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Molesworth (Molesworth.txt)

MOLESWORTH
Written by Ian Aldridge
Walk Through by Dorothy Millard (Spectrum Version)


Red Herrings
Cigarettes, Matches, Lamp, String of Onions, Carrot, Dinghy, Pump, Repair Kit, Old Boot, Half a
Brick, Seeds, Potatoes.

Walk Through
(Start at crossroads), READ SIGN (pub closed), INVENTORY (carrying nothing), SEARCH CLOTHING (you
find your wallet), E, E (you are nearly out of petrol), E, E, E, E (roundabout), E (garage), BUY
PETROL (you also receive a free CND badge which is pinned on), W (roundabout - note going north and
south you will become stuck as it is one way and you can't turn back), W, W, S (Ellington
Village), GO SHOP, BUY AXE, OUT, W, NW (Catworth Village), GO SHOP (newsagents - leave the matches
and cigarettes as they are red herrings), BUY NEWSPAPER, READ NEWSPAPER (hints), DROP NEWSPAPER,
OUT, W, N (back to crossroads), NE (building site), GO HUT (workman's hut - leave the lamp),
OUT.

SW, READ SIGN (the pub is now open), REMOVE BADGE (you will be thrown out if wearing it), GO PUB,
BUY BEER, GET BEER, DRINK BEER (the landlord asks if you enjoyed it), YES (he says your car needs a
new exhaust and recommends the scrapyard... he offers you the key), GET KEY, BUY CAMRA guide, READ
GUIDE (it says a visit to the Cross Keys could be advantageous to a saboteur), OUT.

W, READ HOARDING, W, W, W (scrapyard gate), UNLOCK GATE, DROP KEY, N (into scrapyard maze), E, E, N,
N, W, N, S, S, W (compound where the newer cars are kept), EXAMINE ROVER, SEARCH ROVER, GET car PASS
(you stick it to your car windscreen), EXAMINE RENAULT, SEARCH RENAULT (you find a string of onions
- leave them), N (staff car park), EXAMINE HONDA, SEARCH HONDA (you find a white car pass), GET PASS
(again you stick it on the windscreen), S, SE (back to main gate).

W, W, W (Keyston Tollbar), N (bridleway), EXAMINE TREE, CLIMB TREE, D, WEAR BADGE, N, N (the peace
campers escort you to their camp - must be wearing the CND badge), SEARCH CAMP (see tent), GO TENT,
GET SANDWICHES (when you get hungry just EAT SANDWICHES), OUT, E (edge of field), D (into ditch),
EXAMINE RUBBISH, SEARCH RUBBISH, GET FLAK jacket, EXAMINE FLAK (has a label), READ LABEL (property
of Goldilocks Heseltine), U, W, S, S,  FELL TREE (note it blocks the path), DROP AXE, EXAMINE TREE,
GET BRANCH, S, E, E, E, E, E.

N, N (broken bridge), CLIMB FENCE (if you were carrying the dinghy it would become punctured but it
is a red herring anyway), EXAMINE RIVER, VAULT RIVER (using the pole from the felled tree), N
(Molesworth Village), W (hardware shop), BUY FORK, E, NE (into Cross Keys Pub), BUY BEER, DRINK PINT
(the barman offers you something in exchange for the Camra Guide), GIVE CAMRA (he gives you a pair
of wire cutters in exchange), OUT (note if you go northwest you will eventually finish up in the
ditch with no way out because the tree you felled is blocking the path), S, VAULT STREAM, DROP POLE,
CLIMB FENCE, S, S (back to main road).

E, E (crossroads), N (there is a roadblock ahead but you are allowed through because of the white
pass on your windscreen), N (outskirts of Brington), W (village school), S (vegetable garden), PULL
CARROT, DROP CARROT (a red herring), DIG (using the fork - you discover a bone, half a brick and an
old boot), DROP broken FORK, GET BONE (leave the rest), N, E, N, W, GO CHURCH (Brington Church), W
(graveyard), EXAMINE GRAVESTONE (says to pray for guidance), E, PRAY (your prayers are heard, the
vicar gives you a piece of paper), GET PAPER, READ PAPER (has 5783 written on it), DROP PAPER, E, N,
E.

GO SHOP (into farm shop), BUY WEEDKILLER (leave the seeds and potatoes), SPRINKLE BAG (of weedkiller
onto bone), SEARCH SHOP (you see a back door), GO DOOR (to farmyard), GET WELLINGTONS, WEAR
WELLINGTONS, W, W, N, N (by barbed wire fence - need to be wearing the flak jacket in this area), N,
READ NOTICE (RAF Molesworth Keep Out), N (see peace chapel), SEARCH CHAPEL (you find a map of RAF
Molesworth), GET MAP, READ MAP (part of the fence is new and part is the original WW2 fence),
EXAMINE FENCE, N, W, W, S, EXAMINE FENCE (this is the original part and in places it is almost
rusted through), CUT FENCE (using wire cutters), DROP WIRE CUTTERS, E (you are between the perimeter
and inner fences and meet a vicious guard dog), GIVE BONE (must be poisoned - the dog dies), CLIMB
FENCE (thanks to your insulated footwear you are successful and are now inside the compound).

N (main office - note the alarm west), E (into NCOs mess), S, E, S (commanding officer's
quarters), SEARCH QUARTERS (you find a major's uniform), DROP FLAK jacket, GET UNIFORM, WEAR
UNIFORM, N, W, N, W (back to main office), N (inside compound), S (guard room where a guard seeing
your uniform salutes you), W (armoury), GET SCREWDRIVER (note don't go north to nowhere!!!!),
E, E (missile control), N (launching pad where you see a cruise missile), EXAMINE MISSILE (there is
a metal plate which could be removed), REMOVE PLATE (using the screwdriver - enter code), 5783.

Well Done!
You have successfully completed your mission and saved the world from nuclear disaster.
What's far more important is that you've solved this adventure.
Score 95%



Taken from Dorothy Irene's site: http://dorothyirene.fateback.com/

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