIPE ON TANK, PUT ALGAE IN TANK, E, S, E, N, E, E, E, E, EXAMINE COMPUTER (hyperspace abort lever), EXAMINE HANDLE (set to automatic countdown), UNSCREW HANDLE, EXAMINE HANDLE (you see cables), CUT CABLES, EXAMINE CASE (padlocked; it should hold a distress beacon). Go W, W, W, W, S, S, EXAMINE DOOR (greasy fingerprints), PRESS SLIDE ON DOOR (the fingerprint comes off on the slide), OPEN DOOR, N, W, N, PULL LEVER, S, E, S, S, E, E, SE, E, TAKE BOX (it has something inside it), EXAMINE BOX (it has a pad), EXAMINE PAD, PRESS SLIDE ON PAD, OPEN BOX, LOOK IN BOX, TAKE CROWBAR, W, NW, W, W, W, W, N, SEARCH DRUMS (you get a white unit), EXAMINE WHITE UNIT (for deck 2), S, E, E, N, N, N, E, E, S, E, S, SW, TAKE SHEETS, N, EXAMINE PANEL (closed), OPEN PANEL, ENTER (it's a pit), UP, PUT SHEETS ON PANEL, WAIT (until Renfield comes and falls in the pit), ENTER, EXAMINE RENFIELD (dead), SEARCH RENFIELD (you get a large key), EXAMINE KEY (unlocks the activation lever to the ship's self-destruct mechanism), UP, S, NE, N, W, N, E, E, SMASH PADLOCK, OPEN CASE, LOOK IN CASE, TAKE BEACON, EXAMNE BEACON (you need it to attract a rescuer's attention when in the escape pod), W, W, W, S, EXAMINE BUTTONS, PRESS BLUE BUTTON. End of Part 2. Make sure you have the cream, You can take the light stand if you wish. Part 3: You are on another part of the ship. Go DOWN, S, EXAMINE TAP (opens water valve to the hose; it's off), READ SIGN (keep away from electrical equipment), TURN TAP, N, E, S, EXAMINE DROID (it won't obey you), E (you can't), TAKE NOZZLE (you can't), FIRE CREAM (you blind the droid), TAKE NOZZLE, FIRE NOZZLE (the droid burns out), DROP NOZZLE, E, NE, E, SE, EXAMINE BARRIER (closes off the landing bay), UP, EXAMINE CYLINDER (valve wheel is missing), DOWN, SW, TAKE LANCE, EXAMINE LANCE (it's a cutting tools and needs to be plugged in), W, NE (you see a half-track blocking a hatch), EXAMINE TRACK (it has a socket), PLUG LANCE, ENTER TRACK, EXAMINE BUTTON (it starts the motor), EXAMINE LEVER (in neutral). PRESS BUTTON, PULL LEVER, DOWN, CUT HATCH (lance isn't powered up), WAIT (several moves), CUT HATCH, DROP ALL, TAKE WHITE UNIT, TAKE RED UNIT, TAKE BEACON, TAKE KEY, DOWN, E, TAKE WHEEL, EXAMINE WHEEL (open and closes the valve which pressurizes the landing bay), W, UP, N, E, SE, UP, ATTACH WHEEL TO CYLINDER, TURN WHEEL (the oxygen fills the vacuum within the landing bay), DOWN, OPEN BARRIER, E, UP, TAKE PURPLE DETONATOR, EXAMINE PURPLE UNIT (for deck 3), DOWN, W, SW, W, NE, DOWN, W, W, W, ATTACH BEACON, E, E, E, UP, W, W, N, W, W, DOWN, FIRE BLASTER (if and when you see Diablo), S, S, W, N, N, NW (you see a net brake), E (Lawson shoots at you), RELEASE BRAKE (the cargo buries Lawson), E, EXAMINE CARGO. Go UP, EXAMINE LEVER (initiate the destruct sequence), EXAMINE BLUE SOCKET (4), EXAMINE YELLOW SOCKET (8), EXAMINE BLACK SOCKET (7), DROP RED UNIT IN YELLOW SOCKET, DROP PURPLE UNIT IN BLUE SOCKET, DROP WHITE UNIT IN BLACK SOCKET (the detonator retracts into the floor), PULL LEVER (it's locked), UNLOCK LEVER (the ship's destruct unit is primed), PULL LEVER (the countdown begins – T = 29), DOWN, S, S, S, E, N, N, UP, E, E, S, E, E, DOWN, W, W, W, UP, PULL HANDLE. The pod seals and jettisons away. You see the Discoverer's death. You receive a message that the Earth is saved. You are finished. Terri Sheehan 2005-12-13 ***************************************************** Displayed on the Classic Adventures Solution Archive: http://solutionarchive.com