Username: Password:
Register • Forgotten Password

Operation Stallion (Operation_Stallion.txt)

OPERATION STALLION
by A. J. Wright (Wrightchoice Software)
Walk Through by Dorothy Millard (Spectrum Version)

Scenario
Your name is John Blake, who is occasionally referred to as The Fixer.  You work for the government
in an administrative capacity employed in records.  This, however, is only a cover and, apart from
two people, no other government employee or department is aware of your true role.  The two other
people are the Prime Minister and your boss Charles Jenson, CJ for short.  Two years ago it became
necessary for the PM to sanction a government body of a strictly top secret nature to perform tasks
that could not otherwise be performed within the strict confines of the law, in order to ensure the
continued democratic nature of this country.  You have been recruited to act as the
department's killer arm.  To ensure your continued loyalty a small device has been implanted
within your brain which both the PM and CJ have the power to activate to kill you.  Today is the
start of a mission requiring your special talents.  You are unaware of what it entails.

Notes
1. WORDS turns off the graphics.
2. There is a tight time limit in Part 2 so don't spend time wandering around too much and in
particular don't read The times as it loses you one hour.

Walk Through
PART ONE.
(Start in your office), INVENTORY (wearing a pinstriped suit), SEARCH POCKET (find your keyring),
EXAMINE KEYRING (see a small brass key), OPEN DRAWER (LOCKED), UNLOCK DRAWER, OPEN DRAWER (find a
small Yale key and a flashlight), DROP KEYRING, GET FLASHLIGHT, EXAMINE FLASHLIGHT, GET YALE (the
telephone rings), ANSWER TELEPHONE (CJ wants you to go to the briefing room), UNLOCK CABINET, OPEN
CABINET, GET FILE, DROP YALE KEY, PULL DRAWER (in the drawer you see a calculator, a paperclip,
several blank sheets of foolscap, a roll of sellotape, two HP 11's and a ruler - leave them), S
(secretary's office), W (corridor), N, N, U (landing), E, E, SE (controller's office),
OPEN BUREAU, GET PENCIL, NW,

S (briefing room where you are told that a large quantity of heroin has been flooding into the
country and Kwok is suspected of running the operation from his brother's mansion in
Scotland... you must obtain evidence to prove that he is the Stallion and get him to divulge the
name of the double again... you have 24 hours to complete the job... you follow him into the field
operations equipment room where you must look through a catalogue and enter the number of the items
you need), EXAMINE CATALOGUE, 6 (a .357 magnum), 11 (a silencer), 12 (a canister of knock out gas),
13 (a selection of skeleton keys), 17 (a small camera), 18 (a detonator), 19 (a quantity of plastic
explosive), 20 (a bug), 21 (a tape recorder), 22 (a coil of rope), 23 (a hand), SAVE.

PART TWO.
(Type in code from part 1), 60, FO60 (you have selected your equipment and been transported to
Scotland... you are in a lay-by next to your car), N, E, E, N, N (large field where a bull charges
you), RUN W (beside a tall oak tree), THROW ROPE (it catches on a branch), CLIMB ROPE (sitting on a
bough), GET ROPE, DROP RECORDER, DROP EXPLOSIVE, CAREFULLY CRAWL (along the branch and you drop on
the other side of the fence in the grounds of a villa), GET ALL (explosive and recorder), SE, N, NW,
SW, SW (clearing where a brick shaft is covered by a heavy grate held fast by two rusty padlocks),
FILE PADLOCK, ON FLASHLIGHT, D (into shaft), D, ATTACH SILENCER (to gun), PROPEL PENCIL (the lead
falls out), DROP ALL, GET FLASHLIGHT, ON RECORDER, GET LEAD, GET SKELETON, GET ROPE, GET KO, GET
DRILL, W (ventilation shaft), W (storeroom), UNLOCK DOOR, E (boiler room), INSERT LEAD (into the
furnace - it melts and deposits several tiny pellets out of a side chute), GET PELLETS, W, W, S.

