SEEK Written by Steven Mark Probyn (1982) Walk Through by Dorothy Millard (Electron Version) Notes 1. You must USE <OBJECT> every time, for instance it is necessary to USE ROPE every time to cross the wall, even though you are told it hangs from the wall. The rope will still be in your inventory, only dropping removes an item from your inventory. 2. You can carry up to 7 items. 3. Some items are placed randomly at the start but they will always be in a nearby location. Because of this it will not be possible to follow the solution below exactly. 4. You gain points for dropping objects at the crossroads where the game commenced. Walk Through (Start in a large clearing at a crossroads), E (by wall where you see a rope), GET ROPE, USE ROPE (it hangs from the wall), E (you climb over the wall), GET KEYS, N (crossroads), N (woodman's hut), GET AXE, S, S, S (rusty gate), USE KEYS (the gate swings open), S (gravestones), S (crypt), GET CUDGEL, GET PLANK, N, USE KEYS (the gate opens), N, DROP KEYS, N, USE ROPE, W (over the wall), W (large clearing), DROP ROPE, DROP PLANK, S (north/south pathway), GET CROSS, USE AXE (you kill the dwarves), S (mountain), GET MONEY, S (inside mine - note don't go south yet or you die in an old drilling), W (tunnel), GET SPEAR, E, N, N, N (crossroads), DROP AXE, DROP MONEY, DROP SPEAR. W (east/west path), W (entrance to cave), GET POLE, GET CHARTER, GET POISON, W (goblin bars your way), USE CUDGEL (goblin is dead), W (a fierce goblin guards the tunnel), S (hear piercing screeching coming from the east), USE CROSS (vampire bats fly away and it is now safe to go east), E (treasure room), GET GOLD, E (hear squeaking to the north), USE POISON (there are dead rats at your feet), N (hear squeeking), USE POISON (rats run off into their holes), W (inside mine at crossroads), N, N, N (clearing), DROP GOLD, DROP CHARTER, DROP CROSS, DROP POISON, DROP CUDGEL, GET PLANK, GET ROPE, GET MONEY, GET SPEAR, E (by wall), USE ROPE, E, N, W (forest where some elves warn you that wolves are to the east), GET TORCH, W (edge of forest), GET LAMP, W (northern bank of river), N (south bank of moat where you see gambling guards), GIVE MONEY (the drawbridge lowers), N (courtyard), N (fine hall where there is a pit to the east), DROP PLANK, USE POLE, E (into storeroom), GET SILVER, USE POLE, W (leave plank for the moment), S, S, S, E, E (elves warn of wolves), USE SPEAR (a wolf is dead and the rest of the pack flees), E (crossroads in forest). S (note the dark tunnel to the east), USE LAMP, E (to entrance of cave), E, E (return to clearing), DROP POLE, DROP ROPE, DROP SPEAR, DROP SILVER, N, GET MIRROR, W, W, USE LAMP, N, N, W, W, W, N, USE MONEY, N, W, GET SWORD, E, N, USE TORCH (the zombies lee), W (dungeon where a dreaded gorgon is waiting to turn you to stone, USE MIRROR (the gorgon turns to stone), N (tapestries room), E (king's chamber where the king challenges you to a duel), USE SWORD (to fight king), GET CORONET, S (back to fine hall), GET PLANK (left here earlier), S, S, S (to north bank of river), USE PLANK (it reached the far bank), S (you cross safely), S, DROP TORCH, DROP SWORD, DROP PLANK, DROP CORONET, DROP MONEY, DROP MIRROR, GET CHARTER, GET CUDGEL, W. W (a goblin bars your way), USE CUDGEL (goblin is dead), W (fine cavern where a goblin guards the entrance north), USE CUDGEL (you win the battle), N (crossroads in tunnels - note don't go east or you just become lost with no way out or west where you will be chopped by goblins), USE LAMP, N (fabulous room), GET RING, S (back to crossroads), USE LAMP, S (path), E (it's dark), USE LAMP (that's better), N, S, GET KEYS, USE KEYS, S, S (by delapidated crypt crypt), USE CHARTER (the wall slides silently open), S (tomb), GET GEM, USE RING (wall divides again), N, N, USE KEYS, N, N, USE LAMP, E, E, E, DR0P CUDGEL, DROP KEYS, DROP GEM, DROP RING, DROP LAMP, DROP CHARTER. SCORE 100%