THE WOODS OF WINTER Written by Andrew Patrick (CRL) Walk Through by Dorothy Millard (Spectrum Version) Note: In each new location to clear the graphic, see where you are and available exits: * On a real Spectrum press SYMBOL SHIFT + T. * On a PC under emulation press CTRL +T. Walk Through (Start on a dark moss covered spiral staircase), GET BUCKET, D (a rusty chain is fastened to the wall), PULL CHAIN (it comes away in your hand), TIE CHAIN TO BUCKET, FILL BUCKET (you now have a bucket full of burning oil), U, U (top of staircase), OPEN DOOR (you are now on an east/west path), DROP BUCKET, E (tower), GET BOOTS, N (edge of forest), LOOK (see a stone box), GET BOX, E (blizzard), N (rowan copse where you see a stone), GET STONE, S, W, S (back to tower), EXAMINE PLAQUE (part is missing) FIT STONE IN PLAQUE (you get the word "BLYNION" ), DROP STONE, W, W (clearing), U (top of pine tree), DROP BOX (it falls to the ground and smashes), D (now see a key), GET KEY, N (clearing where mushrooms are growing), PICK MUSHROOMS, WEAR BOOTS (they are too small), EAT MUSHROOMS (you shrink), WEAR BOOTS, W (clearing in forest where you startle a woodman who runs off leaving behind his axe and rope - note the bonfire, this is where you must return when you get cold), GET AXE, GET ROPE, DROP BOOTS (you should now be feeling warmer). N (corner of field), CHOP BRANCH, DROP AXE, GET BRANCH, TIE ROPE TO BRANCH, WEDGE BRANCH IN WELL, GET AXE, DOWN WELL (halfway down by an iron grating), UNLOCK GRATING (it opens and you are asked if you want to go in), YES (you are in an ice cold moss covered room), GET CHALICE, S, U (out of well), DROP KEY, W, (you are feeling cold), WAIT (you warm up by the bonfire), S, E, E (tower), SAY BLYNION AND ENTER, (as if by magic a door appears and you are asked if you wish to go through), YES, (you are in a ruined chapel) DROP CHALICE (a statue falls and reveals a secret passage to the south), S (graveyard where a small evil looking hunchback climbs from an empty grave), N (the hunchback follows you), W (back to tower), GET STONE, W, W. U (top of tree), JUMP (to top of oak tree), D (ledge in front of a deep dark gorge), CHOP TREE (the log forms a bridge across the gorge), DROP AXE, S (ledge), N, U, JUMP (to pine tree), D, W (back to bonfire and as you are feeling cold), WAIT (you are feeling warmer), S, U, JUMP (to oak tree), D, S (across the tree bridge), S, S (border of quagmire), GET HAMMER, N, N, E (foot of rocky flint cliff), GET SHOVEL, HAMMER CLIFF (a piece of flint chips off), DROP HAMMER, GET FLINT, W, S (clearing with a dark cave to the west), DIG PIT, W (into cave where you see some straw, a pole and meet an angry wild boar), STRIKE FLINT ON STONE (you set fire to the straw, the cave fills with smoke and the boar runs out straight into the pit), DROP FLINT, DROP STONE, GET POLE, E. S (border of quagmire), VAULT MOAT (to the island where the drawbridge is lowered and the hunchback rejoins you), GET CHISEL (note spelling "Chisil" but the game understands the correct spelling), N (as you leave the hunchback tells you that your escape lies beyond the door), DROP POLE, N, N, E, GET HAMMER, W, N (feeling cold again), U, JUMP (to pine tree), D, N, W (back to bonfire), WAIT (you feel warmer), S, E, E, N, E (blizzard), DIG, (you dig something up - some pan pipes), DROP SHOVEL, GET PIPES, N, N (crown of hill), PLAY PIPES (a small man appears and thanks you for the return of his pipes and gives you fire in return), W (copse where you meet a frozen knight), INVENTORY (note you have a lit torch), WARM KNIGHT (he tells you to ask him a question), TELL ME GATEKEEPERS NAME (he says it is Mirimus). S, S (tower), SAY BLYNION AND ENTER (a magic door appears and you are asked if you wish to enter), YES (you are in a ruined chapel), S, W (by a polished gravestone with no name on it), CARVE MIRIMUS (using hammer and chisel - a distant bell chimes, a ghostly hand reaches from the grave and gives you a key), DROP HAMMER, DROP CHISEL, E, N, W (back to tower), W, W, U, JUMP (to oak tree), D, S, S, S (by vast quagmire), GET POLE, VAULT MOAT (to island in the quagmire by a large oak door), UNLOCK. CONGRATULATIONS You have completed the Woods of Winter adventure. We hope you have enjoyed It. Taken from Dorothy Irene's site: http://dorothyirene.fateback.com/ ***************************************************** Displayed on the Classic Adventures Solution Archive: http://solutionarchive.com