NIGHTMARE Written by Joy Cooper Walk Through by Dorothy Millard (Spectrum Version) Notes 1. There are lots and lots of objects in this game and you can only carry five items. A number of the objects are red herrings and not necessary for the completion of the game. 2. Eating and drinking, for instance the cakes and coke, only serve to increase your score. I was only able to score 97%. Walk Through (Start in a dining room but it isn't your dining room), INVENTORY (carrying a walking stick which you don't need), DROP STICK, W (lounge - leave the television and umbrella), E, N (hall), U (landing), N (master bedroom), LOOK UNDER BED (find a piece of cheese), EAT CHEESE (this prevents you from dying from starvation), OPEN WARDROBE, EXAMINE WARDROBE (find coat, hat and walking boots - leave them), S, W (bathroom), EXAMINE CABINET (find a key covered in earth), GET KEY, EXAMINE CURTAIN (gives off a dazzling white light and you can't see properly), E, E (small bedroom), EXAMINE DRESSING TABLE (has a drawer), OPEN DRAWER (find a ticket and a scarf), GET TICKET (leave the scarf), EXAMINE TICKET (castle entrance fee 10 pounds), W, NW (long corridor with a loose panel), EXAMINE PANEL (find a torch battery - leave it for now), KICK PANEL (reveals a note, metal bar and a box of matches), READ NOTE, GET BAR, SE, D. N, N, E (outside shed), USE KEY (you enter the shed), GET CLIPPERS (leave the spade for now), W, DROP KEY, W, N, NW, EXAMINE MUSHROOM (it changes into a green dwarf), EXAMINE DWARF (he asks you to help him as it's his wife's birthday), SW, W, W, W, PICK FLOWERS (now see a bunch of flowers), DROP CLIPPERS, GET BUNCH, E, E, E, E, NW (back to dwarf), GIVE FLOWERS (he leaves you a handbag and a pair of sunglasses), GET SUNGLASSES, SE, S, S, S, U, W (bathroom), WEAR SUNGLASSES, EXAMINE CURTAIN (wearing the sunglasses you can see it clearly), PULL CURTAIN (find a paddle), DROP SUNGLASSES, GET PADDLE, E, D, N, N, N, SW, S (by stream), DROP BAR, DROP PADDLE, DROP TICKET (for later), E. GET ROCK, N, N, SW, W, W (by window), THROW ROCK (now see a broken window), CLIMB WINDOW (into garden shed - note don't get the broken glass as you will cut yourself and die), EXAMINE WORKBENCH (find hammer), GET HAMMER, CLIMB WINDOW (back outside), E, E, S (by stream), DROP HAMMER, E. N, E (outside shed), GET KEY, USE KEY (inside shed), GET SPADE, W, W, N, W, W, N, D (cellar where you see a safe), OPEN SAFE, EXAMINE SAFE (find a copy of The Quill - leave it), U (back to hall), N (outside front door where the ground is soft), DROP KEY, DIG GROUND (can't yet... you don't like getting your hands dirty), S, U, W, EXAMINE SHOWER (find a pair of gardening gloves), GET GLOVES, E, D, N, WEAR GLOVES, DIG GROUND (find a gold key and a meaty sandwich), DROP SPADE, GET GOLD KEY, GET SANDWICH, EAT SANDWICH (adds to your score), N, N, NW, OPEN BAG (see pound notes), GET MONEY, SE, E (by wall), EXAMINE WALL (see a sign and a box with a big slot), READ SIGN (says "all ye who enter here must pay the price"), INSERT MONEY (now see a ladder), CLIMB LADDER (you are in a beautiful tower), E (east room), LIFT RUG (see a trapdoor), OPEN TRAPDOOR (reveals a flight of steps leading down), D (a beautiful princess is chained to the wall by a gold padlock), UNLOCK PADLOCK (using gold key - she thanks you and says you may have the chain), GET CHAIN, U, W, D, W. S, S, S, U, N (master bedroom), GET TORCH, S, NW, EXAMINE PANEL (alongside is a battery), GET BATTERY, INSERT BATTERY (in torch), SE, D, N, N, N, SW, W (oak tree), CLIMB TREE (it's dark), LIGHT TORCH (see dark hole), EXAMINE HOLE (find a bag of nails), GET NAILS, CLIMB DOWN, E. S (by stream), OFF TORCH, DROP TORCH, MAKE BRIDGE (using plank, hammer and nails - it spans the stream), CROSS BRIDGE (to far bank where you meet a mean cannibal), SW, W, N (stream where you see a dog with a golden collar guarding something), CHAIN DOG (now see bowl of food), GET FOOD, S (forest), E, E, S, S (lost), EXAMINE BIG (see a cross and hungry wolf), FEED WOLF (takes the food and drops a skull), GET SKULL, SW, N, NE, W, N, E (clearing), NE (cannibal), GIVE SKULL (he takes the skull and points