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Cordelia (Cordelia.txt)

Cordelia
Official Solution
OCR from image at www.stairwaytohell.com

The Plot 
If you need help in your quest then read on but otherwise go to the menu on disk A and click on the
Cordelia icon to run the adventure. The game takes quite a while to load as it is very BIG so please
be patient. 

To rescue Cordelia you must read a postcard which reveals where she will be, and fit a plug in the
bike which you take from the garden mower.
You must find a map, wear a leather jacket and helmet and take with you a bottle of dope, some raw
meat, a ball of string and scissors. 
You ride the bike and arrive in Norton Aster where Dominic lives with his Satanist monks at Norton
Towers. 
You enter a barn and find a hook in the hay loft. You cut the ball of string into nine lengths and
plait them to make a rope. 
You tie the rope to the hook and gain access to the grounds of Norton Towers by climbing the wall
using your rope and hook. 
In the grounds you are faced by savage dogs. You dope the meat and throw it to the dogs who eat and
fall asleep. A gardener demands you give him the dope, thinking it to be milk. 
You give the bottle of dope which he drinks and falls asleep. You take the empty bottle and enter
the house. You take matches from a store room and then take and wear a mask and a cloak. 
In the library you meet Dominic but if wearing the mask he fails to recognise you. You visit his
bedroom (points gained) then return into a maze and find an altar and a dagger. Take the dagger and
back through the maze.
You climb the tower and find Cordelia bound and unconscious. Cut the bonds but remove the mask
first, or she comes round and kills you! Take Cordelia and leave the house. 
Search the coal shed and take a hammer. Fill the empty bottle with paraffin. You then meet a
Satanist monk. He will kill you if you try to pass. Throw dagger will kill him, and he drops a key.
Take key. 
Unlock west gate then open it. Go west, close gate and lock it. If you don't lock it you are
caught. Go north. If you go south you are caught. Search at the dead end, where you find graves of
Dominic's sacrificial victims. You also find steps down to a passage. An oil lamp is on the top
step. You take the lamp. 
Fill the lamp with paraffin and light it, then go down. A passage leads to a cave where dead victims
are dumped. The main passage now enters a maze. The roof falls in killing you in one location, so a
SAVE is very advisable. You arrive at a trap door which has a rusty bolt. Hammer the bolt to free
it. Up brings you into the barn where you earlier found the hook. You return to the village and
enter the phone box. It was engaged earlier in the game. You dial 999, then say 'POLICE'.
This concludes the game. 

The above is a very shortened description of the adventure. There are many ways of getting yourself
killed, and with a carry limit of five there are a number of objects you can carry but are of no use
to you. Carrying the motor mower results in a heart attack. Fatal of course! 

A Complete Solution 

On bed in dark. D. In a dark room. OPEN CURTAINS. In your bedroom. SEARCH. TAKE JACKET. WEAR JACKET.
KICK DOOR. KICK DOOR. W. North end of landing. W. In bathroom. OPEN CABINET. TAKE BOTTLE. E. North
end of landing. S. Front landing. W. Cordelia's bedroom. TAKE LETTER. READ LETTER. DROP LETTER.
E. Landing. D. Front hall. E. Cloakroom. TAKE HELMET. WEAR HELMET. W. Front hall. W. Lounge. TAKE
POSTCARD. READ POSTCARD. DROP POSTCARD. E. Front hall. N. Back hall. N. Kitchen. OPEN FRIDGE. TAKE
MEAT. TAKE SCISSORS. S. Back hall. E. Dining room. W. Back hall. S. Front hall. S. Path outside
front door. E. Driveway. N. Garage. DROP MEAT. DROP SCISSORS. TAKE SPANNER. S. Driveway. W. Path. W.
South end of path. N. Path. N. North end of path. TAKE BALL OF STRING. N. Garden shed. SEARCH. TAKE
MAP. REMOVE PLUG. TAKE PLUG. S. S. S. E. E. N. Garage. FIT PLUG. DROP SPANNER. TAKE MEAT. TAKE
SCISSORS. START BIKE. RIDE BIKE. Norton Aster outside pub. DROP MAP. N. Twisty lane. N. End lane. N.
In barn. U. In hay loft. SEARCH.TAKE HOOK. D. Barn. S. S. S. Pub. E. Parish church. N. Approaching
house. N. Outside main gate to grounds of house. E. Narrow footpath. N. Place where wall has
crumbled making it lower. CUT BALL OF STRING. TAKE STRING. PLAIT STRING. TAKE ROPE. TIE ROPE. THROW
HOOK. CLIMB ROPE. Inside grounds of house. See fierce dogs. DOPE MEAT.TAKE DOPED MEAT. THROW DOPED
MEAT. W. Outside east wing of house. See ugly gardener. GIVE BOTTLE. TAKE EMPTY BOTTLE. W. In square
room. N. Small hallway. D. Storeroom. TAKE MATCHES. U.  Small hallway. S. Square room. W. Circular
room. TAKE CLOAK. WEAR CLOAK. TAKE MASK. WEAR MASK. W. Library. S. Long hall. U. Top of south tower
(points gained). D. N. Library. N. Maze. W. W. N. Small altar room. TAKE DAGGER. S. U. W. Alcove. U.
Mid level north west tower. U. Round room. TAKE MASK. DROP MASK. DROP SCISSORS. CUT BONDS. TAKE
CORDELIA. D. D. Alcove. PULL BACK DOOR. PULL BACK DOOR. W. Open yard. FILL EMPTY BOTTLE. TAKE
PARAFFIN. S. Coal shed. SEARCH. TAKE HAMMER. N. W. East/west path. W. East/west path. See satanic
monk. THROW DAGGER. TAKE KEY. W. e/w path near gate. W. In front of gate. UNLOCK GATE. OPEN GATE. W.
On footbath outside gate. CLOSE GATE. LOCK GATE. DROP KEY. N. Path north of wall. N. Dead end.
SEARCH.TAKE LAMP. FILL LAMP. LIGHT LAMP. D. Underground passage. N. Fork in passage. E. Cave with
bodies. (points gained.) W. Fork. N. Cross roads maze. E. W. W. End of passage. See trapdoor. HAMMER
BOLT. U. In old barn. S. End of twisty lane. S. Twisty lane. S. Pub and phone box. ENTER BOX. DIAL
999. SAY POLICE. This completes the Adventure.