S (guard's washroom - you hear someone coming), E (a guard enters the washroom and goes into
the WC), S (back to washroom), ROLL KO (you roll the canister of gas under the door and hear the
guard coughing and spluttering... the door handle starts to turn), HOLD HANDLE (you hear him slump
unconscious against the door), S (cubicle), DRAG GUARD, CHANGE UNIFORM, TIE GUARD (using rope), GET
ALL (dice and bracelet), DRILL DICE, WEIGHT DICE (with the lead pellets), DROP SKELETON, DROP DRILL,
E, N, W (base of brick shaft), GET BUG, GET CAMERA, E, N (library), S (centre of a long hall), DROP
DICE, DROP FLASHLIGHT, DROP BRACELET, E, E (lounge where you see a copy of The Times), GET TIMES
(note if you read it you lose an hour which you can't afford), N (dining room), E (kitchen), E
(pantry where you see some maple syrup), GET SYRUP, W, W, S, W, W, W.

S (security control where on one of the monitors you see Kwok sitting at a desk, he answers the
phone then gets up to leave the room - note do not deviate on the next bit as if you take too long
the guard will appear and shoot you before you have had time to glue the photo and hide behind the
curtains), USE CAMERA (you take a photo of the TV screen), GET PHOTO, N, W, W, S, W (double garage),
GET LADDER, E, N (gravel path), DROP LADDER, UP LADDER (you are level with an upper storey window
through which you can see a bedroom), SPREAD SYRUP (over the glass), STICK TIMES (onto the syrup),
ELBOW WINDOW (the glass breaks noiselessly allowing you to throw the catch), OPEN WINDOW, E
(boardroom), E, N, E (office), GET GLUE, GLUE PHOTO (over the camera lens... you hear someone
approaching), HIDE BEHIND CURTAINS (see Kwok and his brother press a button on the desk to reveal a
secret lift which they enter), BUG PHONE, W, S, W, W, D (ladder), E (porch), DROP CAMERA, E.

E (centre of long hall), GET ALL (flashlight, dice and bracelet), S (duty guard's rest room),
PLAY DICE (you win), GET CHANGE, INSERT COIN (in the drinks vending machine - select choice), 3
(coke), GET COKE, EXAMINE BRACELET (there are numbers engraved on it but it too tarnished for you to
read them), PUT BRACELET IN COKE (after a while it is like new), DROP DICE, N, N, N, W (base of
brick shaft), GET DETONATOR, GET PLASTIC EXPLOSIVE, GET MAGNUM, LISTEN RECORDER (you hear Kwok
answering the phone... he is leaving the country tonight), PLAY RECORDER (you have recorded the
conversation), EJECT CASSETTE (you now have the evidence), GET CASSETTE, E, N, S, W (western end of
long hall by an elevator), EXAMINE BRACELET (engraved on it is the number 0170), PRESS BUTTON (enter
authorisation), 0170 (the lift doors open), ENTER LIFT, DROP BRACELET, PRESS BUTTON (the lift
descends), E (small annex), E (landing where you see a guard), SHOOT GUARD, E (landing), LOCK DOOR,


W, N, N, E (office where the false bookcase on the east wall is open), E (secret lift), PRESS BUTTON
(it descends), S (underground chamber where you meet Kwok), SHOOT KWOK, DROP MAGNUM, GET TAPE, PLACE
PLASTIC EXPLOSIVE (next to the east wall), SET DETONATOR (for 12 minutes), PRESS BUTTON (the lift
doors open), N (into lift), S (you hear an explosion), CRAWL E (through the hole into a bricklined
shaft), UP.

CONGRATULATIONS
You have now completed Operation Stallion.

Taken from Dorothy Irene's site: http://dorothyirene.fateback.com/

*****************************************************
Displayed on the Classic Adventures Solution Archive:
http://solutionarchive.com