TEN GREEN BOTTLES Written by Karen Tyers Walk Through by Dorothy Millard (Spectrum Version) Location of Bottles 1. In the hay in the Barn (after it collapses). 2. In the farmhouse chimney. 3. On the conveyor belt in the bottling factory. 4. Dig in woods. 5. Insert hook downstream. 6. In doctor's black bag. 7. In the hole up the apple tree. 8. Glassblower makes one. 9. Under the cloud with a silver lining. 10. Search rubbish in skip. Walk Through (Start outside Bottleton Green council offices), READ SIGN (volunteers needed urgently), N (into office), VOLUNTEER (the Mayor says you must find ten green bottles for local children to break - he hands you a rope and a rucksack), EXAMINE ROPE (long and strong), EXAMINE RUCKSACK (it has ten pockets for the bottles), S (outside), S (to village main street), W, W (to village green), EXAMINE WALL (there is a wooden rack affixed to it), EXAMINE RACK, W, S (to your cottage door), S (into hallway), E (lounge), EXAMINE FIREPLACE, EXAMINE MANTELPIECE (you see a cashbox), GET CASHBOX, EXAMINE CASHBOX, OPEN CASHBOX (it's locked), W, S (into kitchen), S (to back garden), EXAMINE PATIO, E (into shed), LOOK UNDER BENCH, GET WELLIES, WEAR WELLIES (there's something in the toe), LOOK IN WELLIE (you extract rolled up piece of paper), UNROLL PAPER, READ PAPER (note the number 1039), DROP PAPER, WEAR WELLIES, EXAMINE BENCH (you see piles of junk), SEARCH JUNK (you find a small key), GET KEY, UNLOCK CASHBOX (you take out some money), DROP CASHBOX, DROP KEY, CLOSE DOOR (you see a ladder hanging on the back of the door), GET LADDER, OPEN DOOR, W, N, N, N, N (back to road), DROP LADDER. E, E, E, E, N (into antique shop), SAY HELLO, SEARCH CURIOS (amongst the odds and ends you find a wooden model of an octopus), BUY OCTOPUS, S, W, W, N (into hardware store), SAY HELLO, BUY BATTERY (note the proprietor leaves to have cup of coffee), LOOK BEHIND COUNTER (note this must be done while the proprietor is absent and you only get this one chance - you find a metal hook), READ SIGN, LOOK BEHIND SIGN (you notice a hammer), GET HOOK (you will have to wait until the proprietor returns from his coffee break to borrow it), S, S (into leather goods store), BUY HOLDALL, N, N (the shopkeeper has returned), BORROW HAMMER, BORROW HOOK, S. W, N (to recycling centre), EXAMINE bottle BANK (about 6 ft. high with a hole in the side for bottles), LOOK BEHIND BANK (you find a black brick), GET BRICK, HIT BRICK WITH HAMMER (it cracks open to reveal a silver ingot), DROP HAMMER (the shopkeeper retrieves his property), S, W, W, W, W, W (to stream where you must be wearing the wellies), S (downstream near a waste outlet), SEARCH WEEDS (you discover only mud and stones), INSERT HOOK (you find a green bottle which you put in the rucksack), DROP HOOK (the shopkeeper retrieves his property), N, E. E, E, E, N (outside pretty cottage), EXAMINE ROSES, N (into cottage), SAY HELLO (the woman would be grateful if you could fix her lamp), GIVE OCTOPUS (it needs a battery), INSERT BATTERY, GIVE OCTOPUS (the light comes on - many hands make light work!.... she hands you a spade), S, E (to vegetable garden), EXAMINE BEANS, GET POLE, W, S, GET LADDER, W, S, READ SIGN (Bottleton Green Fruit Farm), S (into orchard), EXAMINE TREES, DROP LADDER, LEAN LADDER (against the tree), PUT ALL IN HOLDALL, DROP SPADE, DROP HOLDALL, U (note you can only carry one item when climbing the ladder), EXAMINE TREE (you see an apple and a hole in the tree trunk), GET APPLE (it's out of reach), HIT APPLE (using the pole - it falls to the ground), EXAMINE HOLE (big enough to get your hand into), FEEL IN HOLE (you find a bottle which you put in the rucksack), D, GET APPLE, GET HOLDALL, GET SPADE, GET LADDER, N, N. E, E, N (to recycling centre), DROP POLE, S, W, W, W, W, W (to stream), W (to west bank), W (you are lost in woods), W, DIG (you find a bottle which you put in your rucksack), DROP SPADE, GET TWIGS, N, E, NW (you see a farm west), W (to bungalow), DROP LADDER, S (into kitchen), EXAMINE FIREPLACE (it has a large chimney), EXAMINE CHIMNEY (you can't see daylight and it appears that something is blocking it), N, EXAMINE ROOF, LEAN LADDER (against the wall), W (into barn), GET HAY, E, S (kitchen), PUT HAY IN FIREPLACE (this softens the fall of the bottle later), N, PUT ALL IN HOLDALL, U (ladder to roof), FEEL CHIMNEY (you feel the end of something which moves and falls down the chimney), D, S (kitchen), SEARCH HAY (you find a bottle which you put in the rucksack). N, W (into hay barn), GET ROPE FROM HOLDALL, DROP HOLDALL, EXAMINE HAY (could be climbed with care), CLIMB HAY (you make it to the top but the hay topples over... you are on a walkway at the top of the barn), EXAMINE WALKWAY (you see a hook), TIE ROPE (to hook), D (rope - you now see a piece of string), GET STRING, GET HOLDALL, SEARCH HAY (you find a bottle which you put in the rucksack), E, S (to kitchen), LOOK UNDER TABLE, GET fishing NET, N, GET LADDER, E, SE, S, E (to stream), N (upstream), EXAMINE STREAM, FISH (using the net you find a corkscrew), S, FISH (the net snags on a rock and floats away but you don't need it any more), E. S (to factory gates), READ SIGN (Juice Processing Plant), S, W (by rubbish skip), EXAMINE SKIP (it's too high to see into), DROP LADDER, LEAN LADDER (against the skip), PUT ALL IN HOLDALL, LOOK IN HOLDALL (note the gloves), GET GLOVES FROM HOLDALL, WEAR GLOVES, DROP HOLDALL, U (you are standing on a pile of rubbish in the skip), SEARCH RUBBISH (must be wearing gloves - you discover a tube of grease), SEARCH RUBBISH (you find a bottle which you put in the rucksack), D, GET HOLDALL, E (into factory yard), READ NOTICE (plant closed due to technical problems), EXAMINE DOOR (bolted), UNBOLT DOOR (it needs lubricant), SQUEEZE TUBE (the door opens), E (into office), EXAMINE DOOR (it has a combination lock), EXAMINE LOCK (it has ten buttons), PRESS 1039 (from the note in the boot of the wellie - the door slides open), S (into bottling plant), READ NOTICE (out of order), EXAMINE CONVEYOR (jammed), LOOK UNDER CONVEYOR (there is a button underneath), PUSH BUTTON (the conveyor moves a few inches before juddering to a halt and disgorging something), GET BOTTLE, EXAMINE BOTTLE (full of apple juice), GET CORKSCREW FROM HOLDALL, UNCOCK BOTTLE, DROP CORKSCREW, DRINK JUICE (you now have an empty green bottle which you place in the rucksack), N, W, W, GET LADDER, E, N, N. E, E, E, E, N (to recycling centre), DROP LADDER, LEAN LADDER, S, W, S, S, S (to cottage kitchen), OPEN CUPBOARDS, GET TIN (of dye), PUT TIN IN HOLDALL, EXAMINE SINK (you see the plug chain dangling), PULL PLUG (the water drains away revealing a plastic bowl), GET BOWL, N, N, N, E, N, GET POLE, GET STRING FROM HOLDALL, TIE BOWL TO POLE (you make a large sort of ladle), DROP HOLDALL, U (ladder to top of bottle bank - note don't enter or the game will end), LOOK IN BANK (you see a small pile of glass shards at the bottom), SCOOP GLASS (using the makeshift scoop), D, GET HOLDALL, S. E, E, E, E, READ SIGNPOST (to Bottleton Green Industrial Estate), E, S (into glassblower's workshop), SAY HELLO (he tells you he can make you a coloured bottle if you supply him with some clear glass and dye), GET DYE FROM HOLDALL, GIVE DYE, GIVE GLASS (he says to come back in a little while), N. N (into smelter's workshop), SAY HELLO (he tells you he can melt down any precious metal for you but needs an ingot, coal for the furnace and some twigs for kindling), S, W, W, W, W, W, W, W, S, S (into our cottage), S, S, S (to back garden), LOOK BEHIND SHED, GET WHEELBARROW, N, N, N, N, W, W, W, N (to coalyard), GET COAL (in wheelbarrow), S, E, E, E, E (to village green), E, E, E, E, E (to industrial estate), N (to smelter), GET TWIGS FROM HOLDALL, GIVE TWIGS, GIVE COAL, GET INGOT FROM HOLDALL, GIVE INGOT (he says to come back in a little while), S, DROP WHEELBARROW. S (to glassblower) who hands you a green bottle which you put in the rucksack), N, W, W, W, S, S (to doctor's surgery), READ SIGN (the doctor is on his rounds), S (into waiting room), READ MAGAZINES (boring), E (into consulting room), LOOK UNDER BED (you find a giant syringe), GET SYRINGE, EXAMINE SYRINGE (empty), GET APPLE FROM HOLDALL (when you meet the doctor in the next couple of locations), GIVE APPLE (he thanks you and wanders off, leaving behind his black bag), GET BAG, LOOK IN BAG (you find a green bottle which you put in the rucksack)), DROP BAG, N. E, E, N (to smelter who tells you to help yourself), EXAMINE CRUCIBLE (full of molten silver), FILL SYRINGE, S, W, W, W, W, W, W, W, W, U, U (to top of hill), EXAMINE CLOUD (the silver lining has leaked out through a tiny hole in the side), INJECT CLOUD (it moves away revealing a green bottle which you put in the rucksack - you now have ten bottles), D, D, E, E, E (to village green), GET BOTTLES FROM RUCKSACK (you place them in the rack......) Children of the village gather around cheering. They promptly start throwing stones at the bottles whilst singing Ten Green Bottles. Never mind, it was worth the effort just to see the smiles of the faces of the little thugs. The mayor arrives and shakes your hand. He has lost the harassed look, but for how long you wonder..... CONGRATULATIONS you have found all ten bottles and make the children of Bottleton Green very happy for a little while. Taken from Dorothy Irene's site: http://dorothyirene.fateback.com/ ***************************************************** Displayed on the Classic Adventures Solution Archive: http://solutionarchive.com