to a canoe in the water), CROSS BRIDGE. GET TICKET, GET BAR, GET PADDLE, CROSS BRIDGE, IN (sitting in canoe), PADDLE CANOE (you paddle for hours and eventually stop), DROP PADDLE, N (by gate), DROP BAR, DROP TICKET (for later), S, NW, N, N, N, N (cornfield where you see a scarecrow), EXAMINE SCARECROW (see jacket, trousers and a safety pin), GET PIN, EXAMINE TROUSERS (see a packet of cigarettes), GET CIGARETTES, EXAMINE CIGARETTES (sweets), EAT CIGARETTES (increases score), S, NE, SE (end of country lane), GET STRING, NW, SW E, LIFT STONE, GET WORM, W, SW, N (larger field), GET POLE, TIE STRING (you tie it to the pole and the pin to make a useable rod and line), S (haystack), EXAMINE HAYSTACK, GET NEEDLE, NE, S, S, S, SW, W (no fishing sign), ATTACH WORM, FISH CREEK (you catch a trout), GET TROUT, DROP LINE, U (tree - admire the view), D, E, NE, SE, E, E (fish farm where you see a diamond glinting in the water, but if you try to get it you fall in and are eaten by piranah - leave it), W, W, N (gate), GET TICKET, GET BAR, FEEL GATE (find a small crack), READ SIGN (one way), INSERT BAR (in the crack - a sharp tug and the gate is open). GO GATE (in front of castle where a short hairy man bars your way), GIVE TICKET (you go through to hallway of castle), N (landing), N (smallest room where you see a brass handle), PULL HANDLE, S, N, OPEN CHEST (find a reel of black silk thread and a candle), GET THREAD (leave the candle), W (square room where you see a poster of Sammy Fox - note if you examine it the game ends - leave the cellotape), E, E (green bedroom where you see a toy monkey), S, D (bottom of stairs), E (kitchen), E, E (drive), NW, N, NW (clearing), N (rusty car), EXAMINE CAR (find earmuffs but leave them), W, S (abandoned garage), EXAMINE GARAGE, GET PETROL (can), N, E, S, SW, D, E (back to kitchen), N, N (long grass), EXAMINE GRASS (find mower), EXAMINE MOWER (empty), FILL MOWER (with petrol), CUT GRASS (now see nicely mown grass with a bump in the middle), EXAMINE BUMP (it's a large hungry cat), FEED CAT (with trout), S, GET WELLINGTON (boots). S (pantry), EXAMINE PANTRY (reveals shelves laden with food, coffee, tea, kettle, sugar and milk), FEEL SHELVES (you push a switch and find yourself in the smallest room), S, N, E, S, D, E, E (back door), DROP NEEDLE, DROP WELLINGTON, DROP THREAD, W, N (back to pantry), GET KETTLE, GET MILK, GET COFFEE, GET SUGAR, S (kitchen), EXAMINE COOKER (see a frying pan), EXAMINE PAN (grease is now all over the floor and you see the shape of a trapdoor), LIFT MAT (reveals trapdoor), OPEN TRAPDOOR (find a plastic beaker - note don't go down the steps as some are missing and the game will end), EXAMINE TABLE (see creamy cakes and a bottle of coke), EAT CAKES, DRINK COKE (adds to your score), MAKE COFFEE (with coffee, milk, sugar and kettle in the beaker), DRINK COFFEE (adds to your score), DROP MILK. E (backdoor), GET NEEDLE, GET THREAD, GET WELLINGTON (boots), E, NW, N, N, N (woods where the trees creek and groan), EXAMINE WOODS (find a pick axe), GET PICK, SW, SW, D, E, E, E (drive), S (garage), D (secret room), USE PICK (find a lovely jewel box), OPEN BOX (reveals jewels worth a fortune), GET JEWELS, U, E (coal shed where you see a joystick - leave it), W, W, W (long passage), D (tunnel), SW, E, SW, NE, E, U (bank of creek across from fish farm), EXAMINE BANK (waterlogged), WEAR WELLINGTON (boots), EXAMINE BANK (see a large black cape), GET CAPE, EXAMINE CAPE (black silk but has a hole which needs mending), MEND CAPE (using needle and thread - it now becomes a cloak), DROP WELLINGTON (boots), GET CLOAK, DROP NEEDLE, DROP THREAD, S, S, SE, N, U (back to passage), E, E, N (drive), N, N. U (top of tower where there is a funny sound), LISTEN (jump... jump... jump), WEAR CLOAK, JUMP DOWN (must be carrying the jewels - using the cloak like a parachute you land to the east of your house), W. H O M E Well done - You have solved the adventure. Score 97% Taken from Dorothy Irene's site: http://dorothyirene.fateback.com/ ***************************************************** Displayed on the Classic Adventures Solution Archive: http://solutionarchive.com