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Vampyre Hunter (Vampyre_Hunter.txt)

VAMPYRE HUNTER
Mark Sugiyama (Published in "Compute's Gazette" Magazine - May 1986)
Walk Through by Dorothy Millard (C64 Version)

Scenario
You stand on the outskirts of a small village, high in the mountains of eastern Europe.  The
townspeople have fled, for a vampire has taken up residence in an old castle nearby.  Before they
took flight they managed to get a message to you.  You're well-known in certain circles for
your knowledge and expertise concerning esoteric lore.  Only you can find and destroy the vampire. 
If you succeed the villagers will be grateful.  You find the mere existence of such evil repugnant; 
you will dispatch the vampire, you tell yourself.

Notes
1. This walk through covers the text part at the start of the game only. After that you're on
your own!
2. BRIEF = Short Description  VERBOSE = Long Description
3. When Hungry - EAT FOOD.
4. When Tired - Go to the inn and SLEEP in the bedroom.
5. Sunset/Sunrise - At sunset LANTERN ON and at sunrise LANTERN OFF. If the lantern runs out REFUEL
LANTERN.

Walk Through
(Start on a path approaching a village), N, READ SIGN, E, E (inn dining room), GET FOOD, EXAMINE
FOOD (10 days of food left), E (backroom), GET LANTERN (leave the bottle of vinegar), GET MALLET
(wooden), W, W, W, N, E, READ SIGN (shop and trading post), N, N (shop), GET ROPE, EXAMINE ROPE
(strong enough to support the weight of a human), GET FUEL (lantern), U (shop bedroom, GET MIRROR
(piece), D, D (root cellar), GET GARLIC, U, S, S, W, W (about now the sun should be setting so...),
LIGHT LANTERN, N, N, READ SIGN, W, W (church sanctuary), GET CRUCIFIX, S (church alcove), GET WATER
(bottle of holy water - leave the tin of holy wafers), E, E, E, E, E, E, E (deserted house), GET
AXE, W, W, N, W, W, W (to where the small tree is), CHOP TREE, DROP AXE, LOOK (you see logs and a
stump).

E, E, E, E, E (deserted house), READ BOOK (you take, "Slaying Vampires" - Read more?),
READ BOOK (Part 1 - "An uninteresting history"), READ BOOK (Part 2 - "The vampire
fears mirrors, holy water burns his skin and he fears the crucifix. Garlic is also a good defense.
He can call bats, rats and wolves to his defense..."), READ BOOK (Part 3 - "The vampire
can be killed in one of two ways: by driving a wooden stake into his body or by keeping him out of
his casket until dawn..."), DROP BOOK, W, W, N (about now it will be sunrise so...), LAMP OFF.

W, W, W, W, READ SIGN ("Groundskeeper"), N, E (fence), GET PALES (broken fence pales), W,
N (groundskeeper's house), GET KNIFE, MAKE STAKE (using the knife and pales), DROP KNIFE, GET
STAKES (about now you should be feeling hungry so....), EAT FOOD, S, S, E, E, N (south gate), E, N,
E (southeast corner of wall), EXAMINE STONE (corner - it has a short dedication engraved on it),
READ STONE ("Vampyre Hunter"), E, E, E, E, N (well), EXAMINE WELL (it has an opening large
enough for a man to climb down), D (you climb down the rope), W, LIGHT LANTERN, LOOK (you are inside
the medieval castle maze - from here on you are on your own!)

Taken from Dorothy Irene's site: http://dorothyirene.fateback.com/

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