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Tourist Trouble (Tourist_Trouble_ESP_Software.txt)

TOURIST TROUBLE
E.S.P. Software
Walk Through with Dorothy Millard (Spectrum Version)

Notes:   
1. Getting and dropping items increases/decreases your score.  The following items should not be
dropped as it will decrease your score:  Key (2), Prayer Mat (5), Sword (5), Stone Tablet (5),
Parchment (10), Scroll (10), Manuscript (10).
2. When hungry eat the coconut and when thirsty drink from the canteen.

Walk Through
(Start at a small oasis in the desert), INVENTORY (you are wearing sandals), S, GET CANTEEN, S, GET
COCONUT, CLIMB TREE (you see a mountain and a large pile of rock), N, N, FILL CANTEEN (with water),
E, E, S, S (into the desert's hottest part - leave the rope), E (by rock face), GET SPADE, W,
W, N (by large pile of rocks), OPEN CASKET, GET RING (by now you are feeling hungry), EAT COCONUT,
S, E, N, N, E, S (to bottom of mountain where there seems to be something strange), EXAMINE RING
(the inscription says "Fate can move mountains" - note don't go south or you will
fall in a pit and die), U (to ledge), GET lit TORCH, D, E, S (the ground here is soft), DIG (using
the space - you find a small key), GET KEY, DROP SPADE, E, E, E (by closed door), OPEN DOOR (using
the key - you are now on the other side - note do not drop the key, even though there is no further
use for it, as it will decrease your score).

D (to bottom of steps), S (to deserted camp), E (into a tent where the light of your lamp reveals a
prayer mat.... the torch falls and smashes), GET MAT, W, N, W, W, W, GET PARCHMENT, S, S (desert -
leave the matches), W, W (to edge of nomadic encampment), N (into tent), W (you meet Ali the Nomad),
READ SIGN (it says "Pray here"), SAY PRAYERS (note you must have the prayer mat - the
nomad offers you a robe), GET ROBE, EXAMINE ROBE, WEAR ROBE (don't drop the prayer mat as it
decreases your score), W, GET MANUSCRIPT, E, E, S, W (into kitchen tent), GET FOOD, E, E, E, E.

S (note if you are not wearing the robe you will be captured by thieves), S (into temple), W, S (by
altar), READ WRITING ("Kindness shall be rewarded"), W, N (into temple garden), D (a
beggar here asks for food), GIVE FOOD (the beggar gives you part of a scroll in return - now you
have the three pieces of parchment making a whole scroll), READ SCROLL "SWOMID"-
rearranging these letters gives WISDOM), U, S, U (to bell tower), RING BELL (Oh well - had to try
it!!), D, E, S, S, S, S (to edge of a dry oasis), REMOVE SANDALS, DROP SANDALS, GET BOOTS, WEAR
BOOTS, N, N, W.

W (to camel trail), RIDE CAMEL (you arrive outside a pyramid), SAY WISDOM (you are transported to
inside the pyramid), S, S (into a white marble room), E, N, N, N, N (into a long low passage), GET
stone TABLET, EXAMINE TABLET (it deciphers hieroglyphics), E, S (about now you will feel thirsty),
DRINK WATER, S, E (into a cold room), U (into guardroom where the guardian of the tomb attacks you),
KILL GUARDIAN (using the sword - note also the curse bestowed upon you when you entered the pyramid
has been lifted), S (into treasure chamber), S (to burial chamber), READ HIEROGLYPHICS (with the aid
of the tablet - a door slides open revealing a closed chest), OPEN CHEST (you see the Book of
enlightenment), GET BOOK.

CONGRATULATIONS
Score 100%




Taken from Dorothy Irene's site: http://dorothyirene.fateback.com/

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