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Fabled Treasure of Koosar, The (Fabled_Treasure_of_Koosar.txt)

FABLED TREASURE OF KOOSAR
Written by Doreen Bardon & Arthur Simmons (Miracle Games)
Walk Through by Dorothy Millard (C64 Version)

Scenario
You retire to bed early with a book entitled "Fabled Treasure of Koosar" and a cup of tea.
You begin to read and... next morning you go for a stroll along the beach.

Walk Through
(Start on the beach), INVENTORY (wearing clothes), EXAMINE CLOTHES (you've four pockets),
EXAMINE POCKETS, S (amongst pools and rocks), EXAMINE ROCKS (see a bottle in the water), GET BOTTLE
(it's just out of reach), N, U, W (cliff), GET STICK, EXAMINE STICK, E, D, S, GET BOTTLE (using
the stick), EXAMINE BOTTLE (there's something inside), SMASH BOTTLE (a gust of wind catches a
piece of paper and carries it high up the cliff face), DROP STICK, N, U, NE (path), E, S, NE (picnic
area), EXAMINE BENCH (behind it is a bin), EXAMINE BIN (very full), SEARCH BIN, GET PURSE, EXAMINE
PURSE (full of money), EXAMINE MONEY, SW, N, W, NE, N (village square), N, N (store), BUY SPADE, BUY
ROPE, EXAMINE ROPE, BUY TORCH, EXAMINE TORCH, S, S, W (grocers), EXAMINE SHELVES (no boring hunger
routine), E, S, SW.

W, NW, N (front door of cottage), EXAMINE DOOR (locked), EXAMINE POTS (flower), LIFT POTS, GET YALE
(key), UNLOCK DOOR, OPEN DOOR, DROP YALE (key), N (hallway), E (lounge), EXAMINE PICTURE (hinged),
OPEN PICTURE (reveals a safe with a combination lock), DIAL 1515 (the safe opens), SEARCH SAFE, GET
SMALL (key), EXAMINE FIREPLACE, W, W, W (backyard), EXAMINE RUBBISH, MOVE RUBBISH (see an oil can
and a trapdoor), GET CAN, EXAMINE CAN, EXAMINE TRAPDOOR (locked), UNLOCK TRAPDOOR, OPEN TRAPDOOR
(see steps leading down), DROP SMALL (key), LIGHT TORCH, D (dark cellar), EXAMINE SHELVES, GET
CROWBAR, EXAMINE CROWBAR, U, E, E, U (bedroom), EXAMINE BED (nothing here), D, S, S, SE.

W, W, S (cliff path), W, N (by hut), OPEN DOOR (it's stuck), PUSH DOOR, W (hut - note you need
light here), EXAMINE FLOOR (it's loose), LEVER FLOOR (using the crowbar), DROP CROWBAR, GET
FLOORBOARDS, E, DROP TORCH, S, SEARCH BUSHES, GET HAMMER, EXAMINE HAMMER, E, N, E, E, E, SW, D
(beach), W, W, W (pier), DROP FLOORBOARDS, DROP HAMMER, E, EXAMINE PEBBLE, MOVE PEBBLE, GET WORM,
EXAMINE WORM, E, E, E, E (rockface), CLIMB UP (halfway), THROW ROPE (the knot on the end hooks onto
something), CLIMB ROPE (ledge), GET PAPER (the seagull pecks you), EXAMINE NEST (the seagull is
guarding it), GIVE WORM (the seagull flies off), GET PAPER, READ PAPER (message from Jake), CLIMB
ROPE, CLIMB DOWN, W, W, U (top of cliff), NE, NE, N, E, E (inn), EXAMINE MAN, SHOW PAPER (he wants a
drink first), BUY DRINK, GIVE DRINK (to the man), SHOW PAPER (he tells you about a map buried where
it is tranquil), DROP PAPER), W, W, DROP PURSE (for later), S, SW, E, S, NE, E (secluded glade), DIG
(you uncover a map), GET MAP, READ MAP (read it on the sea), W, SW, N, W (path).

