CLERIC'S QUEST Global Software Walk Through with Dorothy Millard (Spectrum Version) PART 1 (Start in an abandoned courtyard), INVENTORY (you are wearing a robe and carrying dust), EXAMINE ROBE, EXAMINE POCKETS, S, E (into forest), GET FLASK, W, W, EXAMINE RIVER (swimmable but don't bother as there is no way back), E, N, N (to room of decision), EXAMINE MAN, TALK TO MAN (he gives you a pendant and disappears... now a forcefield is preventing you returning to the courtyard), GET PENDANT, EXAMINE PENDANT (used to ward against approaching danger), EXAMINE CHAIR (you find a bag of gold hidden underneath), GET GOLD, EXAMINE GOLD, N, D (to cellar), GET brass KEY, EXAMINE KEY, U, S (back to room of decision), EXAMINE CURTAINS, RIP CURTAINS (you find yourself by an old bookcase), EXAMINE BOOKCASE, GET SPELL, EXAMINE SPELL (a healing spell), TURN BOOKCASE (you find yourself in a secret tunnel). N (into passage - don't be tempted east as a balrog is waiting and the game will end), W (into cellar), EXAMINE BARREL. E, N (by oak tree), EXAMINE TREE (don't climb it or orcs will finish you off), E, EXAMINE TUNNEL (leads to a water cave but don't enter as a troll is waiting and will kill you), W, W, IN (hut), EXAMINE CHEST, OPEN CHEST, GET KNIFE, EXAMINE KNIFE, OUT, W (to village), D, IN (to inn), EXAMINE LANDLORD, RENT ROOM (he wants money first), GIVE GOLD (he says to follow him.... you are in a dingy bedroom), GET CANDLE, EXAMINE CANDLE, EXAMINE WARDROBE, OPEN WARDROBE (you have no key to fit the lock), SMASH WARDROBE (the door splinters). N (into maze of passages), E, E, N, N (you see light ahead), N (into valley), D (by river where you meet a dwarf guard), EXAMINE DWARF, GIVE PENDANT (you have identified yourself and may pass), SWIM RIVER (you are before a castle), N, W, S (into forest), FOLLOW PATH (to outside hut), IN (a man with a fever is here), EXAMINE MAN, CAST SPELL (the man is cured and tells you the word needed to pass the Dwarf Guard and what to say to the king), GET SWORD, EXAMINE SWORD, OUT, FOLLOW PATH, N, E, EXAMINE KNIGHT, SAY STEEL (you may pass - the knight then runs off into the castle to announce your arrival), N (into castle dining room where you meet the Dwarf Lord), EXAMINE LORD (he is the king), ASK HELP (he tells you where to seek the sword), OUT, E, N, REMOVE ROBE, DROP ROBE (so you are not recognised as a cleric), E (into graveyard), E (to grey mountains), S (Well done, you have compelted Part 1 of Cleric). PART 2 (Start on the plains of Damroth), INVENTORY (you are carrying a sword and knife), EXAMINE SWORD, UNSCREW HILT (you reveal a secret compartment containing a piece of dwarven rope), EXAMINE ROPE, EXAMINE KNIFE (sharp), N (to mountain), THROW ROPE (it catches onto a rock), PULL ROPE (it tightens to support your weight), CLIMB ROPE (to summit of the mountain), D (behind boulder - note don't go east or you will be killed by orcs), N (to tower entrance), IN, E, E, E, N, U (you see light ahead), N, W, FIGHT ORC (using the sword). Well done. You have completed Cleric. The Reign of Peace will last for many years to come because of your valiant deeds. You are master of all. Taken from Dorothy Irene's site: http://dorothyirene.fateback.com/ ***************************************************** Displayed on the Classic Adventures Solution Archive: http://solutionarchive.com