Haunted House ------------- [This solution comes in two different variations!] From The Start In The Hallway: E, Examine Clock, Get Watch, W, U, S, Get Ball (magic cricket ball), N, N, Examine Footprints, Jump On Bed, U, N, W, Throw Ball (at bats and crickets), Get Sun (newspaper), E, E, Grab Bandages (mummy unravels), Get Can (subtractor fluid), W, N, Press Button (on stopwatch), Get Windcheater, Wear Windcheater, Drop Watch, S, S, D, S, Down, W, Spray Can (cancel adder), Drop Can, U, Get Bullet (silver), D, Drop Windcheater, Get Gun, Load Gun, E, N, E, Give Sun (To Dracula). Get Stake, D, Give Steak (to hounds), E, Get Spanner, W, U, W, S, U, S, Shoot Gun (at werewolf), Drop Gun, N, W, Get Candlestick, E, N, U, E, Loosen Bolts (on Frankenstein's head), Get Head, W, D, S, E, E, Enter Mirror, Give Head (to headless horseman). Score 115% Note: Your torch will last about 80 moves, if more light is needed there is a lamp in the Laboratory and matches in the Bathroom. Quick Solution: N, E, D, E, get spanner, W, U, S, W, U, N, jump on bed, U, E, loosen bolts, get head, W, D, S, E, E, enter mirror, give head. Score 65% ***************************************************** Displayed on the Classic Adventures Solution Archive: http://solutionarchive.com