CASTLE DRACULA Written by Ray Davies (Duckworth) Walk Through by Dorothy Millard (C64 Version) Notes 1. Every time the ghoul appears in the maze, THROW AXE and don't forget to GET AXE each time you do this. 2. If the ghoul steals anything it can be found later in the vast cavern. 3. Randomly when you enter the torture chamber the lantern will go out. Always carry the matches through this location and when it goes dark just LIGHT LANTERN. Walk Through (Start in the village, N (church), GET MATCHES, S, E (into the enchanted forest), GET LANTERN, W, S, S, S (you're in darkness), LIGHT LANTERN (you are at the castle gatehouse), S (as you move the portcullis slides down behind you and you cannot return that way), DROP MATCHES, S, W, S, E, E, S, S (foot of staircase), GET PLANK (of wood), N, N, W, W, S, W (dark abyss), DROP PLANK (it spans the abyss), W (across the plank to a larder), GET AXE, W, S, S (maid's room), GET BOTTLE (empty), N, N, E, E, GET PLANK, E, N, E, E, E (drinking room), GET WHISKY (in the bottle), W, W, W, N, W (library - a hideous hunchback blocks your way), OFFER WHISKY (he vanishes to the west), W (into a secret passage), GET CAN STP, E, GET BOTTLE (empty), E, E, S (landing), OFFER CAN (to the suit of armour who splashes it all over before moving towards you), N (the armour is following you), E (whine cellar - the zombie flees from the armour revealing an eastern exit), W, W, S, S (kitchens), GET TIN OPENER, WAVE TIN OPENER (the armour screams "Oh NO, not that" and runs away), DROP TIN OPENER. N, N, E (lobby), N (gatehouse), DROP PLANK, E (path), GET OIL (in the bottle), W, S, S (landing E, E (wardrobe), OIL WARDROBE (it glides away), E, S (east bedroom), DROP BOTTLE (it smashes but you don't need it any more), GET KEY, N, W, W, W (landing), GET NAILS, N, N, GET PLANK, CHOP PLANK, MAKE LADDER, E, E (foot of wall), CLIMB LADDER (to a small chamber high up in the castle walls), DROP LADDER, S, S (entrance to the catacombs), E, E, S, S, W, GET GUNPOWDER (keg), S, S (back to entrance), N, N, GET LADDER, CLIMB LADDER (foot of wall), DROP LADDER, W, W, GET MATCHES, S (lobby), DROP AXE, DROP KEY, W, W, W (to where the new wall is), DROP GUNPOWDER, LIGHT GUNPOWDER (a big hole is in the wall), W (a small alcove), GET STONE, EXAMINE STONE (this is useful). E, S (narrow tunnel), DROP MATCHES, S (the stone glows and the tunnel widens), LOOK (you're behind the portrait), GET SWORD, N, GET MATCHES, N, E, E, E (lobby), DROP MATCHES, DROP STONE, S, E, S (study - an ancient computer is here), ENTER RUN (the screen says "I help at the speed of light"), ENTER 186282 (lights flash and a panel opens to reveal a trumpet), GET TRUMPET, N, W, N (lobby), DROP SWORD, GET MATCHES, E, E (into torture chamber), N (into the twisty maze), GET SHIELD (don't drop this yet as it vanishes into thin air if you do), S, W, W (lobby), DROP MATCHES, N, E, E, GET LADDER, CLIMB LADDER, DROP LADDER, S, W, S (into a north/south passage), REFLECT LIGHT (it is magnified by the shield and the tapestry falls), DROP SHIELD (it vanishes into thin air but you don't need it anymore), GET TAPESTRY. S, S, GET CRUCIFIX, N, N, S (into catacombs), E, E, S, S, W, S (a pheropus is here), BLOW TRUMPET (the bat is confused by the sound and crashes into the wall... a new passage magically appears to the east), DROP TRUMPET, E (into an alcove), GET SPHERE (glass), EXAMINE SPHERE (magical), E (back to entrance), N, N, GET LADDER, CLIMB LADDER, DROP LADDER, W, W, S (lobby), DROP CRUCIFIX, GET MATCHES, GET AXE, E, E, E (into twisty maze), E, N, E, E, S, S, W, S (vast cavern), W (purple mist), S (the mist washes away and the tapestry vanishes), S, S, E (coffin repository), GET NOTE, READ NOTE, DROP NOTE, W, N, E (you're facing an oak door), CHOP OAK (door - it disintegrates), W, N, N, E, N (into twisty maze), N, W, W, W, W (lobby). GET CRUCIFIX, E, E, E (into maze), E, N, E, E, S, S, W, S (vast cavern), W, S, S, E, E, E (chasm), RUB CRUCIFIX (a bridge forms), E (burial chamber), S, S, E (silver door), THROW SPHERE (the door rises but don't go east quite yet), DROP CRUCIFIX, W, W, W (dead end), GET PARCHMENT, READ PARCHMENT, DROP PARCHMENT, E, E, N, N, W, W, W, W, N, N, E (vast cavern), N (into twisty maze), N, N, E, N (long tunnel), E, N (beach), GET ROPE, W, N (into thick forest), W, N (woodsman's hut), GET POST (fence), S, E, S, E, S, W, S (into twisty maze), W, S, W, W, W, W (lobby), DROP ROPE. GET SWORD, E, E, E (into maze), E, N, E, E, S, S, W, S (vast cavern), W, S, S, E, E, E, E, S, S, E, E (you are facing the demon), STAB DEMON (using the sword), E (into third burial chamber), DROP SWORD, W, W, W, N, N, W, W, W, W, N, N, E (vast cavern), N (into twisty maze), N, W, W, W, W (lobby), GET KEY, E, E, E (into twisty maze), E, N, E, E, S, S, W, S (vast cavern), W, S, S, E, E, E, E, S, S, E, DROP AXE, GET CRUCIFIX, E, E, OPEN COFFIN (using the key - note you must also be carrying the crucifix), KILL DRACULA (using the fence post - the castle is beginning to crumble and you must get out quick), W, W, DROP CRUCIFIX, GET AXE, W, N, N, W, W, W, W, N, N, E, N (into twisty maze), N, W, W, W, W (lobby), DROP KEY, GET ROPE, W, N (balcony), CLIMB ROPE. CONGRATULATIONS - You did it.