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MiniAdventure (Mini_Adventure.txt)

MINI ADVENTURE
Written by Werner Spahl
Walk Through by Dorothy Millard (Spectrum Version)


Scenario
Your mission is to free the land of the malicious wizard.  To do this you only have to find and
destroy the magic wand of the wizard, because he himself is on a journey.

Walk Through
(Start on the bank of a misty lake), GET STONES, SWIM (lumber blocks the surface of the lake), DIVE
(under the lumber to the beach of a little island), GET SEAL, DIG, GET CRYSTAL, DIVE (back to the
bank of the lake), N (narrow gorge), N (in front of a magic castle), LOOK EYE (it's the door
guard), SHOW SEAL (the face weakens for a moment so you can enter the great hall), W (stairway),
DROP CRYSTAL.

N (kitchen), LOOK FIREPLACE (see ashes - leave them), LOOK TABLE, GET BROOM, S, E (great hall), LOOK
WINDOW (see dark cloud approaching), CLIMB WINDOW (on a sill in the wall), GET SHIELD, D, S, S (back
outside by the cave), LOOK CAVE (there's smoke coming out of it), GO CAVE (the shield protects
you against the firebeams of the dragon), GET HARP, E, DROP SHIELD, N, SHOW SEAL (to great hall), E
(workroom), DROP SEAL, LOOK DESK (find a coin but leave it), PLAY HARP (you go through the mirror to
a dark tunnel), LOOK DEBRIES (note the spelling and that there's a ledge above), JUMP (to
ledge), READ CARVING, D, S (rocky hall with a chasm opening), GO OPENING (you can't because
it's across the chasm), CLIMB BROOM (it flies you safely across the chasm to a secret room),
LOOK COBWEBS (there's something entangled in it), SHAKE COBWEBS, GET WAND, N, N, U (workroom).

W, W (stairway), LOOK DEMON (he's a creature of darkness), GET CRYSTAL, RUB CRYSTAL (the flash
dazzles the demon enabling you to pass to a gloomy dungeon), LOOK SKELETON, GIVE WAND..........

The skeleton grabs the wand a breaks it into pieces.
Now the might of the wizard is gone and the land is free again!

Taken from Dorothy Irene's site: http://dorothyirene.fateback.com/

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