NE, N, N, N (store), N (the storekeeper tells you no-one is allowed out the back), S, E (small
yard), EXAMINE DOOR (closed), OPEN DOOR (it creaks and the storekeeper hears you), E, OIL HINGES,
DROP CAN, OPEN DOOR, N (stock room), EXAMINE TABLE, GET NAILS, EXAMINE NAILS (don't go out
through the shop but return the way you came), S, S, S, NE (rubbish tip), EXAMINE RUBBISH, SEARCH
RUBBISH, EXAMINE CAN, SW, GET PURSE (which you left here earlier), NW (garage), BUY PETROL, SE, DROP
PURSE (you won't need it any more), S, SW, SW, D (beach), W, W, W (pier), GET FLOORBOARDS, GET
HAMMER, S (half way along pier - note many of the boards have rotted), JUMP GAP (end of pier),
EXAMINE BOAT (there's a hole), REPAIR BOAT (using the floorboards, hammer and nails), DROP
HAMMER, EXAMINE TANK (fuel), FILL TANK.

BOARD BOAT, D (cabin), EXAMINE PANEL (a key is in the ignition), START ENGINE (it roars into life
and you go east... you are on the sea), READ MAP, N, E, S, S, S, E (breaking water), W (beach - the
boat is wrecked and you swim ashore), EXAMINE WRECKAGE, EXAMINE DRIFTWOOD, GET DRIFTWOOD, EXAMINE
MAST (it has a crack in it), PUSH MAST, GET MAST, W, NW, N, W, W (cave entrance - a boulder blocks
the way south), LEVER BOULDER (using the mast - it moves slightly), LEVER BOULDER (it rolls away),
DROP MAST, S (it's dark and too cold with wet clothes), E, E, S, SE, E, S (beach), GET TWIGS,
EXAMINE TWIGS (tinder dry), N, N, W (dry cave), DROP DRIFTWOOD, RUB TWIGS (you light a fire), REMOVE
CLOTHES, WAIT (after a while the heat dries the clothes), WEAR CLOTHES.

E (beach), EXAMINE ROCK, GET ROCK, S, W, NW, EXAMINE VEGETATION (see some vines), GET VINE
(it's stuck), PULL VINE, EXAMINE VINE (strong and long), N, EXAMINE TREES, CLIMB TREE (the
branch breaks and you tumble to the ground), GET BRANCH, EXAMINE BRANCH (could light up your life),
S, SE, E, S, SW (clearing), EXAMINE TREE, CLIMB TREE (you see ruins northwest), D, EXAMINE HOLE
(it's too deep to see anything), TIE VINE (to the tree), LOWER VINE (into the hole), D (leaves
break your fall), EXAMINE LEAVES (something is hidden), MOVE LEAVES, GET PEACOCK (golden), EXAMINE
PEACOCK, CLIMB VINE (back to clearing).

NE, N (beach), DIP BRANCH (in the oil floating on the water - you've made a torch), N, W
(cave), LIGHT BRANCH (at the fire), E, S, W, NW, N, W, W (cave entrance), GET MAST, S (cave), S, SW,
SE, E (alcove), EXAMINE CRACK (you can only squeeze through from the other side), W, W (fluorescent
cave), EXAMINE SPIDER, BURN SPIDER, EXAMINE SKELETON, EXAMINE HAND, BREAK HAND (using the rock -
something falls out), GET PHEASANT (silver), GET ROCK, SW (outside cave), N (a hissing is coming
from the north), THROW ROCK (it kills the snake), N.

U steps, U (ruins of a temple), EXAMINE DOOR (it's stuck), PUSH DOOR, BREAK DOOR (using the
mast), DROP MAST, DROP PHEASANT, DROP PEACOCK, W (it isn't very safe here), SW (robe room - you
can't return the way you came), GET ROBE, EXAMINE ROBE, EXAMINE RUBBLE (some flagstones are
broken), EXAMINE FLAGSTONES, LIFT FLAGSTONES (you now see a dark opening in the floor), EXAMINE
OPENING, D (the flagstone falls and there's no way back - you are in a small underground room),
SE (west end of tunnel), E (small tunnel), EXAMINE CRACK (you can only squeeze through with the
torch and clothes you are wearing), WEAR ROBE, SQUEEZE THROUGH (crack to the small alcove), W, W,
SW, N, N, U, U (back to temple ruins), GET PHEASANT, GET PEACOCK, W, N (altar), EXAMINE ALTAR
(behind it is a tapestry... you see a bowl), EXAMINE BOWL (contains a sweet smelling liquid), GET
BOWL, KNEEL, DRINK LIQUID (as you drink the liquid a strange feeling comes over you... you start to
tingle from head to toe... you are in your bedroom... you awake and wonder why you are wearing your
gold bedquilt... what a dream! OR was it!)

You have scored 100%

Taken from Dorothy Irene's site: http://dorothyirene.fateback.com/

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